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The upper rune is physically universal
If you attack well, you will have a higher damage in the early stages of your attack, and in the later stages, enemies and may stack armor against you. So it's easier to add penetration, but it's going to snowball on the list, and I'm afraid of him in the early stage, and I'm afraid of him in the later stage, if you can't move, you can buy equipment and add. Runes of the jungler
Roughly not red, the essence is replaced with penetration, and the blue is replaced with fixed. It's easier to fight this way. The addition of attacks is to make you out of the whole flesh, and to protect the person who can deal with the dead pile armor, if you push the armor against the back, it can affect his development.
Instead of dwelling on this, you should spend money to buy a Zhao Xin passively plus 15% armor piercing, and you will attack all of them directly.
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12. If you wear an attack, it's not actually suitable for the top order, and everyone's armor is low in the early stage, but even if it's low, the top order is generally level 1 armor above 30.
Your 12 wear will not have much effect Later meat is on 100 or even more than 150 Your 12 wear is almost useless Compared to heroes with physical attack bonuses in the early stage, the red fixed attack in the early stage The essence is also fixed attack It is definitely going to be of course The attributes of each hero are different Some heroes are also very suitable for armor wear This is the top order.
If you are in the jungle, it is very suitable for 12 to wear, and the early armor of the buff is very low, plus your 12 armor is to wear the buff armor, which is almost 0, and it is still okay to wear 12 armor in the jungle.
Now let's talk about the advantages, the advantage of armor piercing is that it will be more prominent in the early stage of harassment, but once it is in the middle and late stages, armor piercing is almost useless.
The advantage of pure attack power is that even if you play out of the meat outfit in the middle stage, your attack power will not be too low, but if you encounter an enemy with high armor in the early stage, you will also be very painful.
In addition, if you encounter the person on the opposite line, the first piece of equipment will be out of the chain mail, or even in the middle of the direct synthesis of anti-armor, at this time, the armor piercing and attack power will be useless, if possible, you can only be forced to change the whisper, after the whisper, the attack power is definitely more real than the armor penetration.
To sum it up, I personally think that pure attack power is better than armor wearing.
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Penetrating is to bring the top single, because the top single is very skillful, people's early armor is generally about 30, and you only have 18 left, and the increase in damage is more useful than then 8 points of attack power, and in a small fist, you can 22 to break the armor a lot.
And in the jungle, the wild monster itself doesn't have a little armor, and it's useless to penetrate, so you have to bring full attack power, and you can fight faster.
If you really plan to match a set, then choose full attack power, attack power ADC jungler on the single universal, applicability, and secondly, attack power is cheaper than armor piercing.
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On the list Look at what heroes are, like crocodiles and other high ad bonuses I recommend full ad jungler There are several kinds of runes with hair: 1Red Band Attack Speed 2: It's Red Band Attack 3: It's the level of penetration and talent that just ignores the monster's armor.
The runes on the list also need to look at the opponent's heroes.,Think of the stone as a hero with high armor with a b-belt penetration is better than attacking.。
Fight Kenan, vampires and the like, those with low armor will be better with attacks.
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ad, the general talent on the top order is the standard 21-9-0, as shown below:
Rune Red Armor Penetration*9, Yellow Fixed Armor*9, Blue Fixed Magic Resistance*9, Great Essence Fixed Attack *3, as shown below
AP talent standard 21-0-9, as shown below:
The runes are Red Magic Penetration*9, Yellow Fixed Armor*9, Blue Fixed Magic Resistance*9, Essence Fixed Magic Strength*3, as shown below
The support talent standard is 0-9-21, as shown below:
The runes are Red: Fixed Armor, Yellow: Fixed Armor*9, Blue:
Fixed magic resistance *9, purple: fixed armor *3, this set of runes seems to be bulky, but the support can't avoid being damaged by the opposite adc point and the adc for your own side, so it's still feasible, as shown below:
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Why take the middle way? Whichever position you play, you should raise the strengths and advantages of which position to the limit, and the talents and runes that are matched according to your requirements are very mediocre. Countless talent pages and two rune pages are enough!
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It is impossible, and it is said that AD and AP cannot be used together.
However, the runes and talents of AD and the top 2T can.
AP and secondary as well.
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。。。There is no such rune.,The top order and the ADC are all about to wear red things.,Yellow fixed armor.,Blue growth magic resistance.,Essence fixed attack power.。
AP and a few regular supports, the general is also good, the red method wears, the yellow health regeneration, the blue fixation, the magic resistance, and the essence fixation method is strong.
Hope it helps.
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AD General Seal Six Objects Pierce Three Attack Essence Attack Damage Runes Armor Glyph Growth Magic Resistance.
AP Universal Seal Wear Essence Spell Strong Sigil Armor or Blood Growth Glyph Strong.
Support: Mark, Attack, Essence, Rune, Add Money, Glyph, Subtract CD
If you order AD, you will use AD general, and if you want AP, you will use AP general.
