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Raven's operation skills: the most basic aqaqaqa, this is needless to say, let's talk about why a first and then q, because raven's q and e will cancel the stun of normal attacks, so you have to a first
And the skill E is mostly used to cooperate with R, a deadly skill that releases a big action, and his big action can be canceled, and the order is R first and then E
Raven can use EW's combos to complete the high-output burst of AQAQAQA in the lane.
For runes, Raven doesn't need a special rune, I think a general order is fine.
Cooling boots really don't mean much to Raven, there won't be many team fights that give you the opportunity to put two sets of skills, especially a hero like Raven who has thin blood and has to rush in the face.
Raven's outfit is generally a pile of attacks and lifestealing, and the attack power can not only have enough bursts in team battles, but also add to the skill of E, and have a good shield.
Raven is better not to be the first move, the blood is too thin If the first set of explosions on the opposite side is given to you, you have no chance of output, Raven must find the right time to cut in the team battle, cut the back row. If you can't find the right time, or if you have too many opposite controls, you can also wear a bloody flesh suit.
Hope it helps you with your questions.
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Personally, I prefer the style of play of violent output streams.
Outfit will generally be out of brutal power first, and then out of blood, if the single line is a magic hero will first out of a small magic knife, and then out of the whisper, black cut, resurrection or madman, shoes look at the opposite lineup to decide, if the physical output is more out of the ninja foot, magic output or control more out of mercury shoes, if there is a very big advantage in the early stage, you can reduce CD shoes.
Riven's main skill is to intersperse normal attacks with skills, such as erwaqaqaqar, the ideal output in a 1v1 process
The talent is an attack talent of 21 9 0, and unlike the general attack talent, Riven does not need to point a critical hit, but prioritizes the reduction of CD for the first stack
Runes are both essence and red attack power, yellow fixed armor, blue fixed magic resistance, there is a small trick is to insert an attack power in the blue rune, you can reach 16 attack power.
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There is no need to cool out the shoes. Runes are based on your teammates' lineup and your own preferences, and there are two sets of partial meat and main output.
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S3 is not the first outfit to be brutal and blood-drinking, whispering Brother Chun. That's pretty much the way it gets here. Others can be properly made out of meat.
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In general, Langton, a black-cut blood-drinking maniac, whispers. Shoes are still mercury boots are best, cooling boots are slightly slagty, unless there is a big tailwind.
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My personal outfits are: Mercury Shoes, Drinking Blood, Three Phases, Drinking Demon Knife, Blue Shield, Spring Brother Jia.
Straw sandals and turtle shells are preferred.
Then look at the person who is on the opposite line with you, the magic wound is mercury shoes, vampire scepters, small drinking magic knives, and small Xiaoice hammers. The physical ones are vampire scepters, Xiaoice hammers, and endurance.
Targeted small pieces are preferred, and then large ones, blood drinking three-phase priority, after all, the early stage of the damage outfit, the middle and late stage of the meat transfer is basically all 2t ideas.
Add a point, I'm the main q and vice e, a little w, a big one. Q three-stage main output skills, one section of a flat A play, play passive and three-phase effect is very sharp. W is mainly to interrupt the small halo of the opponent's skill, not as the output of the main skill.
E's Dash Plus Shield is very useful in the laning phase, and the cost depends on it, but there is still no blue hero.
The consumption play is generally E rushing in the past, W is stunned, qaqaqa, E is back, or EWQQQ is back, after level 6, the opponent's half blood and up and down dare to come to the wave on rewqqqqr ignition if you don't die, no matter what. And Raven mainly relies on skill combos to cooperate with Ping A to eat, and it doesn't feel like much meaning to pile up critical hits, and the bonus to skills is not as sharp as drinking blood, so greedy knives and ghost knives are not recommended. If you think that the three-phase is a waste of blue and magic damage effects, then switching to an ice hammer is also a good choice.
However, I am personally still aggressive, and I like to produce three phases, and the output of the three phases with the passive is really sharp.
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It's obviously Dolan, Dolan, drinking blood, resurrection, shoes out of ninja first, or minus cd shoes.
Now the version is the main Q deputy W.,If you encounter a blood-grinding such as a vampire.,You can add more E.,When you encounter a control one.,Recommend the main W.,Use W as soon as possible to finish the main damage Q and go.。
The way to play is eaqaqwaq, the opposite side is shaken away, you go, be skilled, chase people, and fight very strongly. The hand is fast and there is no injury.
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Cloth armor shoes. Dolan excessive. Brutal blood drinking. Brother Chun. The line is pressed on the turtle shell and the greedy blade double salary. The rear outfit is basically similar. Or drink blood and can't hold it back, so replace it with a lantern. Skills: I like the main Q and vice W.
Use Q first, then W, and then E to run back, or else use W, then Q, and then E
The first piece is dilapidated, and then you can drink blood, and then come to the ice hammer, so that the output is ***, the werewolf pile is strong and I personally think it's useless, the shoes can be selective, and the attack speed shoes can be out if the attack speed is not good, or mercury and ninjas can be, depending on the situation, the next thing is to turn the meat, Lan Dun, fire armor, maniacs, etc., there are many ways to equip werewolves, or look at how the opposite lineup is trying to outfit, the above is my personal outfit method, for reference only.
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