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The first three points were directly locked and flew over, and there was no difficulty. From the fourth time onwards, it is easy to be scratched by the thorns on the roof, in fact, there is no skill, if you use the keyboard, hold down the space bar (lock), connect the dot L (special skill key), as long as you click quickly, you will not be stabbed. The fifth time is still better, the most difficult is the last grab, to ensure that your character does not fly too high, to master a rhythm, really can't go to the edge of a sprint, even a 2-stage jump (to jump a little, or wait for a period of time to jump again).
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The ghost lamp jump above the torture room,It's a group of difficulties.,Master the rhythm.,Catch,Stop,Catch,Catch,Catch,It's when you catch the first one.,Your lock changes to the first ghost light.,Catch it right away.,The third is also a lock on the catch.,As long as it's over once.,Never make a mistake again.,I don't understand what's going on.,Anyway, I'm like this.,There's another way.,It's the next perfect archive.,Skip this level.,Play the next level.,After playing a few levels.,Then come back to pick up this level.,You can pass it at once.。
There are two difficulties in the back, one is to pass the laser channel, and the other is the ghost light of the 11th level
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I have to practice more, I can't get over it at the beginning, and now the success rate is 95%, and I can't do it by chance, the key is to react quickly!
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Catch the light, but keep an eye on the time and height, otherwise the light will disappear or be stabbed, just try more.
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mission 3
All the way to the depths of the mine, where you need to grab to the top in a row to continue to advance, out of the mine to the snowy mountain, under the bridge to fight the ice blade, and after victory, enter the castle.
Enter the corridor from the door of the hall on the left, enter the gate at the top left of the map, destroy a few puppets and then go up the spiral staircase to the 2nd floor, use the grab all the way to the 2nd floor of the hall, pay attention to the place where the puppet battle is easy to be stabbed by the ceiling if the action is too slow or the timing is wrong, and the last one needs to calculate the time, when the three grab points are shot in a straight line before flying over. From here, go all the way around the waterfall outside the castle, enter the door on the other side of the symmetry, go around the other side of the hall on the other floor, enter the door on the right side of the map after the attack mechanism is sealed, and enter the study after eliminating a few puppets, here you will encounter a new armor-type enemy, the frontal attack is ineffective against it, you need to attack from behind, and the enemy will not float in the air for a long time, if you grab it, you will fly over by yourself, after destroying the three armors, you can pass the level after obtaining new abilities in the secret room. I have all the quest strategies, right?
Give me an email and I'll send you a ...... when I'm free
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Come out to the hall.
Enter the place where there are two threads.
Open one. Push it and break the barrier at the end of the road.
Then you can find 3 threads.
The 4th is in a room.
Walk to the place where there is a fireball.
There's a spiral around there.
Open and push it forward.
Can withstand fireball damage.
After smashing the mechanism that fires the fireball.
Go to the right for restaurants only.
Go out after the fight. Enter a cage and the last spiral is found.
Open the door. Push the spiral and go.
How to walk the fireball corridor:
Go all the way back to the hall, enter the door on the right and enter the door on the right side of the corridor, use the furnace inside to resist the attack of the fireball and push it all the way forward, break the seal after smashing the fireball mechanism, return to the room next to the corridor that was originally inaccessible, destroy the puppet here and trigger the mechanism, and light the furnace, push it to the other side to break the seal, and then push the furnace to the purple altar in the middle, and finally push the furnace that has just unlocked the seal to the garden altar to open the last mechanism, enter the gate and start the boss battle.
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That's right, jumping back into the torture room. The torture room has two floors, before jumping down the spiral well on the first floor, stepping on the red gangplank jumps back to the first floor, and the blue gangplank jumps to the second floor of the torture room, there is only one road on it, which Nero opened on the fifth level.
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Are there two places to jump? Are you jumping wrong, and Dante is ready to open 1 mode.
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There are two trampolines in total, and the second one appears when the basket is opened, and it is basket-colored.
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