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Bomberman. The line is strong, and the big group is powerful. However, the ranking is generally banned.
Bright, online in general, a large group of second people. The main move and Q's prediction, out of the book of killing.
Clockwork, extremely eating development. The operation is relatively difficult. It takes a lot of practice.
A lot of mid-lane AOE can turn the tables. The premise is that you are well developed.
If you ask me to make a ranking of the singles team. The first Bomberman didn't run away.
Secondly, things like Fire Man, Yasuo and the like are fine.
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Morgana, group station group control, there is a magic immunity shield on the line, and she still dies after a heads-up set, she really can't beat it, and a Q can run far.
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-Don't say such perfunctory words, it's good to use, it's going to be used, and everyone will say that it's true that you're good at playing, and whoever fights solo is great. But you completely distort the meaning of the questioner. He's definitely going to be heroically suppressed.
Compared to solo, there is no doubt that the health recovery ability is strong, no consumption, it is the first dazzle, whether it is a team battle or a solo online ability, the hero with strong online ability is the first dizzy, and you don't want one.
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Yasuo: Invincible in the late game.
The Monkey Island Game Forum has you covered.
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Late vacuation. The Monkey Island Game Forum has you covered.
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Carter came out with a murder book and played well in the late game.
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In the glory of kings, the mid laner has become the most important existence in a team, they are generally guarding the middle lane, because the route belongs to the shortest of the three ways, so the efficiency of the clearing soldiers will be much higher, after the end of the clearing soldiers, you can also quickly support other teammates who branch out, especially in the early stage of the control of the vision is very important.
Judging from the current game environment,The easiest to score should be the mage,They generally have strong control and high burst damage,You can quickly play consumption and damage,As long as you can hold the defense tower in the middle,Under normal circumstances, there will be no collapse,There is a mid laner who can play will be easy to win。
Because the mid laner is extremely important, many players will take the initiative to give the experience to the mid laner in order to make the game experience better, so that they can improve the odds of winning in the end, so they have a greater responsibility. Although the mid-laner who can play is indeed very strong, there are also some mid-laner players with average strength, they will expose their true strength through some details, and when encountering such players, don't continue to let the economy, otherwise the final result will naturally be a failure after hard work.
1.Assist in jungler fighting.
In this version, due to the speed of the lane, in order to be able to open the situation and win, the big and small dragons have become the monsters that must be beaten, and if they give up or are snatched by the other side, it may lead to the defeat of the game. However, many times teammates will not assist in the jungler, which leads to teammates falling into isolation and losing the dragon, which naturally leads to the final failure, and no matter how good the operation is, it is meaningless for teammates to be cold.
2.Defend the tower.
Towers are the most important thing in today's version, and the acceleration of lanes and the changes to the towers' stats make them easy to steal directly from the opposite side, so that in many cases, if you don't care about operating lanes, the towers will be stolen directly. What many players don't know is that as long as they can operate the opposite side of the three-way line, even if they cross the tower and kill it, they will eventually collapse because the battle line is too long after the defense tower falls, and the game rhythm collapses.
3.Target the crispy one.
When many mage players are playing in a group, they especially like to choose to throw out their core skills for some crispy heroes with residual blood, so that they can indeed get heads, but the damage effect of the skills becomes worse. If it is used to attack a group of targets, the damage of the skill will obviously be more refreshing, which will have a greater impact on the outcome of the team fight, and there is nothing wrong with targeting the crispy target itself, but throwing the ultimate for residual blood is very problematic.
4.Adjust the outfit reasonably.
With the continuous update and adjustment of the game, a lot of game content has changed, no longer as rigid as before to choose the outfit and split, through the player's different gameplay and ideas can be different style, the game experience will be better. For example, sometimes there are some heroes with strong health recovery ability on the opposite side, and at this time, the mage needs to produce nightmares to sanction, and the same ice staff and other equipment need to be reasonably adjusted to the outfit idea.
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For the mid laner, the record of one or two can't tell everything, but the record of more than a dozen and twenty is very telling when viewed together. One or two pits or Kerry may be said to be teammates have problems or bad luck, but more than ten or twenty can't be Kerry seven or eight, which can only mean that this midlaner is not very good at playing.
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There is a big difference, and the record doesn't tell the whole story. The mid laner who can play will support the jungler, helping his teammates lead the rhythm in the upper and lower lanes, while the mid laner who can't play will only cling to the lane advantage and reinforcement in the mid lane.
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No, a good mid laner will not only wander away, but also find an opportunity to harass a wave in the opposite jungle area, although it may not be able to kill people, but it can drag down the rhythm of the opposite jungler, which is a good mid laner.
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The team battle is strong in heads-up, and there are ice birds, strays, and snake girls.
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I think it's a little fishman, let's not talk about it alone, you put a big move in the crowd during team battles If the other party doesn't want to be hit, he can only flee in all directions, then it's your harvesting rhythm.
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Morgana, the mid-laner pays well, there is complete suppression, and it is also very violent to be able to support, and the team battle Morgana can be said to be the key to the victory of the team battle.
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There are a lot of team fights and heads-up powers, such as wandering, Bomberman, Carter, clockwork, etc.
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Rob, male knife these AD assassins, restrain AP mid-laner.
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Fire man, you don't need too high an operation, 3 aoe skills are empty, the ultimate damage is high, and most of the mid-laners are worth heads-up. Annie, control the second man, team battle deterrence. Now after the revision, the deterrent effect in the later stage is greater, and a player who is out of Fatan equipment will also have enough output.
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It depends on what segment you are, you can practice Carter with a low score, if the platinum diamond is not recommended, it is very weak, and there will be various targets on the opposite side. Lux, Fire Man, Bomberman, these are all very good, and they are not difficult to operate.
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Bomberman, with a long range, can be obscene and developed, and the skills of the group man are behind, and it is difficult to be hit to the eye.
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I like Ryze more, and both teamfights and heads-up contribute a lot.
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Scarecrow, main Q, then deputy W. They're getting you q, w. Talent flashes and teleports, the first magical ice fight, and when the regiment R goes in E, Q
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The fire man is just good, there is stun and damage, and the team battle throws a big move.
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No matter how good the hero is if the skill is not enough, it will become garbage, and each hero will play him for more than a dozen games to practice his skills.
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Katarina, Cassadine are all powerful, especially Carter, team battles are very effective.
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Sindra Suppressive Mid Single Heads-up Second Man Does Not Explain Team Battle E Skill Team Control Skill R Can Cause Instant Attrition to Form 5 Dozen 4 The Only One Is That You Need Operation and Prediction.
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Clockwork team battle + heads-up is not bad (that is, the operation difficulty is higher and more practiced).
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