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After the second consecutive is completed, jump carry directly, jump APC in the early stage, and jump ADC in the later stage. Basically, you can't get into a teammate, because you have two teammates behind you. Don't play fear, let it go, and its teammates are also framed by the protruding face cut back row type, otherwise you can't do it like this before the test, if you two beat carry to death, this big is worth it.
And then there's the Death Song, Mumu, Carter, and even the box, because they hurt more if they keep the enemy. Teammates like Carter Straw Girl, if you are not confident, just wait for them to zoom in, you can make a big move, just keep the enemy, it doesn't matter if you frame your teammates or not.
Again, be careful, don't frame the opposite side of the Cassadine fox blind monk and other heroes who rush a lot, because the white frame can easily escape on the opposite side. If you find that the enemy flashes and escapes, your second flash will be cd again, don't stay stupidly in circle 5, and it will break if you are a big r.
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How can you trap your teammates in a team fight, the chances are slim, right? Under normal circumstances, when the group is large, the prince is the first to strike, directly rushing into the opposite back row, or protecting his own back row. When you are older, you must be the person opposite the big one, and your own person cannot be earlier than you.
The most important thing for the prince is that the timing of the release, and the time to turn off the big, must be grasped well, if the teammates are too dish. You're useless.
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The prince is the first to start. Then the w eq can rush behind the enemy. Of course, the ultimate is to be put. The main thing is timing. Try to trap the ADC and the mage. Pay attention to our position. Trapped ADC or Mage can press R again.
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The prince has to learn to sell himself, just circle more than three on the opposite side, it is recommended to find a person who plays Carter, Scarecrow, and Clockwork, and if you don't circle someone, you can untie it immediately.
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A huddle, directly EQ into the opposite back row, trap the opposite ADC or APC, in fact, playing the prince is really that simple.
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Look for the right time to trap the ADC and AP on the opposite side, or trap 5 people on the opposite side. Your mission is almost complete. There are always mistakes. It doesn't matter what those people say.
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Open a group, first a big pit the opposite side into it, try to pit the adc. Then EQ comes out and starts the group! If the ADC wants to come out, you have to use skills, or watch your teammates get beaten, or you have a hero with a movement skill, such as the Barbarian King, who goes in and cuts the opposite ADC.
What you have to do is make the meat what you have to do.
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What's the use of not letting go of the group. 、If you have teammates to control, you will first amplify EQ and then keep people.、If you don't have the first hand control, EQ will be the first hand in Dabei.。
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When the regiment rushes in front of the teammate in the back, you immediately jump on the enemy and drive wide.
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Trap the opponent's output team control.
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Personally, there are two main ways to play the prince:
1. Open the ball hob meat, and the little prince is durable. Not much to say is to start a group. Directly opposite the EQ ADC APC is beaten badly, resisting the first wave of damage and control, and waiting for teammates to rush up and output before handing over the ultimate to cut the battlefield.
There are two things to pay attention to, the first is not to leave the team (start a group by yourself but your teammates are too far away to keep up), resulting in yourself being 1v5 seconds; The second ultimate can't be handed over too early (unless you can directly face the C position in seconds), after all, it takes a certain amount of time for you to start a group and play with friends, and too early to hand over will greatly reduce the effect of cutting the battlefield.
Second, the half-time cut, straight to the back row. Wait for your teammates to start the group, and wait for the front row teammates to absorb the first wave of damage and control, and the ADC APC set of damage on the opposite side of the EQ will be directly lost in seconds.
The prince needs a lot of meat to support his group, and at least he has to absorb the first wave of damage and hand over the ultimate before dying. The outfit is basically based on meat, after all, it would be too embarrassing if you were directly seconded after EQ.
If you cut into the back row of seconds in the half, you will have to output the outfit, one or two pieces of meat outfit to support the amount of blood, and the others are all output outfits.
Personally, I am more accustomed to opening a group with meat. After all, the mainstream of the prince is now a jungler, and the jungler often has a gap with his teammates in terms of economic level, which is not very suitable for outing. And the prince's EQ strong ability to open a group and the ultimate to divide the battlefield are second to none, if there are too many output outfits, you can't open a group at will.
Finally, in the low-end game, sometimes teammates wave, and you can avoid being overturned by playing the strong opening group hero yourself.
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Look at your build. If you're out of an attack outfit, just look for an opportunity to rush to the back row first and drop AD or AP in seconds.
The defensive outfit is more elaborate when the regiment is opened. It's easy to say that the tailwind bureau is good, it's no problem for you to start a group when the basic personnel arrive, but start a group against the wind, because your equipment can't keep up, maybe your teammates haven't kept up with your rhythm and you will be killed by the enemy.
