How do hunters fight, who teaches hunters how to fight warriors?

Updated on Game 2024-04-12
11 answers
  1. Anonymous users2024-02-07

    Novices need to practice more, and the lrpk is more sophisticated in technology, and it is the elegance of distance to play. PK objects are different, and the talents targeted and the use of skills have an impact. Just start practicing and try your survival pvp talent, learn to control the opponent with a kite, how can you keep a distance from the hostile all the time, so that if you hit him, he can't touch you, and he can't catch you if he touches you.

    It's basically formed.

  2. Anonymous users2024-02-06

    First of all, you need to get a clan or alliance badge to prevent being controlled.

    Then there is no problem with the range, and if it is the talent of the beastmaster, pay attention to the pk when opening the little red man (don't say that you don't know what the little red man is), close to the close, pay attention to the trap and back jump, melee hit you, jump after the cd, open the threat, or fake death.

    In short, LR PK is kite flying.

  3. Anonymous users2024-02-05

    The hunter is very strong. Trap flares. Fake Death Rear Jump - Deterrence - Ready - Trap flares. Fake Death After Jumping - Deterrence - By the way, there is BB.

    Undead stunt. Hunters can't beat mages? Hunters can make them cry when they read the note, and I also have hunters, but I don't play well, and I personally think that hunters need to have a good sense of awareness and operation, in fact, other professions are similar.

  4. Anonymous users2024-02-04

    。。。In fact, the Beastmaster PK is very powerful, and he just wants a crab to be a baby.

    Then you have to use the slowdown skill like what trap what ** shoot what crab what immobilization skill and then jump back and then shoot it...

  5. Anonymous users2024-02-03

    I think hunters should use the Beastmaster to kill, so that they can kite and output with pets. It's just that such a hunter is very obscene, but not the next dungeon.

  6. Anonymous users2024-02-02

    The trap is invalid! Planting a flag PK to make the warrior charge is to respect the warrior. Then the badge is untied (if there is a broken tendon), jump back into the frost trap you have placed, and escape directly, put the frost trap, and wait for him to charge (don't let him see that you put the trap!).

    2 interceptions, he intercepts or charges you? You can't control it as soon as you get free action, and the simplest of them is that I suggest you wash up and add dispels to your survival shots.

    If you don't have a good way of fighting a defensive warrior, you can shoot him from a distance after being frozen. That shouldn't be a problem, or it won't work). Start with a bloody and furious charge on the road to open the shield counter, how can LR take the lead, if the soldier is willing to take medicine, if the counterattack is triggered, give a counterattack?

    It's immoral. Usually the fighters will intercept it. Warrior badge dismantle you disperse?

    Flag PK does not let the fighters charge. If you don't understand, you just run away. It's easier that way.

    Upstairs "let you be optimistic" said that there is still a bit of a problem, ** the warrior has a charge in battle, so that he is turned around and escaped after being close? and you disperse him again.

    Besides. Then it's the kite warriors. You can't tell if he's using a badge or a shoe. Shoot as much as you want. Berserkers have heroic fury.

    Be sure to look at the posture of the warrior. There are also delicate Mithril Boots that can also be demobilized and learn about the skills of the warriors.

    I suggest you play Warrior. **Decelerate.

    If the warrior uses the Blade Storm to unsettle himself, the trap should be good at this time, and he will stumble directly after 3 seconds of stun. Can you still control it.

  7. Anonymous users2024-02-01

    LR has an advantage in playing ZS.

    It mainly depends on how well you are equipped, you can't touch it twice and die.

    If you break the tendon twice, use the master's summoning, and if you knock it down, you will be able to escape, and the windmill will escape, and the charge will dispel the freezing charge cd13 seconds, and you will escape for 16 seconds (counting the talent glyphs), and you will also dispel, freeze, and spider webs Monkey blinding.

    If you have a tenacity tie, you can also help block the charge.

    The point is that you have two sets of skills!

    Use your control skills well, exchange skills with him, and don't hand them all over at once.

    Don't think about fighting with him, Chimera can regain blood, just spend it with him.

  8. Anonymous users2024-01-31

    Hunters can get rid of + escape skills, one, put a frozen trap under your feet.

    2. Escape 3. Deterrence.

    Fourth, the charge of pets to help the squeeze of crabs.

    5. Pterodactyl nail thorns.

    6. The call of the master.

    VII. Chapters. 8. **Shooting.

    9. Close stumbling.

    Survive the three-point range+, keep it at 41 yards.

    The warrior's charge, you can start to put a trap, the mage's ice ring can be solved with a chapter, use deterrence to block the opponent's ultimate, use the chapter and the master to summon the opponent's immobilization skills, slow down the skill with escape, small d or dz sprint to chase you, you can use **. Traps are used flexibly, LR novice PK may be in a hurry, and it is very frustrating to be stuck by others 8 yards, skillfully use these skills, and you will find that hunters are not so difficult to play.

  9. Anonymous users2024-01-30

    Big brother: Do you know that when the legal system encounters lr, it is generally the legal system that suffers...

    FS Ice Ring with the call of the master to solve... The badge only solves the effect of the character's uncontrolled badge is reserved for fs to become sheep and deep knots fs don't come out of these 2 tricks to hand in what chapters。。

    You didn't say what kind of talent you have to play fs, so I'll talk about my playing style here, and you don't know if it's suitable or not.

    Beastmaster This method of playing ice is especially easy to fight FS LR will generally rush over the ice ring first Some will directly hand over a flash The call of the master solves the baby to go up and start biting A way to escape a poisonous snake trap (Note: When the ice method has an ice protector on the body, the frost and the frozen trap cannot be stepped on) Throw a calm god and go out to wash the shield and then directly hand over the red man to coerce Open a rapid shot to kill orders and accessories begin to break out Force FS to hand over the refrigerator He fridge you fake death and start eating, drinking or bandages Then there are 2 situations FS will turn the refrigerator off to interrupt you At this time, continue to chase the baby and gnaw directly Or FS will wait for the refrigerator to flash out and stealth At this time, the poisonous snake nail or hunter mark must be made up in time to make him invisible Then he has not much blood Give it to the baby to bite Some will find a way to control your ice ring your baby Then wake up and just kill him directly by handing him over.

  10. Anonymous users2024-01-29

    LR It's easier to play any class in the wild, provided you see the opponent first, and the way you have the ability to lock the opponent into the hunter PK is determined by its class positioning characteristics. Isn't it, big brother, you actually said lr

  11. Anonymous users2024-01-28

    LR play very nb, suggest BB, crabs, spiders, what talent do you play, personal push to build survival.

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