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I haven't had a chance to play Dark Shepherd yet, and I started Divine Shepherd, and now it's completely all the Dark Shepherd that the people above the precepts say, I don't understand it, and what he said about the precepts doesn't make sense at all.
First of all, as **, you have to ensure that you have a battery life The precept is to break the shield and return to the blue 7% at a time So that I don't have no spirit at all Similarly, the return to the blue of the Shadow Demon is also affected by the blue cap I first guarantee the intelligence Brainless high intelligence My blue ceiling No buff 12w blue Do you think about whether the 7% magic of breaking the shield once is higher than the return of the spirit to the blue And the amount of critical hits and ** determined by intelligence.
The big brother upstairs said that crit = haste And it's the last attribute You're wrong When the ** crit will produce a bubble shield Yes there is no cd as long as you crit will trigger You think about this In the face of high blood milk q Our injury-free advantage is coming.
Mastery and intelligence both affect the quality of the shield Discipline Shepherd Shield is very important, of course we also have to pay attention to the amount of absorption of the shield In my opinion, the first point is intelligence Then after the critical hit, the mastery and the last haste It doesn't matter if the spirit is there or not.
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The dark shepherd said: touch - extinguish - 2 whips - pain - 2 whips - plague - shock explosion - touch and plague, and make up for it when it is almost gone).
Infinite Repeat (2 Whips - Extinguish - 2 Whips - Shock Explosion) 2 Whips - You search for them, you can significantly increase DPS.
nga someone has posted, 2 pieces of whip dedicated plugin.
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Precepts: The main attribute is Intelligence, Spirit, Mastery, Haste = Critical Hit.
Shadow The main attribute is also intelligence, "Spirit = hit", "Haste", "mastery" = crit.
The am output is mainly to keep 3dot and then try to play as much as possible mental whipping to keep the red ball blue %50 off cd is good to use.
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It depends on what kind of talent you have.
The first attribute of any gifted priest is intelligence, and intelligence is the strength of the spell, which directly affects the number you play and the number of **.
Dark Shepherd must ensure that your Dark Shepherd's hit is full, and after the hit is full, the hit becomes useless. Haste "Critical Hit = Mastery,For Dark Shepherd,The primary attribute is Haste,The higher the haste, the better,Then it's crit,Crit is not too demanding,346Graduated Dark Shepherd has 13% crit is good,Mastery can strengthen dot damage,So crit is basically the same as mastery。
Divine Pastoral Precept Shepherd Intelligence first, spirit second, and even spirit can surpass intelligence, because now everyone's equipment is not good, ** back to the blue is a big problem, and the priest's only blue attribute is spirit, so** special emphasis on spirit, and then proficient = hasty "crit", ** less need for crit, but God Shepherd precept shepherd all need to be proficient, haste is the second attribute.
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**Let's pile up the spirit first...
If the output hits the premise, the law is strong and fast...
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Hits: If you're going to fight bosses, hit 17% (dln-16%), and you don't need to go to the pile, and it's rare to see your dps, as long as you don't paddle, it's too obvious.
Here's how to convert the other attributes:
Attribute selection. Shadow Priest DPS stat score (PP value) Intelligence =
Spirit = before the hit is full).
Magic damage = hit = before hit full).
Critical = Mastery =
Haste = Because the magic damage attribute is gone, it only appears on ** and accessories, so it is not included in the discussion.
From this, it can be seen that the spirit of "Intelligence" (hit) >Hurry" mastery "crit".
1 Intelligence = 1 Spell Energy = Critical Hit = 15 Blue Cap.
Critical Strike Level = 1% Critical Hit.
Haste Level = 1% Haste.
Mastery = 1 Mastery = Enhanced Shadow Orb effect.
Intelligence comes first. Although the effect of mastery is buffed, it is still not as fast as haste, and the benefit is similar to that of critical hits, so it is recommended to reforge both mastery and critical hits into haste and unfulfilled spirits (before the hit reaches 17%).
Hope it helps.
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What kind of talent are you asking?
The sacred and the precepts don't need to hit, the main thing is still the spirit, but the spirit doesn't pretend to be much to say that the dark shepherd is hurrying, and the more the merrier. Critical hits don't have to be piled up. If you play a team, you have to hit 17%, and 5 people don't have to pile up so much, just don't miss.
The more proficient you are, the better your equipment, the higher your mastery, and then you will be able to appreciate the benefits of being proficient
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Sacred and precepts do not need to be hit, just try to wear a spiritual lifeless suit.
Shadow hits 17% of other random mostly tricks.
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If the precept is a pvp, it still needs to be hit.,Just use the 85-level one to pass.,The law must be enough.,Otherwise, it's easy to resist or miss.。
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Priest PVP or play milk, Dark Pastor eats teammates very much, and there are not many combinations. Rating is not a required profession at the moment, and for non-DOT teams, there are many times when there are fewer people who have substitutes, and they prefer to bring dark herds. 22 precepts, 33 sacred, all graded.
The main attribute intelligence and spirit, the green precept is proficient, and the god is a popular crit here in the American service this season.
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The main attribute of MS is quality, PVP's are generally precepts, PVE depends on the group brush or a single brush, the group brush is a god, and the single brush is a precept.
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