The defensive suit prince opens a group mainly to see the ultimate. There are two types, one is to divide the battlefield, quickly clear the front row of the opposite side, and then your team will remain standing, and the opposite back row will not be able to output strength. The other is to force the back row, which requires less counter-control on the other side, and is more useful when poker, that is, you frame the back row and cause them to be forced to retreat and disconnect from their front row.
In fact, to put it bluntly, team battles are the ones whose formation is maintained well, who can win, and more fights will be enough.
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EQ 2 combos to pinch the back row. If you don't catch it, jump straight and die.
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If you have a lot of heroes in the lineup, you will be EQ the key heroes on the opposite side of the big mid, if they are all short-legged, just wait for the opportunity to cross the opposite C position, and then EQ will come back to protect their heroes.
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In team battles, you need to determine which teammates are working with you.
If you need to start a group first, fight for E Q, insert 2-3 people, W, be able to slow down 3-4 people, and release the ultimate to the opponent's ADC or AP and other positional battles that need to be protected.
The key is to cooperate, so that teammates can keep up, and teammates can release skills. That's how a lot of pits appear.
Strong penetration will force the opponent to retreat and abandon teamfights.
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The most important control is not the ultimate, the ultimate, the ultimate, the tofu scum project, and the most important control is the EQ combo to knock people into the air. EQ is God, and it is God to control people well.
The prince's ultimate move is to be placed under his own tower as much as possible, and he uses the tower to kill people. Try to put AP and ADC in team battles.,ADC and AP don't want the kind of displacement skills such as the E of the policewoman.,A sister's W.,It's easy for people to run away.。 The dragon turtle's Q can also knock people out of the prince's ultimate.
If your team's ADC can be seconds, then circle the person who handed over the opposite bar displacement skill, regardless of whether it is meat or not.
There is also a prince who sells his own goods, don't be too far away from his teammates. Especially the EQ company, and then the ultimate Sometimes it's easy for teammates to keep up, and put the AD that hasn't handed over the displacement on the opposite side into your own camp.
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To whom? The first sequence: ADC with displacement, AP with displacement, stealth with displacement.
Second sequence: All of the first sequence of displacements have not been used.
The third sequence: opposite the rush type 1t
Fourth sequence: a crowded place.
Forbidden: Around your own ADC, around your own AP, around the opponent's guaranteed 2T, where there are few people.
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Look at the single movement, you will surround whoever he goes.
However, if the order is a setback, give priority to trapping the most threatening, and it is up to you to judge on the spot.
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The positioning of the prince's group is to cut in first, specializing in AP and ADC.
Pay attention to whether the opponent has a displacement skill CD
Don't wait for the other side to come and cut you in the back row, and the influence will be so big that it will kill your own people.
Just equip it with meat.
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If it's a tailwind, cut into the back row and go directly to the enemy's crispy cover (most of the time it's cover AP, AP hero outbreak is an instant, and there are few positional skills except for flashing), divide the battle line, let your own output second off the enemy's front row and then come to support you, maybe you're dead at this time, but it's worth it to die. If the wind is against you, you just wait for someone else to cut in and cover it again, and don't let the enemy cut your own back row. In addition, the prince's big can cooperate with many heroes, and the best effect is the mouse and clockwork for a long time, and the cover is a few seconds.
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This has to be divided into many situations.,First of all, it's definitely the opposite carry position or crispy.,Sometimes if you want to protect your own home, you have to use a big move to cut the back row of the opposite hero to live so as not to cut the back row on the opposite side.,Sometimes you can choose to chase when the big one causes a kill.,Hope,
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This depends on the timing, if your EQ duo is close to the opponent's output, then circle the output.
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- -The reason for the small soldiers, I guess is, the crocodile was so brutal in the early stage, if you take the head and be killed by the prince, that's your problem...
Be angry, e,a,w,a,q,a, the prince dares to play with you??
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The prince's passive skills, the rhythm of war, cause 6% of the maximum life of an enemy's attack with additional damage, and can only be used once on the same enemy in seven seconds, that is, the prince can cause you 6% of the maximum life damage every seven seconds, and the dazzling light is to add additional physical damage to the next attack after casting a skill, and the damage is not low, and the crocodile's skills have to rely on anger to maintain explosive power, when the prince dodges your angry blow, and attacks you, then you are at a loss, When the Rage is low, the skill has no additional effect.
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In the early stage, you were not as brutal as the prince to produce a vest, and a vest basically withstood your brutal output. The prince's main output is EQ second company, after the second company, it hurts to hit people 2-3 times. At this time, after temporarily avoiding the edge, counterattack directly.
