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The fawn always has to run to the wild area, and it is not very good to keep up with the pace. As Brother Shimizu said, your heroes must reach level 6 to play boost. Well, what is recommended to you is the Light Bone Law Spider Mystery Corpse King.
The light method is used to clear soldiers and add demons, the bone method is to explode the tower, the spider and the mystery are naturally constant summons, the corpse king is milk + little zombie, and the role of the corpse king's tower can be equivalent to the pocket factory of the goblin tinkerer in the battle, which is perfect for card slots. Chen was given up by me, first, his milk has to reach level 6, second, he has to reach level 5 to have 2 summons, even if you control the trolls, there are only 4 more skeletons, and third, the scene of the boost must be very chaotic, Chen's summons have too many operations and are easy to make mistakes.
Hope to have fun!
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Dealing with boosts is the most powerful AOE and big control.
It is recommended to use the light method, Axe King, Old Cow, Bomberman, and Two-Headed Dragon, these to break the boost.
Boosted words are generally Prophet Death Prophet Oblivion Mage TS chen Enigma Y Bomb These heroes (either AOE and people with tower-fighting skills, or people who can recruit younger brothers).
Restraint boosting is to control a wide range of plus strong aoe, because boosting is 5 people pushing over together must walk together, the effect of a big cow or something is not generally good.
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59. Boost must use rice balls. Directly turn into an opponent's soldier as a baby, and you will be separated after 6 hits. You don't have a hero with a blasting tower in your lineup.
The fastest Death Prophet also has to wait for level 6. SS also has to wait for level 6 to have Hellfire. And there is only one mid-laner.
It's slow.
You're not as good as Chen, Mituan, Corpse King, Necromancer, Forgotten Level 1 Boost. There are summons, there are nurses, there are explosions, there are meat.
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It is recommended to replace the tide with a mystery, the fawn is barely okay, and it is best to replace it with a warlock.
After the mystery was changed, the little mystery was really the strongest little brother.
Also, the Necrosaurus booster is good.
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5. Remote boosting: Crush the opponent to death in the early stage (experienced).
Recommend. Light Method (Shockwave & Mana Recovery).
Fawn (Blood & Chase), Witch Doctor (Limit & Curse), Zeus, Old Deer.
Five distances will win, and if you lose, you will find me.
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Why don't you use a prophet to boost it, you can recruit a small tree man. Up to two teams can exist together. Little Naga, doppelganger.
The opponent came to the rescue, slept directly, and continued to dismantle. The Death Prophet is also very fast, and it is best to have an omnipotence to amplify it. Paladins can shine on BBs with a lot of blood, and amplify at critical moments.
There are no DPS heroes in boosting, and it is easy to be pressed in the early stage if it is not used well, and it can't be pushed, and there is no ideal effect.
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A quick example......You don't have to copy it.,Just understand why it's like this.,There must be too many Dota heroes.,It's inevitable that there are things I didn't expect.。
Summoning flow 5 people level 1 strong push.
Prophet, Mystery, Broodmother Spider, Forgotten Mage, Death Lord.
At the heart of this roster are minions.
If it is out, everyone will come out of the bottle, and the spider will come out of the temple ring.
When everyone has eaten up the bottles, they give the bottles to the prophet, and the prophet flies home with his skills to fill the bottles, and then flies out with the return to the city, and the bottles are divided and continue to push.
The advantage of this lineup is that it can be pushed at level 1, and if there is more than one late stage on the opposite side, it will be very difficult to play, but the problem is that the cow is afraid of strong group control.
Law of Light, Oblivion, Lord of the Abyss, Tiny, Prophet of Death.
This lineup is more difficult to play than the previous lineup, because the level 1 strong push is a little weak, but the advantage is that there is room for growth, and the three outer towers are boosted to collect money, and about level 6 or so is forcibly pushed, even if the opposite AOE is strong, it is correct.
Qing soldiers will collect all two skills, and then forget that the skills of the little death prophet have an effect on the tower, and the damage output is very high.
But the weakness is that the survivability is low, and if you encounter people like Hidden Thorn, Bounty, Xiaoqiang, and Big Tree, it is very difficult to fight.
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There's a lot of boosted lineups.
