DNF100 level has added six new categories of damage entries , how to distinguish them?

Updated on Game 2024-04-27
14 answers
  1. Anonymous users2024-02-08

    DNF games have developed from the 60 version to the present, and there are more and more damage entries for equipment, and I still remember the "yellow and white explosion" that the 60 version is often on everyone's lips, and the warriors have slowly learned its basic common sense through a long time: white characters add damage, multiple existences can be stacked, and there is no conflict; Yellow damage and critical damage, multiple existences take the highest, and conflict with each other!

    However, the good times didn't last long, and a series of new damage entries were added to the equipment, skill attack power, percentage of intellectual power, three attacks increased, extra yellow words, extra critical damage, final damage, and a series of damage entries such as strong white words, which made people collapse, but remember one thing, these damage entries are not conflicting, they will only dilute, and there is no brain-heaping skill attack power, try to get a strong white word, and it can be perfectly solved. And a thunderbolt on a sunny day! The level 100 version, while maintaining the existing damage entries of the 95 version, has added 6 major damage entries, which makes people cry again, especially the level 100 version of the epic with tens of thousands of kinds, how to match to maximize the damage, how to use the equipment in your backpack to match your strongest damage, you need to understand these new damage entries in advance!

    1) Sustained damage.

    As the name suggests,,It's after hitting the monster,,It will be within 4 seconds,Continuous damage to the monster.,The principle and damage model of this,Same as Street Fighter's abnormal damage! There is a big guy test, this damage entry is stackable, non-conflicting, and the equipment of this kind of damage entry is scarce, and the dilution is the lowest, a damage entry worth looking forward to.

    2. Gain +30% cooldown recovery speed

    The percentage increase in the cooldown recovery rate of the limited level skill for all classes is not the same as the CD reduction, assuming the same 30% and the recovery speed +30%, the reduced CD is 23%, which is 7% less than the real CD reduction. In the same way, the recovery speed of this type of CD is not conflicting, it can be stacked, with CP, you can also get more CD support, and the 100-level version, there are still a lot of equipment for this type of entry, which can become the first choice for "CD streaming".

    3) Negative effect damage entries.

    This type of entry has also appeared in the past, but the two strongest armor sets of the level 100 version have reappeared, one is the HP limit, and the other is the hand rub limit.

    4) Shouting hurt entries.

    In the level 100 version, there is a very funny damage entry, that is, the damage depends on the roar, to damage, to buff you have to type, but there is quick typing, this requirement is still not difficult.

    5) Lucky Damage entry.

    This has also appeared in previous versions, however, in the level 100 strongest epic jewelry lucky triangle, the mechanic was played into the mechanic, and if you want to hit high damage, it depends on who has the best luck.

    6) Quantity damage entries.

    This kind of damage entry requires a certain number of combos, three speeds, etc., to trigger damage.

    Conclusion: With such a variety of hurt entries, are you dazzled? No problem, keep in mind that except for "Critical Injury" and "Yellow Letter", which are conflicting, the rest of the damage entries can be stacked, isn't it clear at a glance!

  2. Anonymous users2024-02-07

    At DNF100, six new types of "damage entries" have been added, which can be distinguished as follows: Quantity Damage Entry, Lucky Damage Entry, Shout Damage Entry, Negative Effect Damage Entry, Cooldown Recovery Speed +30%, and Damage Over Time, so that there is no confusion.

  3. Anonymous users2024-02-06

    Sustained damage is to produce continuous damage to the monster within 4 seconds after hitting the monster.,Sustained damage can overlap.,Cooldown recovery speed +30% is the cooldown of the skill minus 30% of the cooldown.,Can be stacked,No conflict,Negative effect damage entries depend on HP value and hand speed.,Shouting damage entries are output all by roar.,If you want a buff, you have to type.,Lucky damage is to see your luck.,Good luck will come out.,Quantity damage is required to reach a certain number of combos.,Three speeds and other conditions., to trigger damage.

  4. Anonymous users2024-02-05

    I think it's just that this game has developed to the present, and more things are needed to stimulate players' interest in this game, so the addition of these six types of entries is also to make players do more damage.

  5. Anonymous users2024-02-04

    Dot damage entry. The Damage over Time entry simply refers to the damage that occurs to the enemy when attacking the enemy, and the damage over time is the bleeding effect, taking Runaway Fury as an example, when attacking the enemy, the blood loss time will continue to occur for 5 seconds.

    Introduction

    The first 10% of the damage dealt to the enemy of the Bush Cluster. This entry is an additional damage type that stacks without conflict, is slightly diluted, and is not affected by the effects of other damage-enhancing entries. The representative equipment is the Devouring Anger Set, as well as the Poison King Bi Type Staring Sakura ** Crazy Hurricane.

    This type of damage entry has also appeared in previous versions, but in the level 100 version, it appears in the two strongest 5-piece armor sets, one is the hand rub limit, and the other is the bleeding limit, which means that the equipment has a hand rub set, and the evil set is changed.

