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Now that there is a Chimera, it is basically the use of ultimate. Nowadays it is rarely used, if you like to take the Metersbonwe route and take the usual path. Don't play Bear Deer Flow, I can tell you, but generally it's just for fun, the more powerful the class, the more flaws.
To ne: There are several situations that can come out, 1: The other party doesn't scout, just stuffy out of the bear, but in this case, after he returns to the city, adjust it, out of a few deer, you are also sad, Chimera will be beaten quickly.
The key is the first wave of encounters. 2: You for fun, play ws, that can be out of 3-4 bp, don't make troops in the early stage, after placing an ancient tree of the wind in the middle (after being found to be finished, 3 books directly put 2 Chimera buildings, try to deal with him in the early and middle stages, the general ne is mainly based on bears, and when the number of your Chimera is about the same, the venom rises, directly demolish his hometown, and then demolish the moon well, the hometown must be demolished, the moon well can be demolished a few is a few, and then, back to the city, the violent population, the general ne will fight with you, otherwise he will lose a lot, Because you can Chimera in the woods to hit it buildings.
At this time, he is the bear, you Chimera, you will be very cool.
Fight ud, out of Chimera first needs to be based on the fact that you have to have a share of ore and a lot of resources and economy, if you don't have a mine, persuade you not to come out, you will be depressed if people come out of a few ghosts. After having the economy of ore distribution, double BW out of the horned eagle beast, and then out of the Chimera army, if you have the ability, out of 2-3 bears, used to roar and fight spiders, basically an invincible combination. Or you can spare him the gold mine and hit him with the gold mine, and when you see the spider coming, you can bypass and hit other buildings, and at the same time, the horned eagle beast should stay next to the qml to protect it and prevent the heavenly ghosts, and at the same time, you can use this time outside to mess with the mine.
There is also a situation where UD is a sutra, violent and hateful, and now this UD is less, and I have only encountered it about 20 times.
Fighting hum is generally not very useful, because humans have units like helicopters and dragon eagles.
But sometimes it can also be used, for example, the combination of human troops is three methods + small cannon, you can bear + fawn + elf dragon + qml, qml to play small cannons or to demolish his towers and buildings, generally the first three.
Hit ORC, it's best to have a mine and then out of QML, remember to give priority to the defense, because ORC has a bat blessing, the flying dragon is also fierce, remember to hide the building that makes QML, don't let him find out, when demolishing the hometown, the venom just started not to rise, the first target is the hole, the hole is heavy armor, and the hole is heavy, and the ORC will immediately come back to the rescue and take emergency measures, unless it is you 2 mines to hit 1 mine, if you want to provoke, continue to release QML after 3 defenses, let him blow up, anyway, you have money, or buy a group defense.
Ok, that's all, in the end, the QML building must be hidden, for all races, don't be discovered.
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The Chimera is rarely used, and is usually occasionally used against the Pure Bear forces in a civil war.
Come up with the Chimera in general and in general to make the harassing hero. Come up and get more AC to quickly increase the hero level. Then go to harassment. At home, I will work hard to climb technology. Basically, only Chimera was held out, and the other party was gg.
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In the early stage, Storm AC 2 is the back double WB out of the Horned Eagle Knight (if the force is not enough, you can go out of the Raptor first), and then hold the Chimera at home.
If there is a market on the map, try to go to the market and buy the Fantasy Scepter.
Such a wave will not be able to withstand it by any race.
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qml can be used in the middle of the Wind Ancient Tree to produce birds, Horned Eagle Knight, civil war can be used to kill bears, almost seconds, of course, based on the economy. qml can be considered for the case that the human race wants to speed up the mine, because you have no way to make horned eagle knights in the middle of the game, and you can kill him in the later stage to deal with the dragon eagle knight, and qml hits the tower.
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Early stage: mid-armor, piercing attack. Attack by population is the highest of all tier 1 classes.
The skill Eluni's Grace reduces piercing damage by 65% and magic damage by 80%.It's a pity that it's the middle armor, and I'm afraid of the general attack of the first-level troops of other races; The blood is thin and the movement speed is medium (the same as the big G, but it can't outrun the small G), and if the operation is not good, it is easy to die. Friendly suggestion:
If the AC carried by the hero is more than 5 and encounters a small G group formation, it is not ideal, it is recommended to direct TP.: No armor, normal attack (can bounce a nearby unit, dealing 50% damage).
600 blood should be considered a good meat shield in the early stage, but because it is armorless, I am more afraid of HUM's RM and UD's zzIt is often used to deal with UD's double barracks small G and ORC early elevation to attack big G. In addition, during the NE Civil War, it is common to play Pom with double barracks to explode Huntress Rush.
