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Let me tell you about the online balance of both sides in the early stage.
In the case of potential, pay attention to the small.
Soldier's health bar, don't wait until the last one.
Silk blood and then a, it's better to advance a little, after all, the hero attack has a ballistic, and there is an attack forward swing, creeps.
There is also a projectile and a pre-attack period.
Shake while you're better off taking through the s.
Eliminate attacks, and move to find.
The right position to make up the knife. And then.
Let's talk about the early stage of the tower under the knife, in the tower.
Below, without the case of creeps on the base.
This melee creep is A5 down by tower, and then it's 1 2 normal off you.
Attacked, so a little in advance, ranged creeps are tower a twice, and then.
You make a leap in advance, and it's yours.
It's about attacking civilians.
Heroes, like the Chaos Knights.
If you have a high initial attack power, you just don't need it.
A in advance, and make up directly at the end.
That's it, it's hard to make up the knife under the tower.
Yes, good coach. Finally heel.
You can say it, and you can make up for it first.
Complement, if you can't make up for it, you can make up for it, before.
In the case of not pushing the line on the opposite side of the period, less A opposite pawns, more counter-compensation, one.
As soon as the line enters the opposite tower, it will not.
It's good to make up. Anyway, it's more computers.
Let's practice. Finally, most importantly.
One is, don't be for one.
A creep is mutilated by the opposite side.
Death! This is often out of novices.
The current problem....I'll look at this picture.
It's too much for newbies to play DOTA....This is what I knew before....」
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Dora minions come to the jungle to make up for the sword.
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If there is no line, try to collect it all, if someone is on the line, grasp it yourself!
In addition, the soldiers under the tower are replenished and practice more by themselves.
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First, be familiar with the action rate of your heroes, and master the rhythm to know when to replenish troops. This action duration advantage will change due to the change of **, so you need to pay attention to it.
Second, it is very important to move the position, to ensure that the target of the soldier you want to replenish is within your own range, you must first roughly know your range, and then control your irregular position in a small range, after all, it is not cost-effective to make up a soldier to eat a skill on the opposite side.
Third, control the blood volume of the creeps, when you see that the blood volume of 2 creeps is about the same, first kill the blood of one of them appropriately to create a time difference.
Fourth, and then it really doesn't work, remember the skill to make up for the knife, for example, if you see a lot of units that can be replenished, Jinx can consider switching bazookas to put them away.
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[Basic Supplement] is the most basic right-click attack creep. (This is also the way many players use to make up for the knife.) After slowly getting used to the mouse and skill casting, the right mouse button is also more convenient, the only disadvantage of this method is that the adc needs to cut while walking, and the hero movement also needs the right mouse button, and often can't click people after walking).
S Supplement] This way of mending the knife is mainly afraid of delaying the mending time due to the pre-attack action after walking around, and then causing the knife to leak, after pressing the S key, the system defaults that the hero does not understand and is ready to attack the prelude, as long as you stand next to the creep to make up for the last hit. (This method is not easy to leak, but it is easy for the enemy to be attacked).
A Pawn] introduces the A key, which is a display of the attack range of the hero the player is playing. The circle displayed after the player presses the A button is the hero's normal attack range, and then press A to click the desired attack target with the left mouse button to complete an attack, the A button here allows the player to always notice that the opponent's hero is not within the range when walking and chopping, and at the same time, the left mouse button attack and the right mouse button movement will also make it easier for the player to walk and cut, and high-end players use this method of mending knives.
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Why do we need to mend the knife? It's a tedious and monotonous job. However, imagine that two heroes meet on the same front.
For the sake of convenience, let's call them A and B. Ideally, A can heal all enemy creeps and reload all of your own creeps. The immediate consequence of this is that B has only a small amount of experience and has no income other than the money that automatically and slowly increases.
This will lead to severe stunting of the B hero. Of course, players of the average level are 2-3 positive and 1-2 reciprocated. However, if you can do this successfully and your enemies can't, then there will still be a fairly large gap between you.
Especially for some late-stage heroes who don't have the skills to fight money, the severe suppression in the early stage is simply fatal.
This situation is indeed unreasonable, as a post reads: In team fights, in order to win, we usually have to give up our favorite heroes or even the heroes we are good at, and use those heroes with strong positive and negative capabilities. In passerby battles, it is more of a game pastime, and there is no need to pay too much attention to victory, so we can freely choose our favorite heroes, but we must also try to improve our skill to fight for a favorable position.
Some players will let the hero fight by himself because they are too lazy to mend the sword, depending on their luck. This is the absolutely wrong approach. If you come across an opponent with good awareness and a medium level of operation, you are likely to be poor, level 2 or more below them, or even killed.
This one slowly pondered that a wave of soldiers came over, don't move, and hit the one with the least blood. >>>More
To tell you like this: you still have to practice more by yourself, and the skills are still dripping. Half of it is 6 minions, 3 front row soldiers, and 3 ranged soldiers, the defense of the ranged soldiers in the front row and the back row is different, and if you are full of rune talent in the back row, it is basically 3a. >>>More
The card position is actually the first opponent to take that road, walk over in advance, and get stuck in the space to prevent the opponent from passing. So to practice the card position, you must first have a good awareness, ** the opponent's route, of course, some opponents directly point the hero home and don't care, you can use this point to card the position. Siege is a very expensive operation, either your own slow or limited skills are the easiest, or you have a speed advantage. >>>More
Remotely recommend Witch Doctor, Windranger, Phoenix. Melee is Big Tree, Bloodseeker or something. Check those heroes with long-range high-attack, it's easy to replenish the knife, and melee is easier to replenish than the ranged but will be suppressed by the range.
Go to the middle single, pay attention to the replenishment, wait for the opportunity to hit the opposite side in the second, and you can't cast in the middle of the second crispy.