Please help me with the topic of 3D MAX

Updated on number 2024-04-14
8 answers
  1. Anonymous users2024-02-07

    Uppercase letters are uncertain! Answer.

    Hope it helps.

  2. Anonymous users2024-02-06

    Cow, the dudes above are all right.

  3. Anonymous users2024-02-05

    Summary. Dear, I'm glad to answer your 3DMax questions and answers as follows:Question 1, we first import the house plan or house type reference into 3D software 2, after importing, group the house type, use the line tool to draw the room along the house type3, the drawing is completed, click Extrude in the modifier, the extrusion height is the height of the room4, select "Normal" in the modifier to check the invert normal5, click the model, right-click the object properties 6, click on the property interface that appears, click and check "Back Blanking", The view will change with the angle, but the model is still a whole 7, right-click the model to convert to object 8, then we select the edge option of the polygon, click on the two lines of the door opening, click on the connection 9, after connecting, we move the line up, move to the door height 10, and then click the Select Face tool, select the face of the door opening, click Extrude, and extrude the thickness of the door frame.

    3DMAX Questions & Answers.

    Can you answer this question?

    A briefing will do.

    The first two questions. Dear, I'm glad to answer your 3DMax questions and answers as follows:Question 1, we first import the house plan or house type reference into 3D software 2, after importing, group the house type, use the line tool to draw the room along the house type3, the drawing is completed, click Extrude in the modifier, the extrusion height is the height of the room4, select "Normal" in the modifier to check the invert normal5, click the model, right-click the object properties 6, click on the property interface that appears, click and check "Back Blanking", The view will change with the angle, but the model is still a whole 7, right-click the model to convert to object 8, then we select the edge option of the polygon, click on the two lines of the door opening, click on the connection 9, after connecting, we move the line up, move to the door height 10, and then click the Select Face tool, select the face of the door opening, click Extrude, and extrude the thickness of the door frame.

    Question 2 1: Install and run the Autodesk 3ds Max software, find the Spline tool in the toolbar on the right side of the software, and left-click; 2. Left-click the "Line" tool; 3. Draw the half-cut line of the vase in the "front" view; 4. Select the half-cut linetype, find the "Lathe" under "Modifier" in the toolbar on the right, and left-click; 5. Left-click "Minimum" under the "Turning" menu scroll; 6. Complete the production of simple vases;

  4. Anonymous users2024-02-04

    It seems that you are a beginner in 3D, so it is recommended that you do more examples, experience the designer's application of materials and textures in the examples, experience the design of animations and the design of 3D renderings, and understand the concept with examples. You can really understand these concepts.

  5. Anonymous users2024-02-03

    1 Material is the texture of the object.

    A map is a pattern on an object.

    Maps are assigned and displayed in the material.

  6. Anonymous users2024-02-02

    It's better to read a book! These questions are not clear at once

  7. Anonymous users2024-02-01

    Chamfering is also called chamfering, chamfering is divided into rounded corners and square corners, and multiple chamfers can be changed from corners to rounded corners.

    A chamfer profile is a profile that is perpendicular to the chamfer direction. A variety of shapes made up of many splines in the Graphics Collion panel. The spline contains three levels: points, segments, and splines, which include many functions, and can be disconnected to form various composite shapes.

    You can use spline mesh modeling to turn into shells with the Surface modifier, or you can use the Extrude modifier to turn into various solids.

  8. Anonymous users2024-01-31

    All of them are transformed into three-dimensional objects through two-dimensional objects.

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