Medium-term: 1Deer:
Known as the most cost-effective class, the cheap **, the output is fast enough, plus the characteristics of not low piercing attack, magic immunity and poison attack slowdown, it is almost NE's trump card. Disadvantages: no armor, less blood.
The nemesis is all sieges** and all meat shields. 2: Bear:
Normal attack, high attack, not low heavy armor, is the main meat shield of NE in the mid to late game. Roar increases the attack of nearby allied units by 25%, and Rejuvenate is on par with Priest Hum's health-increasing skill. It is a magician-type meat shield.
Nemesis: All the Air Forces, especially UD DES and HUM 49 3:
Bird: Magic attack, no armor (the same after changing into a bird).Elven fire can reduce the opponent's armor by 4 points and get the opponent's vision, it is a very powerful magic, after changing into a bird, it has a higher magic attack, but it can only be in the air, and it is often used to quickly evacuate from the battlefield and surprise the siege after the opponent's formation**.
The Hurricane can blow up one of the opponent's ground units for 12s (halved against hero units and 5s against White Bulls), making it a very effective spell against ORC with few soldiers. The above three classes are collectively referred to as NE"Zoo".Late Stage:
Chimera. Because NE's so-called ultimate class, Mountain Giant, is too rubbish, the Chimera has become NE's de facto ultimate class, with high magic attacks, splash damage, and a scale that can second the opposing hero. The skill Corrosion Spit can deal great damage to buildings.
Disadvantages: Can only hit the ground, and the splash will accidentally damage the own unit. Light armor, afraid of punctures and magic damage.
Often used in conjunction with the Horned Eagle Beast As for the collocation, the most mainstream one now has the bear and deer flow, which is very easy to use to fight the four clans, and should be the most commonly used tactic!! The second is the combination of archer (AC) and virtue, which can be used to fight NE civil wars, UD, and orcs, especially the first two clans
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Dark Night is a race that needs to be operated more Let's talk about a general way of playing 1 starting dh out of 4-5ac leveling harassment anti-harassment is good 2 books of double knowledge ancient tree Look at the opponent's class to choose the speed bear or out of the fawn The opponent's air force is more violent deer The air force is less and the 3 books are quickly promoted at the same time double knowledge ancient tree out of the bear Ensure that after 3 books, directly upgrade to the master level Xiong De Gong defense upgrade is mainly based on bears, generally first ascending 2 skills and 1 defense Mainly deer-based directly promoted to 3 skills
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ne started to plan the huntress rush didn't work out, didn't it deal with his combination you can try the three far streams wind virtue to rise to the master level learn to blow the wind you can blow his hatred first and then salvo his hero and ice dragon kog stalk spider horned eagle to fight the heavenly ghost. Finally, I asked, Are you playing a crazy computer, otherwise how can you be so rubbish, if you don't die, what kind of rotten class cooperation is it? Except for a rich man like a crazy computer, who can afford to build such a complete range of troops? Landlord Big Brother Your last addition The solution is the simplest of all the problems Mage Poison Skeleton Soldier belongs to one problem!
Solution 1 (requires better operations, not recommended): Manual deer gives purification skills Skeletons are almost two next The purification skill can remove the negative magic from friendly units and can confiscate the poison. Solution 2 (highly recommended):
Take all the pokemon with you during the decisive battle, don't operate too high, let them go on their own, the area is purified, and the skeleton can also expel the negative magic of friendly units. With the elves, the skeletons will just disappear one by one. After expelling the negative magic, you can also let them go to the mage or hero to storm the opponent's unit by 50 blue at a time, and see how they give skills But the final suggestion is:!!
Don't always want to fight in the late stage, n harassments in the early and middle stages are crucial, limiting his technological development and money, and preventing him from being an ice dragon is the key. You can try to sneak up on his peasants. Because the undead are the most difficult of the 4 clans to complete, and any class of the undead is relatively expensive compared to the other 3 clans.
Stopping his sub-mine construction in the first place is key. The common disease of the undead -- they all end up dying of poverty.
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The Chimera is only for entertainment, unless you are a lot stronger than your opponent or have a lot of money and your opponent is obscene and the opponent is obscene and the tower is very useful.
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ne civil war to the late stage of the fight is a situation is to fight the bear, then you test the operation, the "class" is the buck, if you have a good economy, you can climb the chimera a situation is to magnify the move is the stone man with the wind virtue, once saw this style of play once horizontal hard ah the opposite bear just wanted to shoot you wind virtue, the stone man is immediately a to attract hatred this tactic is suitable for the map has a spring stone man red blood pull away ne to hum ne2 originally use the wind rush in the later stage is generally the air unit fight chimera to the ground Horned Eagle dominates the air, if 3 Bucks hum then it is necessary to implement the tactics to the end If the opposite 3 small cannons are dotted with butterflies.
