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The main reason for teenagers to become addicted to online games is that most online games are set up with experience points growth and virtual item reward functions, and they need to obtain the above rewards, mainly by accumulating them over a long period of time, which leads to some teenagers being addicted to them. The online game anti-addiction system is aimed at the above-mentioned inducements for minors to become addicted to online games, and uses technical means to limit the game time of minors.
The core content of the "Online Game Anti-Addiction System Development Standard" is: the cumulative game time of minors within 3 hours"Health"Playtime, 3 hours after 2 hours of playtime"Fatigue"time, during which the player's in-game earnings will be halved. If the cumulative game time exceeds 5 hours, it will be counted"Unhealthy"During the game time, the player's income is reduced to 0, so as to force minors to go offline to rest and study.
Among them, will"Health"The basis for setting the game time at 3 hours is: according to the physical and mental development of teenagers, the basic characteristics of online games, and the investigation and analysis of minors, the cumulative ** game time within 3 hours does not harm the physical and mental health of minors, but also enables them to properly enjoy the fun of games. The next game of Go usually takes 2-3 hours.
And in the "Online Game Anti-Addiction System Development Standards"."Game revenue"Defined as:"Game income = the improvement of all data related to the growth and upgrading of the game character in the game (including but not limited to experience points, honor points, reputation points, titles, etc.) and the virtual property obtained including props, equipment, virtual currency, etc"。
The income is 50, which means that all data related to the growth and upgrading of the game character in the game and the virtual property obtained including props, equipment, virtual currency, etc. will be halved.
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It seems that there has always been a hint that the game will give you hints if it is not tied.
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You see if you're bound to it.
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<> take Tencent's anti-addiction system as an example, if users want to query, they can open the WeChat Growth Guardian platform***, click on Growth Guardian after entering***, and then click on Self-Management in the pop-up options, and after opening, you can view the user's login time on the same day.
WeChat usage skills: Taking the WeChat version as an example, when using the WeChat app, if the user does not want to receive WeChat message reminders or vibrations within a certain period of time, they can choose to turn on the Do Not Disturb mode, just open the mobile phone, find the WeChat app from the mobile phone desktop and open it.
After entering the app, click to switch to my page, then click on the setting option, and then you can see the Do Not Disturb mode option on the WeChat settings page, click on it and select it to open, and finally select the start time and end time to set it.
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There are three ways to check the anti-addiction, one is that you check through your ID number, to the official website, this query can only query all your information, can not query your game records, the effective time of this query is 6 months after your ID card information is perfected, that is to say, your anti-addiction is until June 06, and your identity information has existed before that, so the results of this query are not accurate, The second way is that you check the official ** of the game you are in through your ID number and your name, which is also feasible.
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Check the date of birth in the ID card information used by the authentication anti-addiction system to see how many days are left before the age of 18, that is, how long there is still to become an adult.
Since June 2005, the General Administration of Press and Publication, on the basis of extensive consultation, has formulated the "Standards for the Development of Online Game Anti-Addiction Systems" and the "Real-Name Authentication Program for Online Game Anti-Addiction Systems". Since April 15, 2007, the anti-addiction system for online games has been implemented nationwide, and it has been fully implemented since July 16.
In August 2005, the "Notice on the Development of the Online Game Anti-Addiction System" was issued to seven major online game operators across the country, and after the notice was issued, the participating enterprises attached great importance to it, solemnly promised the society to "protect the health of minors and create a green online game environment", and signed the "Letter of Responsibility for the Development and Use of the Online Game Anti-Addiction System", and started the relevant work. These measures have been fully affirmed by all sectors of society.
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You log in to customer service** and ask questions on customer service.
Users under the age of 18 and users with incomplete identity information will be restricted by the anti-addiction system, the income of game addiction for more than 3 hours will be halved, and the income for more than 5 hours will be 0 Users who have reached the age of 18 will wait for identity verification, and users who have passed the verification will not be restricted, otherwise they will be included in the anti-addiction system management, please log in to the following as soon as possible to register to be free from the anti-addiction system.
We can transfer files and share files on QQ, and we can directly transfer files from the computer to the mobile phone or the mobile phone to the computer, or we can send them to others easily and quickly.
The most common is the class QQ group, work QQ group and interest QQ group, a group of like-minded good friends in the group to share their experience, the class group can also directly assign homework in the group, saving time and effortless.
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Hello, users under the age of 18 and users with incomplete identity information will be limited by the anti-addiction system, the income of the game addiction time of more than 3 hours will be halved, and the income of more than 5 hours will be 0 Users who have reached the age of 18 will wait for identity verification, and users who have passed the verification will not be restricted, otherwise they will be included in the management of the anti-addiction system, please log in to the following as soon as possible to register without the restrictions of the anti-addiction system.
