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Summoning the jungler dad to harass you can pay attention to being squatted back You go home He helps you look at the line You pay more attention to brushing money and development Cooperate with the team lineup to play more mid-term groups Small Dragon Group 3-person group and the like Burning Man is not weak on the line, just pay attention not to be consumed After taking the blue buff, the clearing soldiers are also very fast At that time, cooperate with the jungler to swim more in the opposite wild area and on the road After all, it is more difficult to catch if the vision of the lower road is better Waste time When you are ready to fight the small dragon, you have to go down the road to buy real eyes and clear the eyes of the lower road It is best to kill the opposite jungler or ADC You can fight the little dragon I hope it will be useful to you.
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The fire man himself is a line master, and he can gain an advantage by pushing the line gank, allowing the jungler to take care of him more, or the gang of four on both sides can do a good job of vision to catch him.
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Yellow runes are exchanged for blue, out of Dolan and the Little Chalice and take the blue buff, as much as possible to collect a wave of soldiers who are not in the tower offline, and if their own line is pressed, they will help their own jungler heroes against Fang Ye, and then ambush and hit the opponent's mid lane AP
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You can think about it the other way, if you are the hero of the other party, what way will you dodge your skills, and accumulate experience over time, you will have a certain experience, relying on others to teach is not very useful, and groping by yourself is the king.
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If you really don't have confidence in your own operation, you can concentrate on replenishing troops, the skills of the fire man are very far, and if the other party is very aggressive, use the skills to grind his blood more, and the lane economy is king.
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Burning Man can be said to be the first-line tyrant, there should be no pressure, and secondly, Snake Girl, Morgana, Dead Brother, and Zeroth, I can't think of anything that can overpower Brand.
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Use W to burn him, don't use E and Q, because the middle lane is basically long-range, W has the highest damage, the distance is long, the range is large, the distance of E is short, Q will let the creeps block, so it is most appropriate to harass with W, if there are no creeps in a straight line with him, you can use E+Q+W+R, if you can't burn to death, then quickly add a kindle, there are few immortals.
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They don't understand, the fire man has to learn to control the blue. So I suggest that less w and more e be used, and activate the passive is fine. Burn him slowly. After a long time, he didn't dare to get too close. Use the general attack to collect troops, and use WE to control the line.
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has been collecting mage soldiers, or ew second company clearing soldiers, and the fire man is still very fast.
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Cassadine don't be afraid. Passive injury resistance, in fact, the mid-laner is not a technical problem, it is a psychological problem, you take it for granted to replenish the troops, as soon as he comes, you throw his skills, he runs and it's fine, the fire man has to be delayed, you go to silence him, the most important thing is that you can't run, the more you harass him, the more he doesn't dare to come, after level 6, if you have the ability, you will go over to hit him with a combo, and then come back, he will definitely not be able to beat you if he is silent.
Tribulation, you just need to beat him with your clone often, see him half of the blood, you will open the big, don't keep the big, your big slow, beat him into blood, he will go back to the city, don't be afraid of him fainting you (unless he doesn't want to live).
Bright moon you use Q to harass him, your skill fee is not much, after level 6 you only need Q to open big, if he runs, you go back, if you don't run, you hit him, if you keep chasing it is easy to be kiteed.
In the early stage, the fire man skill fee, two or three skills will be impossible, so don't be afraid of him, rest assured to make up for your soldiers, you choose these 3 heroes have breakthrough skills, and his big is generally useless, so the output to you will also be very low, it stands to reason that you should beat him out of shape.
That's all, what else to ask.
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Cassadine is normally pressed by the fire man, and it is incredible that the moon and the robbery can be pressed by the fire man, these three heroes to 6 are the father of the fire man, the skill distance of the bright moon is not closer than the fire man, and the ability of the robbery to the line is completely explosive.
With Casa's words, the shoes go out with 4 blood, to ensure movement speed and recovery, the obscene mending knife Bright Moon, the bottle is 2 blood and 1 blue, and the Q consumption is used to collect troops.
robbery, Dolan Dun 1 blood, pressing the fire man to fight, but it is not normal to beat it.
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Cassadine can crush the fire man after level 6 If you have a skill, you can flash it next to him and put skills on him one by one Of course, finally store the charge of e Because E has a silencing effect Prevent the fire man from fainting first and then second Believe me Cassadine's solo ability is higher than that of the fire man.
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The main dodge Q skill As long as Q doesn't faint you, even if he adds the ultimate, he can't take you away without a jungler, as long as you don't faint, the general and explosive mid-laner can be completely exploded, and if it doesn't work, call the jungler dad.
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No shoes in the early stage is really very crippled, especially in close combat, pull the line back a little, he is worried that the jungler will do it, it will not be too wavey, or go out with shoes, if it is not connected, it will basically be safe to mend the knife.