You also need to calculate the use of people's technology when you are on the list. If he is in a position, you can fight him in the position around him E, and be careful that even if he and E are connected, he will not fly you, so that basically he will have no output.
I'll show you one more thing.
Gavin IV's attack has an additional physical damage of 6 8 10% of the target's current health (level 1 7 13) (up to a maximum of 400 bonus damage), which cannot be triggered again for 6 seconds against the same target, and no longer triggers item magic effects and spell lifesteal.
In this way, the prince's 2 passive attacks and flare effects after an E,Q combo can be imagined!
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The prince will definitely blow you up passively, not to mention the Q armor reduction E skill plus attack speed And the prince has a bottom better than you in his heart People can't beat the EQ combo You can't beat it only by waiting for death.
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I also play crocodile.,The crocodile is mainly strong in the early stage.,If you can crush the opponent, it's okay to outfit a little faster.,For your problem, I think there are two points to pay attention to.,When you're equipped.,When you're about the same, 1 prince has a strong dash, and it's not worse than a crocodile in this point, and he can shoot it off.,2 In the case of a military flag, the prince can continue to have a high attack speed.。 Coupled with Flare's passive, the brutality is completely offset by the prince's W (increased armor). Although the crocodile has w, it is still not enough to see.
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Technical problems,Anger on 50 when ewqe and then run into the grass it's best to get into the bushes angry and come to a set of princes is not able to play.,Or the prince starts first.,qwae you try it yourself.。
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The prince's passivity is too terrible, the ability to replenish troops is very strong, and the prince is very resistant to fighting.
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One. Rune Recommendation:
Jungler: Red Fixed Attack + Yellow Fixed Armor + Blue Fixed Magic Resist + Red Fixed Attack Great Essence (or 2 Lifesteal + 1 Attack).
Red Fixed Attack + Yellow Fixed Armor + Blue Growth Magic Resist + Red Fixed Attack Great Essence (or 2 Lifesteal + 1 Attack).
Top Single The top single prince recommends standard AD runes, red fixed attack + yellow fixed armor + blue fixed magic resistance + red fixed attack essence.
S4 Prince talent.
The prince's early damage is high, and his own passive and E skill passive make the speed of Qingye also just, 21 points of attack talent make a strong continuation, and 9 points of defense main points resistance and damage reduction, so that the late stage absorbs more damage.
Three. Summoner Skills:
Punishment + Ignite (Jungler).
Flash + Ignite (top order).
Four. Outfit: Jungler Outfit.
Early game, Jungler +5 Red.
In the middle stage, Lizard Elder + Sun Flame + 5 Speed + Bird Shield.
In the later stage, mercury + sun flame + bird shield + fanatic + blue shield + whisper (there are many APs on the opposite side, and the sun flame is replaced with an uplifting armor).
Jungler prince outfit.
Upper ejection mount. Five. Skill Bonus Points:
The first level point E, the second level Q, the 3rd level W, then the main Q and the secondary E have a big point and a big point, and finally the point is full W.
Six. How to play: The main focus of the early prince jungler should be on gank, and if you go up, you can do it, don't be afraid, no jungler in the early stage said that he could beat you. Although the EQ of the prince will be more difficult after the revision, its strength will continue, and it is easy to catch 3 ways. The first 5 levels are looking for opportunities to catch, and as long as EQ picks a flyer, it is basically a death.
Level 6 seizes a wave of gaps in the enemy's line that does not flash, and directly kills them in a large frame, with a success rate of up to 80%.
The main role of the prince in the later stage is to control and absorb damage, and the key to the success of the team battle is to be able to fly a few times or how long to resist. To open the group, you must see the right time, put the big set on the opposite side of the C position that has no displacement and flash, and it doesn't matter if you die in time. Therefore, the prince wants meat in the later stage, and damage is not the goal of energy, and the prince who pays for the team is very great.
Demacia, justice will prevail!
The top single prince or the middle single prince pursues damage and a certain amount of damage resistance, and the team battle seconds are opposite the back row, and the team battle output continues. Relatively speaking, the S4 version of the prince will be weaker in the top laner, so the prince still recommends junglers.
The prince is a profession that needs to be practiced, and it is not something that anyone can use well at the beginning, and it requires considerable skill and awareness. The prince is still very strong in the current version, and the jungler has a group of 3 people, and the prince has one of them. >>>More
Novices buy princes, and veterans buy werewolves.
The prince's outfit is roughly as follows.
First of all, you are a meat, and the positioning is clear first. >>>More
First of all, you have to figure out the standard lineup composition of LOL, 1 top laner, 1 mid laner APC, bottom lane 1ADC and 1 support, 1 jungler. >>>More
Outfit standard single violent flow big red blood vial 1 eye out. >>>More