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You can call a teammate from the nearby road to help you fight. Tell them to hit a few more times.
If it's an online hero with the ability to recover, you can also ask him to help take some damage.
There's a little trick. When you fight well, you can lure the monster to the edge of its aggro range. There will be a phenomenon of monsters going back and forth, and monsters hitting you again.
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Junglers are not recommended without runes. If you must jungle, try to jungle with a hero like Scarecrow or Nunu who can recover quickly.
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Let your teammates get you a Blue Daddy first, use Nunu to eat soldiers, return blood, you are getting a Red Daddy yourself, and it's easy to fight. Werewolves are also red and blue fathers, and they use the skill of catching people to restore blood.
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It is recommended that the scarecrow go out in the jungle, and the cloth armor 5 blue goes out, just jump big.
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Don't fight desperately at first.
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Snowman Knight Q Skill True Damage Plus Blood Return,You can jungle without runes.,Point out a little and then point full of e.,Gank just use E to greet the sticky live man on the line The scarecrow is very simple.,Jump out of fear after making sure you don't have eyes.,Lord w。
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1. When the level is low, you must give priority to the small ones, the big ones you can't beat for a long time, and the small ones keep beating you. But the small one you knock out will take less damage, and now the big one won't do that much. Priority is given to the smaller. It doesn't matter if the level is higher.
2. Fight the jungler is also to hit and run, hit the monster, pull the monster outside during your attack interval, and then attack the second time. Because melee creeps also have an attack range, they also need to run, which reduces the damage to you. The ranged ones can basically be jungled without damage.
3、It's the release of their own jungler hero skills.,Jungle monsters need to put skills.,For example, blind monks.,Press w at the moment when the monster hits the body.,There is also a passive need to use it.,W's bloodsucking also enjoys punishment.,Punish wild monsters, especially when the red dad is still there, it's best to punish Q when w is still sucking.,So that the damage is maximized.,Bloodsucking is also maximized.。 I won't go into detail about the other jungler heroes. Dig slowly.
4. Runes are also needed, bring more armor. The impact is not great, it mainly depends on your method of fighting junglers, and ensuring your own blood volume and the number of blood vials in the early stage is the key to the rhythm of jungler heroes. In addition, when fighting junglers, not only do you have to minimize the damage that monsters do to you.
Also distracted from looking at teammates on other roads, don't be bothered by wild monsters.
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The level is high, and the big one is big, and the very low blood is less and the small one is cleared first. There are also talent points for runes that must have at least nine armors.
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F4 and the stone hit the small one first, one is too many mobs, and the other is a mob awesome. Red and Blue Daddy hit the big one first, after all, it's easier to get the buff and fight the small monster when the big one dies. There is no difference between the three wolves.
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The most important thing in jungler is awareness. For example, the opposite jungler is strong. It is necessary to have the awareness that the wild area has been invaded.
Strong on all routes. The presser is hit opposite. It's going to be a reverse squat.
Because the other side can gank you at any time. There is also a late-stage developmental hero like a dog's head. That's for that.
Go and harass the gank from time to time. There is also the need to avoid the eyes of the gank. The control of the big and small dragons.
River eye subclass. There is also the next road, if there is a first hand assistance. For example, robots.
Japanese girl. Hammerstone. Squat more.
If you have these helpers, they will give you a Q from time to time. Otherwise, there is no point. Once Q arrives, war breaks out.
So squat more. Jungler IQ is always there. It is necessary to have the ability to analyze the overall trend.
At the beginning of the game, you have to have your own theoretical ideas. Then it is modified according to the situation. This is a sharp jungler.
Operation is secondary.
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The time of the buff (now the passers-by bureau are using the box) to control their own wild area gank anti-gank pay attention to the small map As for catching people, the heroes must be controlled in the wild area Of course, if the opposite side is a garbage jungler, go to the anti-field The effect is very good I usually take the second buff of the opposing side of the jungler.
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When the buff is refreshed, mainly when the opposite buff is refreshed. The small dragon and the big dragon eye position, the upper and lower lane soldier lines, and the opposite jungler may be in **. Is there a flash on the other side?
There is also a little communication with teammates before going to **gank, and then appease teammates who are pressed on the line.
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Pay attention to the tempo and control the field of view.
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I just want to say that the most important thing in the jungler is to help the three lanes, even if you are not very strong, being able to lead the team to win is a successful jungler.
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Gank should alert his teammates and pay attention to cooperation, and check the grass when he finds an abnormal movement on the opposite side. Pay attention to try to squat on the opposite side as much as possible, and be sure to pay attention when you have the opportunity to reverse the wild.
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Catch people, don't be rebuffed, remember the buff refresh time.
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Theoretically, the Attack Speed Rune is the most cost-effective, but it is recommended to bring the Attack Rune;
If you are talented, you don't have much impression in the early stage, and AD will be the meat of AD; Personally, I don't recommend the main generic.
The current version of the AP jungler still doesn't recommend the jungler knife.,That thing is too chicken.,It's just that the demand for blood is even higher.。
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The Scarecrow jungler relies heavily on the blue buff. And the hands are short. Gank ability cannot be said to be bad.
It has also reached the point where it is difficult to succeed. When he is close to you, something under your feet. You'll get it, but just like a clown.
After level 6, you can steal dragons. This undoubtedly makes up for his gank ability.
The blind monk is very fast. Because he barely has to walk. It's all QQQ flying all the way. And there is a gank ability that is not annoying in the early stage. If you play well in the early stage, you can jump on the opposite side.