  6. Anonymous users2024-02-03

    The entries are as follows:In the game DNF, damage increase is a damage attribute, and the entry on the equipment is displayed as "When attacking, increases damage by xx%", this damage entry is called yellow damage. Normally, when you see an attack on the equipment, increase the damage increase by xx% and the damage increase is the damage increase attribute in the damage panel.

    Introduction

    The game is a 2D scrolling side-scrolling fighting online game, which inherits a lot of characteristics from many home consoles and arcade 2D fighting games. Focusing on the growth of characters guided by tasks, supplemented by dungeons, PVP, and PVE, it has the same equipment and level changes as other online games, and has a total of more than 500 equipment props.

    Each character has 10 item equipment positions, and up to 4 players can be allowed to team up to challenge the level in the game, and you can also play 4v4 PK.

  7. Anonymous users2024-02-02

    The DNF damage increase is a yellow note, which means that this damage bonus cannot be stacked, and can only take the highest value of the whole body equipment.

  8. Anonymous users2024-02-01

    1.DoT Damage Entry: Deals damage over time to an enemy when attacking them 2

    Cooldown Recovery Speed Entry: When the skill recovers a cooldown, 1 second is used as a second, and 3Debuff damage entry 4

    Shout entries: Typing in the chat box triggers 5Lucky Damage Entry:

    Rely on luck to get the corresponding attribute entry 6Quantity Damage Entry: Reach a certain number of combos or three speeds.

  9. Anonymous users2024-01-31

    These are certain things to be known to players who play DNF regularly, but most returning players may not be too familiar with these new equipment stats.

  10. Anonymous users2024-01-30

    I know all of this, these entries are still good, and it's good to be able to burst out with equipment.

  11. Anonymous users2024-01-29

    Everyone knows that a lot of new damage entries have been added in the 90 version, such as final damage, extra yellow words, extra blast damage, skill attack power, etc., and there are no new damage entries in the 95 version, but in the 100-level version after a new version, there are finally new entries on the shelves, and this time the damage entries have added a total of six categories, and they do not conflict with the current damage entries.

    Damage over time. Continuous damage Gu Mingsi is the time to continuously output the monster, for example, this Bloody Hate has a continuous damage entry that lasts for 5 seconds, and after 5 seconds of continuous damage, it can cause 10% damage to the enemy.

    Cooldown recovery rate.

    Cooldown is a buff entry attribute, take this equipment as an example, while activating the warm buff of dawn, it can make the cooldown recovery speed of 15 30 all skills +30%, and the CD speed of faster recovery skills, with a similar attribute equipped with "overalls".

    Speech trigger entry.

    As the name suggests, the speech trigger entry is to trigger the attribute entry by shouting, taking this equipment as an example, when entering "Kennaci" in the chat box, the power of runes is activated, and different equipment needs to enter different words in the chat box to trigger, but the player can trigger it by setting a quick speech in the chat shortcut bar, which is not troublesome.

    Entries are selected at random.

    Randomly selected entries are the entries obtained by the attributes between the European Emperor and the non-chief, and the attributes obtained are based on the attributes, taking this equipment as an example, 7 effects have a 50% chance to launch 27% of the skill attack power, 77 effects have a 45% chance to launch 31% of the skill attack power, and 777 effects have a 5% chance to increase the skill attack power by 34%, but the chance is not 100% or the chance to fail.

    Quantity of trigger entries.

    Quantity trigger entries are triggered according to the required attribute requirements of the equipment, such as the minimum 40% movement of this equipment can increase the strength and intelligence by 2%, but above the movement of 120%, it can increase the strength and intelligence by 10%, and the attack speed movement by 10%, and the release of 15%, the number of trigger entries has many hours, some are triggered by the number of speeds, and some are triggered by the number of attacks.

    Damage-enhancing entries with negative effects.

    The damage increase entry with negative effects is equipped with "strength comes with a price", this kind of damage increase has an increase over other armor, but the price is that some negative effects need to be used to take into account survival, being hit and other factors, and players need to pay attention to the impact of negative effects during actual combat.

    These are the new damage entries in the upcoming version 100, this time there are more new entries, it seems to be very complicated, but each entry is easy to understand, and players can reasonably match the damage entries of different equipment in version 100 to achieve a higher damage increase.

  12. Anonymous users2024-01-28

    "DNF" level 100 has added 6 major damage entries, players: I don't even understand the yellow and white explosion. I can make you understand the hurt entry, basic common sense:

    White characters add damage, multiple existences can be stacked, no conflict; Yellow damage and critical damage, multiple existences take the highest, and conflict with each other! Keep in mind that with the exception of "Critical Injury" and "Yellow Letter", all other damage entries can stack.

  13. Anonymous users2024-01-27

    This is normal, because there are too many words of this kind in the game, not to mention new players, even old players have a lot of incomplete ignorance.

  14. Anonymous users2024-01-26

    Actually, I don't know much about it, I think the level 100 version of the entry is too complicated.

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