The general idea is to summon units (enigma, prophets, spiders. Mage (Bone Law Small Y) Qing Soldier (Light Law).
The summoning unit is the core of the propulsion, so the Maverick Pole advances the lineup and jumps into a big clearance.
In addition, a very fast carry like SF is also suitable for counter-propulsion.
Or you can choose a tower like poison Push the tower is very strong hero to choose a lot It depends on the specific situation.
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Said that there may be a lot of lineups, generally there are many aoe can dismantle the tower's summoning class, and bring a nurse hero to boost, such as the old deer bomb and bone method, which were very popular in the past, and the general equipment chooses a Macon two secret methods. Generally, you can put weak heroes in the middle lane to eat the level, and try to play money as soon as possible on the side to make a secret method and a Macon. Then everyone got older and started to push 5 people in a group.
This is generally the idea to deal with boosting, try not to have short legs on the line in the early stage, and you can't let the opponent's economy go too smoothly, and the lineup is average, and the team battle lineup is OK But in order to fight against the battery life of the opposite side, it is best to also have endurance equipment. Generally speaking, the boosted lineup relies heavily on the advancement of nurses or summons, and if you have a strong burst of heroes, it's best to drop a wave of two mages in seconds, and you can't push it down.
The two more important details are that don't care about the outer tower at first, people take you, the two outer towers completely suppress you, and when you are fully equipped, people can support your wrist guards, and you will no longer be able to stop it. The other is that it is best for your own side to have more primary equipment such as bracers in the early stage Spend all the money Don't hold back the god outfit, as long as the skills on the opposite side are not stoned to death, it is your turn to stun them Which mages will have no stamina.
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Prophet, Bone Law, Light Law, Mystery, Pregnant Mother.
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There's a point of violence.,Corpse King.,Light Law,Bomberman,Bone Law.,Whatever.,It's better to have a milk.。
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4-person group guards the tower in the later stage and harvests the money at any time tp or small y and dp push the tower you push the other two ways small y is highly poisonous, this kind of stick will be inserted in front of the back, and it is easy to fight a lot in the back There are many ways to look at the situation and your lineup More AOE and control There is no unsolved lineup.
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Choose a hero with more aoe or a face-rushing lineup Captain Axe King White Bull This kind of thing will rush to death directly as soon as the group is opened.
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Boost on the opposite side, you want to take the hero of the aoe skills of the Qing soldiers, and actively defend the tower, at least one person must guard under the tower to ensure that the skills of the Qing soldiers can not rush to the tower, the big brother develops, the acid mist of the alchemy of the tower, the scattered bullets of the musket, the fire girl light strike array, the dragon breaks the slash, the two-headed dragon and the like, the outer tower can not be put The high ground must be guarded, they push the tower, the economy will be moved back, and when their own equipment is formed, they can fight You can also defend the opposite side of the tower and then go out to push. In the face of the defense under the thrust tower, the back hand group hit the opposite side a few times and lost, and the rhythm jumped, of course, if his own Fang Lao was wiped out by the group, there would only be gg.
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Dota is a tower pushing game, but with the exception of a small amount of farm time, the rest is almost all in gank. This is also one of the most attractive aspects of DOTA, and many classic hunts and counter-kills have been created from this. Gank is usually formed locally by more against less, or local strength of one's own side exceeds that of the opponent.
Of course, it also takes a lot of time to experience, learn more and practice more to improve your awareness in this area. The most important thing in gank is the field of view, which is the basis for judging whether to gank or not.
Push Tower: There are a lot of cases. 1: Specialized tower pushing flow: Push the opponent's tower as quickly as possible to ensure your own economic advantage, provided that you have excellent clearing skills and powerful summons.
2: When the opponent's team is destroyed or the remnants of the heroes are not enough to put pressure on your own side, decisively push the tower.
3: Under the containment of teammates, causing no one to defend, you can lead troops to dismantle it.
About Anxin Farm: You are absolutely late-stage, like TB Ghost, Necromantic Wyvern, etc. In the early stage, without the support of level equipment, the effect is extremely low, and the decisive peace of mind farm.
The game is scorching, and when it goes on for 40-50 minutes, there should be a period of peace of mind to compete for the final god costume battle.
