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** Pedigree: Titex.
Attributes: 2 Memory 3 Charisma.
Ancestor: Merchant.
Occupation: Business.
Professional Studies: Entrepreneurs.
Basic Attributes: Perception: 5, Intelligence:
7, Perseverance: 5, Memory: 13, Charisma:
9 Skills: Analytical Thinking Training Lv2 Social Skills Lv4 Ability Lv1 Missile Launcher Control Theory Lv2 Introduction to Standard Missiles Lv1 Introduction to Rockets Lv1 Mining Technology Lv1
Engineering Lv2 Energy Shield Operation Theory Lv3 Energy Shield Compensation Research Lv 3 Archery Lv 1 Small Hybrid Turret Research Lv 2
Electronics Upgrade Research Lv2 Electronics Lv2
Diplomacy lv5 sociology lv4 theory of negotiation skills lv 3 principles of science lv 2
Speculative Skills Training Lv4 Broker Relations Lv2 ** Learning Lv5 Retail Skills Lv4 Leadership Theory Lv3
Gadari frigate operation theory lv2 space ship command science lv1
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M family. Pedigree: Sebisto.
Attributes: 3 Memory 2 Charisma.
Ancestor: **.
Occupation: Business.
Professional Studies: Entrepreneurs.
Basic Attributes: Perception: 5, Intelligence:
7, perseverance: 6, memory: 9, charisma:
12 Skills: Analytical Thinking Training Lv2 Social Skills Lv4 Ability Lv1 Afterburner Principles Lv2 Navigation Lv3 Fuel Consumption Efficiency Theory Lv1 Transition Engine Control Basics Lv1
Mining technology lv 1
Engineering Lv 3 Energy Shield Operation Theory Lv 3 Energy Shield Compensation Research Lv 3 Shooting Science Lv 1 Small Projectile Turret Research Lv 2
Signal Analysis lv3
Diplomacy lv4 Sociology lv3 Theory of negotiation skills lv3 Principles of science lv2
Speculative Skills Training Lv5 Broker Relations Lv2 ** Learning Lv5 Retail Skills Lv4 Leadership Theory Lv4
Space Ship Command Lv1 Mimatar Frigate Operation Theory Lv2 directly contains 2 level 5 ** skills, and the high charismatic learning ** skills are more efficient.
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I can only do this: Build a character with high charm and second memory to practice business skills, basically it's okay Actually, it's up to the player to do it.
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Newbie words Tasks are inevitable.
The first is the 10-step task of the tutorial, which must be completed.
Then if you want to develop a businessman in the future, you can start with **professional** people.
I'll give you a little more about businessmen.
Ordinary businessmen, buy low and sell high, focus on the market for 30 years, place an order at the bottom price every day to buy Star Domain specialties, collect the goods online the next day, and run away to resell.
Profiteers, holding a balance price to buy a certain item stably, and selling it at a pending order.
Speculative merchants, following the trend, a large amount of money to buy a certain item for a short period of time, until the goods market is in short supply, **fill in a large number of orders**.
The most senior merchant: buy everything in the market at the reserve price, all the manufacturing that can be refined and manufactured, and the finished product. Regularly hoarding certain finished products to monopolize and raise prices.
That's understandable.
If you are not too tired, by the way, engage in scientific research and**. It will make you earn more.
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You can do anything, and it's all right for a warrior to be a businessman, and I haven't played for a long time, and I don't know what the current situation is. Practice on 1I understood in 2 days I didn't add a legion at the time, and I earned 500 million + 4 brains just after playing for a month, and I bought it myself, which is not difficult Or add a legion to eat a big pot of rice, but you need to be cautious.
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The definition of occupation in eve is limited to what kind of job you are currently doing, and there is no fixed saying that what you do is what you do, because no matter what race and initial skill you choose, any other skill is open to you. In other words, as long as you have skills, you can do anything. In other words, finding money through a specific occupation in EVE is more a reflection of what kind of job you are more comfortable with, rather than the level of skill, because even if your skills are high, others will catch up sooner or later.
Of course, if you want to start with the merchant as the goal, you must start with the industrial ship theory, because only the huge cargo hold of the industrial ship can ensure that you can maximize the benefits of every action. Then there's the market theory, which ensures that you are highly sensitive to the market of the entire galaxy from several star fields. Then there's the theory of ore refining and the operation of industrial lines, so that even if you don't mine, you can make all kinds of products by buying ore on the market.
The above are some of the most basic concepts and skill directions, and more things must be practiced in the game, because the market is constantly changing, because the market caused by the player's buying and selling relationship is unpredictable, and the skills must be mastered through practice and communication.
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If you want to make money, it's better to mine, follow a legion, and then collect a few planets, and the money comes quickly.
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First of all, you need to reacquaint yourself with EVE.
Race is just a skin, the difference between good-looking and bad-looking.
As long as it is a cargo ship, it is a good cargo ship, if it is not the extreme data party, the capacity of the obelisk is slightly larger, except for the appearance.
But you know how many skills it takes to get on a cargo ship, how many days you don't -
In addition, if you want to run a business, I will give you a list of the skills you need to learn (social, market rules, retail skills, wholesale sales, business management. Contract Rules. Clan contract management.
Accounting. Economic. Venture capital.
Marketing. Supply Studies. Speculative skills.
