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Corpse King, Death Prophet, Warlock, Tormented Soul, Shadow Shaman.
Also see for yourself, can be late (such as ghosts), can wander away (White Tiger, Fairy Dragon, Vengeful Spirit, Ice Girl), can erupt (Hill, Fire Girl, Sand King, Demon Wizard), can milk (Necromancer, Dark Shepherd).
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If it comes up, there will be 5 people pushing it, and someone will have to come up with a secret method.
Like Warlock, Corpse King, Axe King, Mystery, Broodmother Spider, Death Prophet.
These people can do it.
LZ should know the advantages of these people, how to combine it is up to you.
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Warlock, Necromancy, Corpse King, Dragon Dragon, Plagiarism or SK
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Warlock, Death Prophet, Shadow Shaman With two of these three, you will be invincible when you push the line.
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A quick example......You don't have to copy it.,Just understand why it's like this.,There must be too many Dota heroes.,It's inevitable that there are things I didn't expect.。
Summoning flow 5 people level 1 strong push.
Prophet, Mystery, Broodmother Spider, Forgotten Mage, Death Lord.
At the heart of this roster are minions.
If it is out, everyone will come out of the bottle, and the spider will come out of the temple ring.
When everyone has eaten up the bottles, they give the bottles to the prophet, and the prophet flies home with his skills to fill the bottles, and then flies out with the return to the city, and the bottles are divided and continue to push.
The advantage of this lineup is that it can be pushed at level 1, and if there is more than one late stage on the opposite side, it will be very difficult to play, but the problem is that the cow is afraid of strong group control.
Law of Light, Oblivion, Lord of the Abyss, Tiny, Prophet of Death.
This lineup is more difficult to play than the previous lineup, because the level 1 strong push is a little weak, but the advantage is that there is room for growth, and the three outer towers are boosted to collect money, and about level 6 or so is forcibly pushed, even if the opposite AOE is strong, it is correct.
Qing soldiers will collect all two skills, and then forget that the skills of the little death prophet have an effect on the tower, and the damage output is very high.
But the weakness is that the survivability is low, and if you encounter people like Hidden Thorn, Bounty, Xiaoqiang, and Big Tree, it is very difficult to fight.
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There's a lot of boosted lineups.
The general idea is to summon units (enigma, prophets, spiders. Mage (Bone Law Small Y) Qing Soldier (Light Law).
The summoning unit is the core of the propulsion, so the Maverick Pole advances the lineup and jumps into a big clearance.
In addition, a very fast carry like SF is also suitable for counter-propulsion.
Or you can choose a tower like poison Push the tower is very strong hero to choose a lot It depends on the specific situation.
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Said that there may be a lot of lineups, generally there are many aoe can dismantle the tower's summoning class, and bring a nurse hero to boost, such as the old deer bomb and bone method, which were very popular in the past, and the general equipment chooses a Macon two secret methods. Generally, you can put weak heroes in the middle lane to eat the level, and try to play money as soon as possible on the side to make a secret method and a Macon. Then everyone got older and started to push 5 people in a group.
This is generally the idea to deal with boosting, try not to have short legs on the line in the early stage, and you can't let the opponent's economy go too smoothly, and the lineup is average, and the team battle lineup is OK But in order to fight against the battery life of the opposite side, it is best to also have endurance equipment. Generally speaking, the boosted lineup relies heavily on the advancement of nurses or summons, and if you have a strong burst of heroes, it's best to drop a wave of two mages in seconds, and you can't push it down.
The two more important details are that don't care about the outer tower at first, people take you, the two outer towers completely suppress you, and when you are fully equipped, people can support your wrist guards, and you will no longer be able to stop it. The other is that it is best for your own side to have more primary equipment such as bracers in the early stage Spend all the money Don't hold back the god outfit, as long as the skills on the opposite side are not stoned to death, it is your turn to stun them Which mages will have no stamina.
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Prophet, Bone Law, Light Law, Mystery, Pregnant Mother.
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There's a point of violence.,Corpse King.,Light Law,Bomberman,Bone Law.,Whatever.,It's better to have a milk.。
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You're!
Boost is mainly push flow, a good boost stream to ensure 10 minutes to repel the opposite side, do you have this confidence?
Mystery, the ancient method is a must, in cooperation with 2 nurses or silent warlocks, a team with tacit understanding can win all the way in 5 minutes.
Your lineup is your biggest failure in the early stage, no control and group control, poor online suppression ability, and it's all crispy, no life-saving skills, it's a tragedy to encounter a double wanderer, a fog is a head (there is no problem with crossing the tower to kill), and it's not clear whether there is anything in the later stage.
Blackbird is useless The secret method is much more stable than it, Xiao Y is the only control, the first team battle that will play will kill him to control the blackbird, the warlock's milk is limited, the milk of the necromancy is the main injury, plagiarism, bone bow, wandering, vs, demon wizard.
In the early stage, wandering and vs double game You die as a dog, you can't beat a small group, and you can't beat a large group.
