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Caterina has changed it a lot of times I'll give you some examples I can't remember all of them I can't remember 1 Carter's classic ** has been revised 2 times.
2 Bounty Hunter has been changed 1 time.
3 Cat Night Girl's ** has been modified twice.
4 The red card has changed the background to not be noticeable in tone.
5 The Phantom of the Pirates is also a color change.
The other ** are relatively new and haven't been touched much.
Walking posture and skills are modified when it was redone from AD Carter to AP Carter In the past, Carter's walking posture was not as good as it is now It feels a bit like the feeling of a wooden man In terms of skills, AD was greatly cut when it was transferred to AP In the past, AD Carter had a big quiet plot I still remember vividly.
If you speak, I don't know about s1, I started playing League of Legends when I was transferred to S2 immediately, and I forgot about it at that time, anyway, I only remember to change it 2 times, and it seems that the most boss seems to be "killing is my favorite thing" (I don't know about this, I've heard people say that I wasn't familiar with League of Legends in the early stage of S2, and I don't even know about Carter), and the others seem to have a "violence can solve everything" and a "I have my choice".
That's all I remember about Carter, and if I don't understand, I can ask thank you.
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I just remember the one in the desert.,Use that **.,When you use w, the knife around you turns into a circle of sand.,Please.。
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The ominous location is that of an Assassin.
Powerful AOE damage Combined with the acceleration brought by the W skill, the second-stage damage of the Q skill, and the heavy damage effect brought by the ultimate, it is almost difficult to find such an aggressive APC among the same assassins
Ominous to pay attention to is the timing of the release of the e skill, in the early stage, once the unknown easily uses the e skill to advance, then it is very easy to be gank, because if I am the opponent's jungler, our mid lane mage will provoke you or deliberately make a mistake, then that is when I come out, the first time I can flash and escape, and the second time I can almost only hate.
Secondly, the ominous is very easy to target, so a good ominous should calculate the cooldown of the opponent's control skill, and the main damage of the ominous teamfight is in the ultimate, so you need to wait for the opportunity in the rear. You can't blindly see a person's blood and go up.
In terms of builds, I recommend masks, shoes, abyssal little vampires, ice fights, hats.
The plus point is, of course, the main q and the secondary w a little e.
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Plus points are skill points or talent points = = Ominous Blade is an assassin.,Harassment in the early stage.,QEWR in the later stage This set is basically hung up = =
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Play your best·· Friendly reminder Unknown flexibility is very high When to make a big shot is very important... A few more pits, as for adding points, the main q sub w e points a little bigger.
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Leave an email, I wrote a tutorial, I sent it to you, you can go and see it, and then give points if you are satisfied.
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Carter, the hero, is a powerful assassin, and impacting the enemy under the protection of his teammates can achieve the effect of taunting and killing, and you can take a good look at it with the introduction of the good brother.
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The ominous location is that of an Assassin.
Powerful AOE damage.
Plus. The acceleration brought by the W skill, the second-stage damage of the Q skill, and the heavy damage effect brought by the ultimate, it is almost difficult to find such an aggressive APC among the same assassins
Ominous to pay attention to is the timing of the release of the e skill, in the early stage, once the unknown easily uses the e skill to advance, then it is very easy to be gank, because if I am the opponent's jungler, our mid lane mage will provoke you or deliberately make a mistake, then that is when I come out, the first time I can flash and escape, and the second time I can almost only hate.
Secondly. Ominous is very easy to target, so a good ominous should calculate the cooldown of the opponent's control skill, and the main damage of the ominous teamfight is in the ultimate, so you need to wait for the opportunity in the rear. You can't blindly see a person's blood and go up.
As for builds, I recommend.
Mask. Wear shoes.
Abyss. Little vampire.
Ice fights. Hat.
Plus points are, of course.
The main Q and the deputy W are a little E.
It's too crispy, and everyone has meat in the later stage, so you won't be afraid of Carter in the early and middle stages of buying a Demon Drinking Knife, let alone in the later stage.
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I think it's better to be unknown, and the early stage is unknown, and you can generally use Q to collect troops, even if you are pressed, you can still get money, and you don't know that a big time may change the result of a regiment.
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