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Points to note: 1 You better know your hero skills 2 Know your hero 3 Control your hero and don't deviate from the core idea 4 Always pay attention to the minimap 5 If your teammates refuse to buy eyes, you sacrifice it 6 Never force a human head, because human subjectivity will affect too much, your operation is one of them, this does not mean that you can't kill, on the contrary, you will find that you kill more people 7 Always pay attention to your HP 8 Always pay attention to your opponent's MP 9 Never try to 1v1 or more 10 Unless you are sure of victory, or you are forced to do so, don't trouble the hero on the other side.
Special moves against the enemy: 1 Don't waste skills 2 Don't startle the snake 3 Abandon individualism 4 Don't believe in psychology and believe in judgment, always think about threats 5 Judgment should be comprehensive, don't be impulsive 6 Regiments P Time Preparation 7 Regiments P should be prepared before the 7 regiments, including vision, HPMP skills, CDs, etc. 8 regiments P should not affect the performance of others, such as the butcher's hook Don't be afraid of death when 9 regiments P Don't be greedy for money when 10 regiments P.
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Remember, team spirit, as long as you cooperate is OK, give it to me.
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There are many kinds of Dota tactics It depends on the lineup For example, 5-person dungeon stream, fast push stream, global stream, etc., etc., etc., if the landlord wants to know some tactics, you may wish to QQ to communicate 156036489 together
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These depend on the lineup.,For example, dual-core,For example, four guarantees and one,Double game...
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Remember, always have two TPs, one set of eyes, and win.
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1。There was a boost stream (summoning or powerful aoe or both) and there was an exhibition match. The Scourge chose Prophet + Mystery + Chen + Bone Law + Bomberman.
At the first level, go and push the opponent's middle tower. Zeus, who was in the middle of the laner on the opposite side, had no way at all. By the time everyone came to help, it was already over.
In fact, even if everyone is there, it can be forcibly pushed off.
2。There are dual-core tactics.
Generally, there is one that is the main carry (nucleus). The other is a gank-type carry (to drive the rhythm and protect the main carry farm from the side.
3。There are 4 guarantees of one.
See once the Divine Cow +vs + Witch Doctor +40 Dragon Bao Medusa.
4。There are also global streams.
Ghost Zeus Prophet Now this 68-year-old elf is even more enriching the choice of global streams.
Tactics are not dead. Each professional team has a detailed arrangement before the game. And in ban|The choice of pickers also affects tactics.
Pure hand-played.
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Tactics should be thought of by themselves, don't think about the game so hard Everything is a little willful, just like in the past wars, using the strengths of heroes to cooperate with each other.
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The technique is not good, take a look at the first one, the prophet Brood Ice Girl This is obviously a lineup after the Blackbird fight Once the development is not smooth in the middle stage, you will be a tragedy, the lineup point control, and the team control are insufficient. The second is point control, the team control is insufficient, it is not enough to break out, and it is not enough to output, Carl must bring out the rhythm and play a great advantage to have hope. The third is 4 heroes who can be singled, 3 heroes who must be leveled, you say this lineup, I can basically see that it will definitely not work, and this lineup must be entertained by the opposite side.
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You don't have a first move in the first place, you have little control, and the opposite side is typical 4 to 1, you play more core lineup, they will definitely have to catch people in a group to give the late farm space. And you guys have similar skills?? How do I feel that they are stronger, let the family alchemy for 25 minutes 140+ mending knives, nearly 1w yuan.
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Awesome, alchemy 25 minutes of fierce battle attack, inferiority.
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I see that you said the first 2 as soon as you said it.,The obvious soy sauce hero vision is not in place.。。。
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Hello... This is a bit basic.
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The ball that flew out of the dragon eagle is a magic skill Priority plus Then there is a forbidden demon 1 point There is also a skill to + and the ball that flies out to the point There is a big increase Dragon Eagle body is brittle Priority is given to pushing and blowing The shoes are out of the secret method The magic is not enough Late equipment recommendation Blood Spirit Lincoln Sheep Knife Ice Armor Dragon Eagle has to participate in team battles more But you have to stand at the back of the team A little bit The body is too brittle It's easy to take away the two skills with a general attack.