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In several stages:
1. Ancient stage: that is, before the Tang Dynasty, including the Tang Dynasty, China was the highest, and Japan was still a student at that time. South Korea is also studying with China.
2. Modern stage: Before and after World War II, Japan was the strongest, but at that time there was a Wu Qingyuan who defeated all Japanese figures in Japan, but after all, Wu also grew up in Japan, and there should be no problem with being a person in the Japanese chess world, China and South Korea are basically several grades worse!
Late 90s: Japan's overall strength declined, South Korea began to show its head and feet in the world chess world, but it was only Cao Xunxuan's master and apprentice, and the overall strength was not strong, only these two dominated the world chess world for nearly 20 years, Japan continued to decline, China began to rise, and the overall level at this stage was still higher than Japan.
At the beginning of the decade around 2006, South Korea was the strongest overall, followed by China and Japan.
Years later, China basically began to become the most powerful country overall. Reason: South Korea's old Cao is old, Da Lee Chang-ho has declined significantly, and the number of faints has increased, and the era of Xiao Li Feidao is over.
Lee Sedol Jr. could have reached a top level for personal reasons, but after quitting the chess world for a year, it is difficult to say what he will be like after his comeback! China's overall level has risen a lot because of the introduction of many innovative means such as leagues and ratings, the Chinese population base is large, and the system is good, there is no reason not to exceed South Korea and Japan, it should be China's first world for a long time!
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In fact, it is calculated according to the number of pieces, and the handicap side has to paste half of the number of hands to be returned, and the handicap is the same as the difference in the number of hands - that is, to balance the difference in the number of regional goals due to the difference in the number of hands.
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"Let the throwing knife" means that in the game, the upper hand lets the lower hand enjoy a streak at will, right? I've never played like this before, and I'll try it when I have the chance. This is not explicitly mentioned in the chess rules, and the two sides can agree in advance, if not, according to the normal number method.
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You should just let the two sons go down, and just return one son after the game.
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One word is the same as the word let.
Or you can just use the Japanese rule number.
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Since you can make throwing knives, do you still need to calculate the winner and loser?
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The Chinese rule is a number, the sunspot 185 is better than 1 4 sons, the Korean rule and the Japanese rule are numbers, in short, one son is equal to two eyes.
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There are two explanations for "throwing knives".
1. A certain part of the two hands in a row. That is, when the other party is looking for robbery, you can take a "flying knife".
2. A well-studied formula, in which there are all kinds of pitfalls, and the other party suffers from the mistake of dealing with it, to an unknown extent.
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Flying knives are a general term for some formulas, which will pay a heavy price if the other party goes wrong, and they will not suffer if they go right. It's an upgraded version of the trick.
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A type of consignee, the transferee can connect two sons at the time he sees fit. One time it is called let's throw knife. I feel that the last flying knife is probably equivalent to letting Sanzi (what I feel, I haven't let it go).
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It's a trick that is difficult to find and very powerful, and this trick will lay the foundation for victory.
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It's a strange trick, an unexpected trick, including cheating.
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To put it bluntly, it's a sharp move.
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Eating one piece in Go counts as two eyes.
The number calculation rule is to fill in the dead child after the final, and then calculate the number of meshes (i.e., empty).
The numerical calculation rule is to add all the empty sums to the subs.
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The Chinese rule is empty, using the Ying method or the filling method.
The number of Japan and South Korea should be prepared as a land collector.
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Lesson 22 of Go – Winning or Losing Go.
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It's hard to say for a while, buy a book and read it.
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There are two solutions to the "flying knife" in Go:
1.Play two moves in a row.
2.Refers to some hidden tricks like deception.
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Let 360 pieces, white chess one hand to lift all the pieces on the black chessboard, what is the concept, at the beginning of white chess to remove black 360 pieces, replaced by the number is 720 mesh value, but the ground is not white, the actual calculation is 360 mesh. This is interesting, if it is the number method of the Japanese and Korean rules, white will definitely win. No matter how you don't know how to play chess, you can win, let's talk about it in detail.
After mentioning it, continue to play chess as usual, which means that white chess will go to Tianyuan first, and then white chess will not play anything, and it will be eaten up by black chess, assuming 300 hands, it should be the maximum, and white chess has gone 150 pieces and is eaten up by black chess, that is, 300 mesh, white chess has 360 mesh, and winning or losing must be known at a glance.
There is also a situation, that is, the Chinese rule number method, the number method is to count the bottom = points in the chessboard, and the removed pieces are not counted as points. There are two ways to solve it. 1, is to remove the black chess 360 pieces to return to the black chess 180 pieces, because the Chinese rules let the pieces do not count the number of pieces, at the end of the chess game, let the chess pieces not post, the two sides guarantee the bottom is the pieces, black chess needs to add 180 pieces, that is to say, black chess must have 361 pieces to win, this is the probability of white winning is large, unless black chess all eat white chess.
