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Mary can be connected infinitely?? I don't think so.
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The only infinity of horsepower is the infinite light attack after floating, and the bug of long-range light punch cannot constitute infinite if it hits farther and farther.
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Mary wants to connect unlimitedly?
Yes, there is. And I want to ask you, is it convenient for you to float with a keyboard?
Give up if it's inconvenient.
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1. Nirvana.
1. Rotation fall: b or d
2. Mary Spider Solid: A or C
3. Pointing to the sky to turn the foot: (accumulation) +b or d follow-up - club flying mark: b or d4, vertical arrow: b or d follow-up - Mary grabbing: b or d5, Mary turning face: b
6. Head missile: d
7. Turn back and really fall: (close-up) A or C
2. Super nirvana.
1. Mary Typhoon: (close-up) b or d
2. Mary Wild Rose: A or C
3. Dynamic flash: b or d
3. Combos. 1. Combo method: Empty D (heavy leg) approaches the opponent, and then hits Mary Wild Rose to connect with the vertical arrow.
2. Combo method: Empty D or B approach the opponent and then land on the ground to catch Mary Spider Gu.
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I won't talk about the move table everywhere on the Internet, and it's still very practical to make combos ABCD is light punch and heavy punch.
1 Jump D station C before A and then go down to front A (the most basic combo, if you can't throw it closely, you will also make the yin move before A).
The above combo can be connected to the front and front b in the edge of the version, note that it is two, and there is no one.
2 Jump D station C before A after front B under front B (a bit of difficulty, especially after the front A after the front B is more difficult to pick up, solution: press the front A when you press the end of the press immediately after the start of charging, at this time the front A has just made a move, hit the front B clamp).
The above-mentioned combo can be connected to the front and front b in the edge of the version, of course, it is also two, omitted below, and the edge of the version can be connected.
3 Jump D station B station C before A...
4 Jump D station C before A before and after A (must kill) when landing, go forward and front B, go down front and front B, and do not need the edge of the board (receive the combo of the must-kill).
5 After D (provocation) is successful, after the front and back A before and after, and B in the front and b
6 After D succeeds, go down front and go down front B, rush up and go up front and back D (Mary Rose).
Solution: After going down to the front and down to the front and b, the judgment residue can be added to the attack, so it is successful to go up and pick up Mary Rose.
7 6 If there is less gas, you can rush up and go down after B in front of you, and you can connect the front and bottom B before and under B
6 and 7 are more gorgeous combos, but not as practical as 5, the main thing is that 5 to learn more, if people have less blood, you can use 6 7, recruit handsome!
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I was the same as you at the beginning, I felt that Mary was difficult to practice on the keyboard, especially the clip (bug folder) you just mentioned, even if you were told that it was useless, this will involve the basic skills, practice the basic skills solidly, practice more, and practice more The natural success rate will be high.
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