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It's nothing.,Just move between ranged creeps and melee creeps.,Fire men are generally W to talent Q.,As long as you dodge W, it's easy to fight.。
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Keep moving,Can't have a rule,Stand behind your own soldiers,Prevent the dizziness caused by the opponent's 2 companies,When he replenishes the troops, he calculates the following,Guarantee not to be hit by AOE skills when a soldier,I haven't used the fire man a few times,But he still has n many times in the battle.。
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Simple, main e vice w, q point a little, out of the holy grail, do not stop e consumption, level 6 can try a set of skills to take away.
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Pros: High damage, long hands, strong AOE ability, long control time. Of course, the most important point is to --- god-like passive skills.
Disadvantages: short legs (low movement speed), unstable control, weak self-preservation.
Line ideas: 1) Level 1 learning e skills. If you learn W, the speed of helping teammates to jungle is really fast, but W skills are easy to be dodged by opponents in the early stage, and they will invisibly push the lane very forward, which will be beneficial to the opposite jungler gank you.
2) After going online, when the opposite hero approaches you, you will ruthlessly consume him with E skills. The damage of the E skill itself is passive, which will make the opponent very uncomfortable, and will quickly consume the opponent's supplies, which is also the best consumption skill of the fire man in the early line.
3) Add Q to level 2, add w to level 3, and then continue to add e, and learn r at level 6. At this time, you have level 3 e skills, and the consumption is already very strong, and then you have to add w skills, and when a small-scale team battle breaks out, the range effect of w will bring high damage to the opposite side.
4) E skills are must-hit skills, when you E hit the opponent, you can move + normal attacks to suppress the opponent, and you can suppress some heroes out of the experience area.
Details:1About Smart Cast. My personal habit is to use smart casting for E and R skills, and Q and W for manual casting.
Although the E skill is the main consumption skill in the early stage, if you want to kill the opponent or save your teammates, or protect yourself, your Q skill must be accurate, and it is recommended that the Q skill be used to look at the opposite position. E is very important to cast spells with intelligence, which can allow you to take advantage of the opposite side, R will not say much, and using R in seconds at critical moments can bring you unexpected gains.
2.Talents: I use the standard Mage talent of 21 9 0 or the general talent of 9 0 21. The damage of the former set is more sufficient, and the durability of the latter set is a little stronger.
Runes recommend a large essence with movement speed, red magic wear, yellow armor, blue magic resistance or magic strength (if you are confident in your position). Fire Man's movement speed is too low, and the Movement Essence can help Fire Man make up for this.
Idea of playing in a group: Huo Man is a hero with a strong consumption ability, and when he has a certain equipment base, if the skills are accurate, it will bring a lot of pressure to the opponent. When attacking, you can throw the ultimate to the opposite back row, causing damage so that the opposite ADC and APC dare not step forward to output, giving teammates a larger output space. If there are 2-3 heroes rushing on the opposite side, when the pressure on our back row is high, you can give the ultimate to the 2-3 heroes who are rushing on the opposite side, and then use Q to control it, so that you can protect your teammates.
It is recommended that you make the hourglass as soon as possible, so that you have a strong ability to protect yourself, and when you catch you on the opposite side, you can put R. firstUnleash W depending on the situation, then use the hourglass and wait for your teammates to support you.
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Dodge w,If there is fire on the body, pay attention to whether he will want Q,Dodge or retreat and stand away with the soldiers,Don't let him replenish the troops at the same time and consume you,Control the line,Call the jungler,You must be the first hand,Let him release WQ,And then hit the jungler。
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Talent 12-18-0 points out of the thunder, there is anger to stand in front of the line and press the opposite side, hit without injury and consume blood, once or twice the opposite side did not dare to make up the knife, the advantage slowly expanded.
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Don't be in a hurry at level 1, learn Q A soldier to save anger, level 2 learn E, eqe set after red anger, consume by the way to push the line, and then will grab 3 learn w, red rage, ewaqae ignite and take away, and then do a good job of vision to prevent being caught, but it can be consumed, push the line, and you can cross the tower to 6, and the line is probably like this.
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Predictive AOE consumption, seize the opposite position mistake to flash and stun a set of skills to shoot him in the face. Ignite and take away. But the fire man is quite eating. Or still obscene. You can't go Tai Chi.
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The main w and the secondary e are well operated, and the secondary q first e down and then w to increase the damage and then q down the stun It's best to hit him when the opposite side replenishes the troops, because the character will delay when replenishing the troops, and the combo with the highest damage is EQWR
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Fire man is 2 o'clock:
1. Stay stunned.
2. A set of skills must be released at speed, and in the end, you must remember that the ignition must be lost and then run away.
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Use Q to make up the knife, if the opposite sail is too long, you can use the second point limb to congratulate w and then vice w. Remember to block the wind wall, use the e dodge skill, don't press it casually, remember to plan a reasonable e route.
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For the Burning Man to fight the blade.