2. After white moves out of black's 360 discs, he plays a normal number of discs, and does not need to return 180 discs. At the end of the game, see who gets 181 or more discs to win.
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Haha.
After eating, I continued to go down, and at the moment there was only one white flag on the plate.
The outcome has not yet been decided, in fact, it has just begun, and white is the first to play.
The criterion for winning or losing Go is to compare the number of effective empty spaces on both sides. i.e. the number of blank (non-discern) intersections enclosed by the inside of the two live pieces; These blank intersections are called "mes."
It doesn't matter how much grapes there are.
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Black continues to play, and the handicap of 360 is just a joke.
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Taking someone else in one step will lift you up completely, which is equivalent to not letting you.
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It's not like that, it's to improve chess strength, and it's not a joke.
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First of all, this situation is unlikely, so the problem itself has no value, and secondly, at this time, it is actually equivalent to black passing, white has made a move, and black can continue to play, so it cannot be said that white has won.
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It's not just that you have 1 move as long as you mention the opponent's piece, that's the reason for the number when you get started, and the real rule is:
1. Paste the rules of 3 and 3 and 4 subs.
The first step is to pick up the dead son. The second step is to count only one side of the enclosed point (called the mesh) and record it (generally the enclosed point is in the unit of ten meshes), then count the number of subs of the side just now and record it, and then add up the number of meshes and subs. In the third step, if the number is black, subtract 3 and 3 4 discs, and if the count is white, add 3 and 3 4 discs.
In the fourth step, the result is compared with 180 and 1 2 (half of the 361 points on the board), and if it is exceeded, it will be considered a victory, otherwise it will be a loss. In layman's terms, white 177 wins, and black 185 wins.
2. Let the first and let the son.
Let the first not to stick the eye, let the child to paste back half of the number of let children (as if the transferee received the order in advance).
You're going to go on and on.
Hope it helps! o(oThank you.)
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In the 56th episode of "Chess Soul", Zuo Wei won in the end.
In the fifty-sixth episode of "Chess Soul", in addition to Kazuya and Ryo, Ogata also saw the game between Taya and Sawei on the Internet, and when everyone was very surprised that there was an unknown chess player who could play to such an extent with the five-crown champion Taya, they also began to guess who he was.
Strangely, in Ryo Taya's mind, Sawei overlapped with Hikaru Shinto, whom he first encountered. A battle between Taya celebrities and Sawei, and in the end, Taya celebrities admit defeat in everyone's surprise.
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Of course, it's Zuo Wei who wins.,In the end, Taya Yukihiro said that maybe Xiaoguang is the same as him.,It's also chasing Zuowei's strong strength.,It's all in the comics.,It's not made into an anime.,This anime is a classic.,It's worth watching n times.。
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This is a step before Taya admits defeat, if you don't go there and go to another place (while pointing to Sawei on the side) then Sawei will lose Here is to say that Sawei is not invincible Koko pointed out a move that will lose.
Although Taya didn't take that step, but at that time, because Taya didn't see that step, if he saw it, he would lose, so Sawei saw that Hikari had the possibility of surpassing himself.
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Taya won, and I think the author is saying that Hikatsu's chess strength is already higher, and that game was played for Hikatsu.
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I also thought about it for a long time after reading this.
In the game between Sawei and Taya, Sawei still won. In the end, Taya lost half an eye. However, when Hikari and Sawei discuss this game of chess later, Hikari points out a move, which neither Sawei nor Taya thought of.
If Taya had seen this step at the time, then Taya had won. But this is not the case.
I think this episode is sending a message. At this time, you will know who the protagonist really is. It's light!
Zuo Wei also said that God had let him go through a thousand years of time, just so that he could point out this move to the light. And God also decided that the strongest person who will stay in the end is the light, not Zuowei.
So for a long time after that, Zuowei's mood was not very good. One is because he is going to disappear, and the other is because he feels that he is not the one God wants to entrust everything.
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'sin, of course'(Zuowei) !! As for the light of saying that Sawei lost... It's because the light sees the flaws of Zuowei.。。。 So...
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The author just wants to say that light is more powerful than action.
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Go Review: How Can Amateur Players Improve Their Go? Let's listen to what Ke Jie has to say.
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1.Play more chess, don't mess around when you play chess, think more.
2.Then it's okay to read more dead and alive problems or dead and live books, read more, learn knowledge from them, put the learned formulas in chess, and if there is a teacher, tell the teacher that you can't figure it out. Otherwise, it's good to get it yourself.
It is recommended to use the advanced chapter of Crash Go and the paragraph chapter, and the dead and alive book can be better than Lee Chang-ho's.
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The large pressure beam is available in the formula.
I will briefly tell you to see: Go deceives **, more than 100 episodes in Jincheng Wolong's blog.
Go: The method of playing chess in the middle game, lies in keeping a low profile.
acted too well, and played Li Xunhuan's chic performance into three points.
It is more difficult to enter the section than to be admitted to Peking University and Tsinghua University.
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