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Talent is a more commonly used talent in the jungler, and with the vampire essence can ensure the endurance of the jungler in the early stage, so that the jungler will have more time to gank online to help teammates build an advantage;
Red Mark: 5 Advanced Attack Marks, Attack Power + 4 Advanced Attack Speed Marks, increase attack speed, attack speed and attack power are very needed by early jungler heroes;
Yellow Sigils: 9 high-level armor sigils, which fix armor and reduce the physical damage taken by junglers;
Blue Glyph: 9 high-level magic resistance glyphs, each level increases magic resistance and reduces the magic damage taken by jungler heroes;
Purple Essence: 2 Advanced Attack Power Essences, Attack Power + 1 Advanced Vampire Essence, increases Life Steal by 2%, increases Jungler Hero's attack power and endurance.
Talent is a commonly used AP talent, with some necessary blue amount of recovery can be very effective to ensure the recovery ability of online heroes, in fact, there is not much difference between AP jungler and online mage in the early stage, but in the later stage of the jungler will turn flesh and mage will turn output;
Red Mark: 9 Advanced Spell Strength Marks, Spell Strength, Increase Hero Mana Strength, Increase Hero Skill Damage;
Yellow Sigil: 9 high-level armor sigils, which immobilize armor and reduce physical damage taken by heroes;
Blue Glyph: 4 Advanced Magic Resistance Glyphs, Magic Resistance + 5 Advanced Blue Recovery Glyphs, increase Blue Recovery and Magic Resistance, increase the hero's endurance, and reduce the magic damage received;
Purple Essence: 3 Advanced Spell Strength Essences, Spell Strength, Increase Mana Strength and Increase Skill Damage.
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Red fixed attack, yellow fixed armor, since the wild monster has no magic damage, so the blue growth magic resistance, essence attack or life steal can be, hope to step on it.
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Red with attack, yellow with armor, blue with magic resistance, all with fixed early jungler is easier, essence with life steal better.
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Vampire Essence, Fixed Armor, Demon Bear, Attack.
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Generally, the top single AD is half-meat, maintaining good development in the early single line, and breaking into the opponent's back row to kill the hero after the start of the mid-game team battle. This type of hero is characterized by good output and resistance to blows, and is basically synonymous with-stirring sticks. Typical top orders are Captain, Monkey, Raven, **, etc.
Red runes vary from person to person, but the more common ones are fixed armor penetration or fixed physical attacks. For special heroes such as the captain and the barbarian king, the critical damage rune is also a good choice.
The yellow rune is basically fixed armor, and the opponent who is facing you in the early stage is also a half-fleshed AD, and the fixed armor can make you stronger in the early stage.
Blue Rune, I recommend Growing Magic Resistance, because Half-Meat is easy to eat various skills on the opposite side during team battles, and Growing Magic Resistance is also very useful.
I usually choose the same effect as the red rune. For example, if Red chooses Fixed Armor Penetration, then Great Essence also chooses Runes that Fix Armor Penetration.
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Red 8 armor penetration, 1 attack damage, yellow armor, blue growth magic resistance, essence attack damage. Absolute best! Try it if you don't believe it. Hope!
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Generally speaking, the top single AD is universally as: red armor penetration, yellow fixed armor, blue growth magic resistance, and essence fixed attack power.
Among them, the red color and essence can be adjusted by themselves, for example, I have seen Raven with pure attack, and I have also seen the prince with pure armor piercing.
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That's what kind of hero it depends on! Specific analysis of specific heroes! My classmate used full armor! I feel like he's using it pretty well!!
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ADC is usually with Attack Speed Runes, Essence Attack Speed, Red Attack Damage, Yellow Armor, and Blue Magic Resistance.
AP Essence Strong, Red Spell Penetration, Yellow Health (with armor against AD), Blue Magic Resistance.
Melee tank-type jungler or top laner Essence Attack Damage, Red Armor Penetration, Yellow Armor, Blue Magic Resistance (CD reduction can be considered).
These three sets of runes are the most basic. Can satisfy 90% of heroes. Special heroes are not considered. Hope it helps.
Physical single: magic resistance, armor, armor piercing. >>>More
Yes, but it's not as good as runes with meat, such as armor, health, and magic resistance. Because Leona is a support, the AP bonus of the skill is not much, so the AP rune does not have a high benefit to Leona. Similarly, Leona is a melee support, and it is more difficult to think of a local hero, so the runes of AD are not very beneficial to Leona. >>>More
<> blind jungler can be used on the single.
If you want to play AD half meat, it is recommended to hit the half meat worn by the object, red fixed armor piercing, blue 8 fixed methods to resist a fixed attack power (so that your attack power will go out a little more attack power), yellow fixed armor, the essence is a fixed attack power. ** Will be around 6300 in two.
If you search a lot on the Internet,,, why bother asking here??? >>>More