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If it's against orc, it's blowing the wind Here, just pay attention to the shock wave of the old cow And then it's constantly blowing the opposing hero Volley wolf riding If it's other races, it's generally a combination of bear and deer This is when fighting The hero should bring a good preservation group to make up for invincibility, etc. Pay attention to protect the remnants of the bear Pay attention to the application of rejuvenation and preservation The maximum ability to preserve your own combat power As for the hero, if it is a NE civil war, it is generally DH and KOG, if it is a battle HUM or UD, the starter can be DH or a watchman Second shot Generally pandas.
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Huntress Sea, looking at the name, it is not difficult to see what it means is a violent huntress. The sub-tactics are extremely suitable for players who are new to playing, and the following is a specific introduction: opening, 3 pokemon mining, 1 altar, 1 population.
In the morning, 2 elves enter the mine, and more than 6 elves go to the wood, and take a pokemon to explore the way. Wait for the wood to reach 160 and put down the war ancient tree and the hunter hall at the same time, and then the wood to 40 and then a population earlier, to 60 and then an ancient tree, the hero chooses the white tiger (because of the aura of adding attack to the ranged troops) crazy out of the huntress, pay attention to the point of the population, the population is not enough, hurry up and continue early, about you have 6-10 hunts, you have to take an attack, before there are 2 hunts, you can go to leveling. There are enough huntswomen for 6-10 in the morning, so there are two blade carts in the morning.
Rush to the enemy's hometown, if you see that person retreat a little back, so that his defense ** can't hit you, the general enemy will come out and cut you, hehe, the soldier is not afraid of him, he opened the station and looked at the blood, if it is at night, which soldier is invisible without blood, and retreats during the day. If it goes well, it should be no problem, so the victory is basically yours, and the rear continues to come out of the hunting, and the back is the demolition of the house.
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Chimera + Hippogriff A tactic commonly used by Moon in the past.
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Bird Dega Chimera's tactics are almost incomprehensible, and besides, such tactics can be considered the most powerful
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Bear deer are relatively strong, and it is difficult to fight after forming.
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AC+ Wind is mainly used in the civil war against the Terran or NE on TS. If you are in a civil war, you have to plant an ancient tree of war as a meat shield. And the Terran is mainly used to impact the mining of the Terran's mine, 2 heroes should use naga, with ice arrows and elf fire can be easier to kill the top shield FM, the meat shield is played by the logging robot, remember to pull 2-3 elves to repair.
NE's class coordination is basically like this except for the bucks.。。
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Bear Deer is the basic combination of NE, which has the advantage of strong survivability and damage output, and the disadvantage is that it is formed relatively late.
There is also the archer plus the wind Dega fawn's three far streams, the advantage is that the formation is early and the damage is high, the disadvantage is the lack of meat shield, the need for demon hunters and secondary heroes to resist, you can consider a bear plus rejuvenation.
In addition to the early tactics, there was a double barracks huntress Ruah stream.
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Pure bow and wind are impossible. Add some huntress. In this way, it is easier to fight with demons. Other cooperation suggestions to look at the master's rep, recommended, so that the growth is fast.
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Fawn + Horned Eagle + Chimera. Bear deer. Huntress + Nuche.
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Pure wind virtue is also fine, the main fight is the orc troops, use the wind to fight, and then a demon hunter, the beastmaster.
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Under normal circumstances, you can't see the Chimera, if you insist on the way of playing, this combination has a big weakness, he dismantled the ability to build more flying bridges, and the ambush units such as Elven Dragon, Wind Knight, Bat Knight, Horned Eagle Archer, Gargoyle, Destroyer, Lion Min and Vulture, Dragon Eagle.
Hey, it depends on your hero level and the opponent's hero level, if you have a level 3 water man plus MK's hammer a row of muskets and a few wizards What are you afraid of Chimera Horned Eagle or something If you have enough money, build more tanks Shoot his air and then go straight to push Ben... There are flaws in all kinds of tricks, and the key is which tactics you use when and where You look at those Moon Grubby, Sky Tod, and so on, and what are their tactics that we can't do? People have a good sense of operation, and how to fight is wonderful... >>>More
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NE--- Night Elves: Demon Hunter --- DH, Warden --- WD, Jungle Guardian --- Kog, Moon Priestess --- Pom, Archer --- AC, Huntress --- HT