The scorpion clears the wild and is undoubtedly the fastest. However, the scorpion is also very dependent on blue, and the gank ability is a bit poor in the early stage. It's still very sharp after level six. The clinginess is strong.
UD jungler is also very fast. Gank ability is average. The post-positioning is also good.
The clown gank is super strong. Brushing the wild is also fast. It's just a little awkward when you don't have a box. It's too brittle after all. Gank and escape ability did not say. But very dependent on the first blue buff
Trolls jungle fast. And the late team battle is a good-stirring stick.
Nightmare jungler is also very fast and gank is not bad. After level 6, it is basically dark to draw people. The dawn pours people down.
Whether it's you or she needs to be weighed up for yourself. His ultimate is really scary. There is no vision.
Teamfights will make you misplaced.
Werewolf junglers can't be said to be too bad. At least he has good gank ability after level 6. The suppression of the ultimate.。。 You know.
Now the Titan can basically replace the position of the Mumu jungler. Both gank good. However, the jungler is still slow.
The dragon turtle and the dragon girl are the two dragon families. Junglers are still OK. gank is effective. The later development is huge. But Kiyono is slightly slower. Compared to the blind monk, the scorpion ud is still much worse.
I don't know how the Treants jungle. Good gank ability. There are dual controls. The later guarantor is also sharp. An out-and-out jungler-type support.
Mainstream jungler, prince, blind, centaur, bear.
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Which aspect does it refer to, there are a few junglers that are better, blind monks, nunu, barbarian kings, Zhao Xin, and clowns.
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Xiang Warrior Zach. Beast Spirit Walker Udil. Bear. Blind. Dragon Lady. Each of these has its own advantages and disadvantages, in terms of junglers. It depends on personal hobbies.
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Amumu Blind Monk Widow Makes ··
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Jungler is mainly about helping teammates gank, that is, helping teammates catch enemies. It plays the role of harassing the development of the enemy and gaining economy for online teammates. And the jungler comes with punishment, you can grab wild monsters, grab big dragons and small dragons.
The economy and experience of junglers cannot rely on the jungle area, the main thing is to go to gank. If the early gank is good, the middle and late game will be smooth, the economic experience will increase, and the level equipment will overwhelm the opposite side, and you will win!
Therefore, the jungler position is very important, and the jungler must communicate well with his teammates, which can improve the gank rate, for example, you need to know whether the opposite flash is good or not, whether the displacement skill is put or not, and so on. Jungler can develop your teamwork skills in the game, as well as the ability to observe details, which is a more training position.
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Junglers can gank others. It's that someone else catches him when the line is not good, or when there is no blood.
You can also give up experience and money for your side. Let him play money and upgrade quickly.
It can also deter others. Because he doesn't know where you're there, he doesn't know when you're going to show up.
The essence of jungler is gank, you have to try to gank more, if you don't gank, it's better to mix lanes.
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The blind jungler is mainly based on gank ability, and it's not right for you to play the blind man and brush up your own wild area, so I'll give you a few suggestions for the situation you said:
1. Runes. If you buy all the yellow fixed armor, it doesn't matter if you insert 3 less armor or 5 less armor, but if you don't have it, then there is no solution. Red and purple fixed attack damage is also useful.
2. Talent. 21 plus 9 12 0. Attack points out armor penetration is not explained, defense points out punishment plus money*1, growth life*4, monster damage reduction*2, monster counter-damage*1, armor*3, fixed health*1.
It's just 12 o'clock.,Wait until your skills are good or the rune talent is all together and then 21 9 0.,A lot of the content of the strategy is right.,Not suitable for novices.,The specific situation is completely harmful.。
3. Go out. Wild knife 5 red, open the wild area below, that is, the blue side red open the purple side blue open, call your adc and support, hit to the last trace of blood, and leave the punishment to another buff, after hitting the second level 3, directly gank Don't fight the mob.
There's so much to say about the blind jungler, and these are just ways to target the problem of your blind jungler's injury, as for how to gank, it's another matter.
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Generally, let your teammates help you hit the red first, and keep the punishment to hit the blue, so you won't lose too much blood.
The talent is 21 9
Yellow runes are defense, red attack power, and 5 red shotguns are outing.
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There are currently only two mainstream junglers:
Rexey. Wine barrels.
Pig sister counts as one and Zheng substitute.
Runes, talents, can all be universal.
With attack runes, catch people more fiercely in the early stage.
Brushing with defensive runes, mid-term team battles are easier to fight.
My Lexey Runes Purple Attack Red Attack Yellow Armor, Blue Growth Magic Resistance.
Barrel Rune Purple Double Piercing Red Double Piercing Yellow Armor, Blue Growing Magic Resistance.
Pig Girl Rune is the same as a keg.
The talent is 5 25 0
This version of the output-type jungler suffers a lot.
Output-type jungler I sail to play widow.
There will be some advantages in the early stage, but in the middle and late stages, compared with the above three, it is very disadvantageous.
My Widow Rune Purple with one movement speed and two attack damage, red with attack damage, yellow armor, and blue growth magic resistance.
Talent 21 9 0
Of course hit. I also have to finish the field on the other side. Originally, it was a one-way line. >>>More
Actually, first of all, the jungler must choose the right hero, and the blind monk is a very good jungler hero, which goes without saying. >>>More
It's similar to heroes like werewolves and scarecrows.,Before level 6, ganke's ability is not strong.,If you don't have a good chance, brush the wild to 6 and then go to squat.,Good consciousness can go to the anti-wild.,The scorpion's wild area heads-up ability is not bad.。
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