Before level 6, it is crushing, use W and Ping A to consume, don't use Q skills indiscriminately, pay attention to avoid counter-consumption, when your blood volume is above 200 in the early stage, the blade does not dare to use E to burst your face, if he rushes into you, don't worry, aim at him EQW A set of at least he deducts more than half of the blood, with ignition If he has more than half of his blood, it is easy to counter-kill him, Fire Man E is a designated skill, you can't avoid it, you can also cooperate with consumption, but pay attention to the blue.
The blades that are not stupid are all corrosive agents out of the house, pay attention to control his blood.
Teach you a w trick, you pay attention to your own soldiers, if there is a remnant soldier, he is going to ** close to make up for this soldier, you can put w on the ground of the small soldier, this is the easiest prediction skill.
You have to be careful after level 6, the blade that can play can play a set of seconds when you have 2/3 of your HP, but he also consumes you to 2/3, so you can take advantage of his mentality of wanting to kill and consume him a little more when he consumes you.
The Burning Man passively cooperates with the ignition damage, which is very considerable.
In the later stage, the group is mostly consumed with w, and it is thrown to a place with many people.
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I should pay attention to a few points from my personal experience:
1.The men's knife must be a point w, at this time you can point ePoint W has to be confident in his skill release, but W will bring the line along the way, but Huo Nan has no displacement.
2.The fire man must be the main w deputy e.,If it's really hard to play, you can w e balance point.,Click Q. in the early stage.
3.The male knife dares to replenish the soldiers, and if a he is a him, it will attract the hatred of the soldiers, and he can't afford to be hurt in the early stage. If there is e, go to e, and he will rely on passive damage.
4.It's easy to don't Q, because he has movement and E skills, and it's easy to dodge Q
After arriving, find the right opportunity to make a shot, so that the damage is high.
6.Consume it repeatedly, wait for him to have residual blood, find the right opportunity, and take it away in one set.
7.Instant**, complete the single kill!
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The male knife is very afraid of the fire man, as long as you put the skills accurately, the hourglass in the early stage, he will not dare to fight with you, and can only make up the troops obscenely.
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Don't take the initiative to push the line and control the line a little in front of your tower.
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Standing behind the soldiers, he w, he dares to come over, he will stun him, and he will fight against the jungle.
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Rob the line fire man or use the usual routine of robbery, using Q skills and WEQ combos to consume him or collect troops, Q skills can be used to hit him through small soldiers when the fire man is making up the knife to stop the defense. Generally speaking, after you use WEQ, the fire man is likely to come over and use the W skill to consume you, looking for an opportunity to use Q to stun you, at this time you can use the second section of the W skill to dodge the fire man's W skill, and then close to EA, at this time, it should be noted that the fire man will definitely use the EQ combo to stun you, so you must move when you are close. As long as you dodge the Q skill, the fire man will still be slaughtered.
In addition, when you are at level 6, you can get close to him directly, he will definitely use EQ or WQ to stun you, and use the ultimate to dodge the moment he casts the Q skill, and then EQ catches Ping A and ignites him to take him away, and if he flashes, use W to keep up and hit Ping A to ensure damage. Build: Brutal.
Drink the Magic Knife. Machete.
Mercury shoes. Jane is missing.
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Generally, there are either mages or ranged attack heroes in the single, and there are really few people who suppress the fire man in the early stage, the most important thing is to look at the manipulation of the summoner, and the most important thing is in the early stage. I was playing Bingfeng, and I once played against the Fire Man, and I took a few heads. But it's all dangerous and dangerous, and it's that skill that continues to reduce blood, crispy skin can't stand it the most, and it is strongly recommended that the single center of the tower against the fire man.
You can also try to use the abyss to face down.
The fire man is also called the Vengeful Flame Soul.
This one slowly pondered that a wave of soldiers came over, don't move, and hit the one with the least blood. >>>More
Passive: Brand ignites the target, dealing 2% of their maximum health as magic damage per second for 4 seconds. >>>More
This, there is no absolute restraint, make reasonable use of your jungler brothers, Rundell has an advantage in dealing with those heroes who rely on basic attacks in the early stage, and it is difficult to encounter heroes with strong outbursts in the early stage, such as You fight the undead, you must lie back to the opponent's stun in the early stage, don't wait for the other party to open the shield and then stun you You want to eat 100% of the damage of his shield, and when you see the other party open the shield, you immediately retreat, and you feel that the time from retreating is not enough to stop the other party from getting close to you and immediately drive w away, or After he throws Q, immediately e, w leaves, Sain, The most lacking is blue, there will be no blue after two times, calm down!
I think League of Legends is still very popular now, so now this mobile game has appeared in the glory of kings, and there are still many people who play mobile games before the beginning, but many people will still choose to return to League of Legends after playing, because this game is a special test of teamwork ability, and it is also a very test of decision-making. <>