Question: How to check my QQ anti-addiction how long is it to be an adult?
I know all of what you posted.
I just want to know how long I have to be an adult with QQ anti-addiction?
Is there any way to do it?
It can't be queried directly, it can only be calculated by this method, and it can't be found by direct query.
Question: Uh-huh. Hello answer, it has been answered for you, if you have any questions, please continue to ask Little sister is not easy to answer, you can give a thumbs up Thank you I wish you a lot of money and everything goes smoothly ('▽'〃)
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The identity authentication system reads the ID card information to know your age.
Minors under the age of 18 are not allowed to surf the Internet in Internet cafes.
You need an ID number,The most critical step is to set the time period,Here everyone sets it by themselves,If it's a child,Take your parents' ID card to set it up.,It's not a secret money.,It shouldn't be beaten.,Be careful with yourself.,Otherwise, it's discovered.,Parents directly set me not allowed to play.,It's over.,The game can be uninstalled at that time.。
After setting it up, minors can play it infinitely, and this method is also suitable for other related games similar to Honor of Kings.
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Anti-addiction system: As long as you are at least 18 years old, you are considered an adult, otherwise you are considered a minor. Usually the game will have you fill in your ID card when you sign up. Then as long as the date, month, and day you filled in the ID card at that time are adult, then you will be considered an adult.
As for how long. You yourself know the date of your ID card you filled. Extrapolating the past is.
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All online gaming businesses are only available on the week.
Five, week. Sixth, Sunday andPublic holidaysMinors are to be provided with 1 hour of service from 20 a.m. to 9 p.m. every day, and online game services must not be provided to minors in any form at other times.
Implement real-name registration and login requirements for online game users, and must not provide game services in any form to users who have not registered and logged in with their real names; All levels of departments for the management of publications should strengthen oversight and inspections of the implementation of measures related to preventing minors from becoming addicted to online games, and strictly address online gaming enterprises that have not strictly implemented them in accordance with laws and regulations.
Game Consumption Limits:
Users under the age of 8 cannot recharge the game; For users aged 8 and over and under 16, the maximum single recharge is 50 RMB, and the monthly recharge limit is 200 RMB. For minors aged 16 or above, the maximum single recharge is RMB 100 and the monthly recharge limit is RMB 400.
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Anti-addiction time refers to the upper limit of minors' daily gaming time in order to protect the physical and mental health of minors in the Chinese game industry. This regulation came into effect in August 2019. According to the regulations, players under the age of 18 are not allowed to play for more than one hour per day and can only play between 8 and 9 pm.
The game time on weekends and statutory holidays can be appropriately extended, but the cumulative game time per day shall not exceed 3 hours. In order to achieve this provision, game operators need to verify the player's real-name authentication information, and use technical means to monitor whether the game time and the real-name authentication information match. In addition, game operators also need to provide parental monitoring functions, so that parents can view and control the gaming time and consumption of minors at any time to ensure the health of minors.
It should be noted that the anti-addiction time regulations apply to the Chinese game industry, and different countries and regions may have different regulations and standards. In addition, anti-addiction time is only to protect the physical and mental health of minors, and should not be the basis for players to become addicted to games, and players should consciously control the game time and maintain good gaming habits.
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The system uses the registered identity certificate as the basis for age determination, and the anti-addiction restriction is automatically lifted after the age of 18.
In the Honor of Kings game, minors on the "Growth Guardian Platform" will be given the highest priority, and if they are bound to be minors on the "Growth Guardian Platform", even if they are registered as adults in the system, they will be restricted.
1. Restrictions on the cumulative time of minors.
Under the age of 13 (excluding 13 years old): After logging in to the game for up to 1 hour, after the game is over, the Fiber Racket will be forced to go offline, and you will not be able to log in to the game again on the same day.
13-18 years old (excluding 18 years old): After logging in to the game for up to 2 hours, after the game is over, you will be forcibly offline, ruined and unable to log in to the game on the same day.
2. Set up a guardian plan: In order to better help children develop healthy game habits, parents can set up a "guardian plan" for their children after binding their mobile phone number and verifying their children's name and ID card information. The specific capabilities of the "Guardian Scheme" include:
Limit the login duration and time period, limit the amount of consumption, and prohibit children from playing games with one click.
3. High-quality educational content: In the product, we will continue to provide high-quality educational content for parents and children to promote the learning and progress of parents and children together. And curse will launch more interesting and fun interactive tasks to promote positive interaction among family members, love and order.
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