Market Watch) can you make money in one hour? Well, yes, see how far you can squeeze the efficiency. You come up an hour to pull out the goods collected by the order the day before yesterday and sell them, almost 3e or even more (it's easy to make money by running merchants).
It mainly depends on whether you will find the market or not. (No one usually teaches you this).
The idea of EVE as an alternate reality will make it easier for you to discover ways to make money.
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Country: Emma Empire.
Lineage: Emma.
Family: Wealthy commoners.
Education: Emma Royal College - > Institute of Technology - > Manufacturing Technology - > Efficient Production Technology.
Attributes: Intelligence: 10, Charisma: 4, Perception: 4, Memory: 11, Perseverance: 10
Character Skills: Emma Frigate Energy System Manipulation Engineering Shooting Science 4x Industrial Instant Memory Ability Training Mass production.
Mining Productivity Introduction to Refining Small Energy Batteries.
Country: United States of Gadari.
Lineage: Tites.
Family: Businessman.
Education: Institute of Applied Technology - > Institute of Technology - > Manufacturing Technology - > Efficient Production Technology.
Attributes: Intelligence: 10, Charisma: 6, Perception: 5, Memory: 13, Perseverance: 5
Character Skills: Gardari Frigate Engineering Shooting 4x Industrial Mass Production Mechanics 2x Mining Productivity.
Shield Operation: Small Mixed Turret.
Country: Republic of Mimatar.
Lineage: Velocia.
Family: Hawkers.
Education: Pa** College - > Institute of Technology - > Manufacturing Technology - > Efficient Production Technology.
Attributes: Intelligence: 10, Charisma: 9, Perception: 4, Memory: 13, Perseverance: 3
Character Skills: Shooting, 4x Industrial, Mass Production, Mechanics, 2x Mining, Mimatar Frigate, Productivity.
Introduction to Refinery Small Projection Batteries ** Studies.
Country: Galent.
Lineage: Intaki.
Family: Regenerators.
Education: Advanced Research Center - > Institute of Technology - > Manufacturing Technology - > Efficient Production Technology.
Character Attributes: Intelligence: 11, Charisma: 6, Perception: 3, Memory: 13, Perseverance: 6
Character Skills: Electronic Warfare, Electronics, Frigate of Gallant, Shooting, 3x Industrial, Mass Production, Mechanics, 2x Mining.
Productivity Science Small hybrid turrets.
Businessmen mainly look at memory and intelligence, and personally think that Gayrant is the best.
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It is recommended not to engage in businessmen, or warriors... Merchants are generally trumpets and watch the market.
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Businessmen should practice with manufacturing research Just do a good job of attribute points Intelligence and memory are relatively high,..Perception and perseverance are not very necessary, and it is good to be able to do level 4 tasks.
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The merchant depends on your intelligence.
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。。。Buy low and sell high.
In fact, that's the case, because the entire EVE market is almost driven by players, from raw materials to every piece of equipment and ships, all of them are made by players, just like in the real world, there are monopolies and wholesale small commodities or something, and there are profits all over the place, depending on whether you can find it or not.
Stir-frying** or something, it's very common in eve.
So EVE making money is simple, but it can't teach you.
I have the same concerns as the real ones.
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One. Each ship has a menu of skill requirements. There is a minimum skill that can be used to drive this ship.
But it's not that you can open it to form combat effectiveness, and there are ** skills. Being usable doesn't mean it's fine. So many people choose to specialize.
It's that the skills are getting higher and higher. You can see the stat boosts that each skill brings in the skill overview.
Two. The advantage of the G family is that the drone has armor resistance, damage jump, and critical hits.
The advantages of the C group are that the missile has no miss, the damage is stable, the shield is resistant, the early PVE is preferred, but the PVP is weak.
A group has the advantage of laser quad attribute damage, no ammo, damage jump, critical hit, but power consumption, armor resistance.
M family has the advantage of speed, but it is brittle, the damage jumps, there are critical hits, and the late PVP is strong Your fourth question is this.
Three. It depends on what area you are in, pve is recommended to brush angel pve to open the Macri class because this is a hybrid ship But in the early stage, you may invest more, you can also play C group pve first to learn engineering shield resistance, and then turn to M class in the later stage Because M family is shield armor can be applied If you have money, you can directly m
Four. Now the pvp is all small boats, because the battle column is cumbersome, although the typhoon of M is a battle column, but it can be matched into a high-speed typhoon, and there is a hidden bombardment, this kind of ship is currently more popular, but this game is more balanced, there is no only king, from the small to the guard, to the ship, in the titan are all mutually restrictive.
It's best to play it for a few years, because the game is very slow.
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Understand that the item** can have some insight into the development prospects of EVE, such as being able to roughly determine when the major leagues will start a major battle, and this is 1 month before the start of stockpiling materials. No treachery, no business.
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Do you want to be a good businessman?
Kiss! Don't dream! You're not going to be able to get along in EVE that way!
Although you have a good heart, the reality is very cruel!
This I also encountered a similar problem when I first started running a business, specifically, open the market to see **items, compare each one**, look for the largest price difference, the shortest distance, the smallest volume, and pull to the place with the highest buy order to sell. Then, into the space station, I don't know how to sell it, remember to drag things from the ship to the items, and finally right-click the ** item
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Very nice game.
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