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If you <> equipment, there's nothing to say about the outfit Magic Injury Shoes First bare an ice staff to ensure that you can protect yourself while outputting Finally, a bare hat and other powerful magic damage outfits.
Finally, you can consider a spring brother.
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Red Runes Because Red Runes are the best of all runes!
Yellow Life Growth Yellow runes are characterized by a bias towards the defense system, these runes have more life and armor bonuses than other runes, you can go to ** Compare and see!
Blue rune strong growth Blue rune is the most expensive of all rune methods, and it is the most cost-effective to grow! A glyph level 18 can be added to the strong, and the fixed one plus (let's count it by 1) It can be seen that the long line is 3 times the strength of the fixed line, and it can be seen that to level 6, their law force bonus is about the same!
Don't engage in initial fixation of law strength, generally level 6 burst is high, when you need a strong law!
No matter how strong the first 2 levels are, it's basically not a good person, of course, it can continue to consume blood, and it can still be killed, but it's very blue!
Talents 21 9 0 Cost-effective talents A lot of talents are added but they don't have any effect!
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The Turtle is a tank-type hero. Build: Majoring in blood and defense. Let's start with the order of outfits and talents. Talent is a kind of build order, even if the brute wants to kill you, it's a problem, and the rest still need to worry about runes,
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Let's go see it here. I'm generally here. Basically, it can be adopted.
When you have your own understanding, you can change.
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Talents: Attack 21
Defense 0 General 9
Rune: Red: Dharma.
Yellow: Fixed health or growth health or back to blue can be blue: fixed magic resistance (the one to the lane is usually AP).
Essence: 3 fixed law strength (if there is no law strength at all, the damage is still not enough drop).
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Red is all worn by the law, yellow growth health, blue fixation is strong, and essence fixation is strong.
Talent 21 0 9
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Talents: Attack 21
Defense 2 (point out to reduce the damage of creeps, melee mages, need defense, more creeps can't afford to hurt) General 7 (point out the summoner's perception plus blue line and back to blue, the little fishman is very lacking in blue in the early stage) Runes: Red: Law wear (the early and middle law is more cost-effective than the law, and it is more obvious in the later stage, red armor is really not necessary, the income is too low).
Yellow: Fixed armor (growth armor is not necessary, a cloth armor is more than that bit of growing armor) Blue: 5 fixed magic strong 4 fixed back to blue (still lacking blue and lack of blue) essence: 3 fixed magic strong (if there is no magic strength at all, the damage is still not enough).
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It's obviously "League of Legends", but is it a "Warcraft" classification?
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Fishman, the most important thing is his ultimate, so try to practice strongly, and skill cooldown.
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Go out straw sandals. 3. Red medium single, don't be on the single, unless there is a jungler on the opposite side, that's okay...Otherwise, it is too weak and easy to die.
3j Kill the mage on the opposite side There are 2 ways to outfit Go home Out of Dolan 3 Dolan Then Lunch Box Time Yaoguang Hat Resurrection A I'm in Zone 6 Game ID V Tidal Sea Spirit.
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Legal equipment, archangel. Death hat, if you want Niu X, you will first publish a killing book, these are fine, but Central Asia is not necessary, and the fishman skills are almost invincible.
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The great god pretended to be a Zen finch and used the most He Zi to add points to the collapsing fishman.
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This depends on whether you hit the mid laner or the top laner If the mid laner then the red and the essence are attack penetrations Yellow can hit the amount of long blood Blue fixed or growth magic resistance (the middle single is mainly very useful for AP magic resistance) If it's a top laner, yellow can be replaced with fixed armor Blue can be replaced with minus cd runes. >>>More