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The ice soul is very crispy and all kinds of nurses, and it is useless to choose the milk of AA warlocks and necromancy on the other side; The summoning is very restrained, especially his blue explosion is disgusting;
If you choose Ice Soul, Summon, Centaur, Plagiarism, Sand King; Summoning the Mid Lane; Ice souls, people on the road; plagiarism down the road; The Sand King wanders; On the road, the ice soul assists the people and horses to make money, and the people and horses quickly get out of the meat and pretend to jump the knife; Just plagiarize the experience on the road, level 6 to join the group;
If the middle lane is well developed, the sand king will swim to the middle lane directly, and then catch the developed road; If the development is not good 6, plagiarism 6, I will play a group together, arrest people, I have more control, arrest people, and small team battles have advantages; Even if the development of the 3rd road is not good, the 3rd road and the tower are all falling, waiting for you to push it, summon the wind and thunderstorm, the others are in position, the ice soul looks at the situation and the big move (the main second necromancer, the prophet and the little y), the person plagiarizes after landing, and the big move of the two sand kings can directly beat you to annihilate; If the advantage is big, plagiarism, Sand King, centaur jumping knife, you push the tower must be more concentrated plagiarism, Sand King, Ice Soul 3 people can directly cripple, there is a summoning to chase people without worry, and the meat in the later stage of the meat and centaur to play the crispy mage also stand on the advantage!
In fact, the quality of the lineup is secondary (unless the lineup gap is too big to play, I think the lineup of people with some ideas will not be too bad), mainly depends on the cooperation of teammates and the control of the rhythm, good cooperation, good rhythm can beat the opponent.
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Look at your farm skills.,It's not very good overall.,First of all, there's only one NEC is meat.,And it needs a certain amount of equipment support.,Secondly, it lacks strong team control and frontal dps ability.,If there's dp on the opposite side.,Jump knife sand,Tink,Enigma,And then a meat point.,For example, ug.,If you push in the early and middle stages.,Once the warlock is too big.,After a short two-second halo control,The mystery is big.,DP forbidden demons.,The sand is big.,The basic wave is gone.,And it won't have any advantage in the late stage., This is just a simple analysis, your lineup needs to play money quickly, if a few points empty + blackbird can be very fast bkb, the prophet flies and pushes, but once the tink flying shoes, the early stage is also a high explosive gank, and the later stage can also be infinitely brought How to play.
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As soon as you go out, you push in a group? If you go online first, you're going to be gangk's.,Small-scale groups can't win.,Level 1 will be boosted.,It depends on the effect.,It's not worth the loss.,Let's go to the experiment.。
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The idea is good, but the lineup is still very weak in the game. Ban Werewolf、51 is useless, you should ban Ice Soul and Carl.
Except for the Warlock, the remaining 4 heroes are heroes who eat a lot of equipment. If you split up like this, only Blackbird and Little Y can hit the equipment. If the NEC is not equipped, it is an ATM, and the opposite side can be dropped in one round of seconds. It's hard to reply to the group without nec.
Let's give you a lineup that targets you, CG or popular bad single, use the bone method to play Blackbird in the middle lane, Chen jungler, and protect ants in the upper lane.
In the early stage, Chen takes care of the Blackbirds, and your lineup is not easy to push in the middle stage.
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Prophets and Warlocks are better off with bone spells and popsicles.
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The idea is okay, but I think that if this kind of boost, especially with the Necromancy, the Prophet, and the Blackbird, all need to be leveled, and it is not easy for all three people to get an advantage when they are on the line, especially the martyr road. There is also a lack of stable protection. It's hard to get through the alignment period.
If you push in the middle of level 1, the push is not enough. It might be better to replace Warlock with Poison, but boosting is a complete system, and it is difficult to design a very comprehensive system.
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Bone Method, Old Deer Death Prophet, 40 Wizard Warlock What do you think? The bone method AOE is very strong, plus an electric rod. The old deer demon is involved in pushing the tower first-class and can also control it.
The Prophet of Death has a strong ability to push the line. You're going to say it's a demon! You can push 2 towers in 7 minutes, and you will lack a secret method?
I've played Warlock's Deadly Connection Stream to Line Pair to make opponents hurt!
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Let's talk about moving people first, you ban first, ban the cow and break out high? Leave AA on the other side? AA Anti-Thrust Tower A Ultimate: When it's as big as 2 or 3 people, your NEC health regeneration has no effect.
BP above a few IMBA heroes still have to be considered. Opposite Puppy Poison Sand King (plagiarism), mid lane AA. The lower road is popular.
First of all, your divergence is doomed to a disadvantage, and the road is to be tragic. Poison and the Sand King Cooperate with the puppy I think for your little Y and Warlock, kill and wear the upper road or suppress the upper road No problem, right? In addition, the Sand King can also swim in the middle (with fog), as long as he is pierced by the Sand King, the AA skill keeps up with the Blackbird, and it basically has to hang.
It is estimated that your middle road will have to be like this 2 or 3 times, and there is no way to get foggy on the other side, and you may also be caught. The next road is popular and can eat steadily Experience and are not afraid of being caught When the tree is finished eating, buy a mending knife and axe to prevent the prophet. For the following uncontrolled lineup, the popularity is a good mix.
I didn't dare to fight on the upper route, and the middle lane was broken down again, and the lower lane was not suppressed and had a high-level popularity. In talking about anti-propulsion, the poison master 3 skill snake stick. The early defense is very strong, and it can at least pull a few minutes of time for your later development.
The popularity level is high, the AOE is sufficient, and it is difficult to have NEC, especially the high-level AA. Blackbird is not equipped and it is difficult for the little Y Warlock to have the equipment you said. The advance is not very promising.
In the early stage, your lineup is destined to be swept away and jumped, basically what you said is no play. AA with Sand King Gank It's hard for your lineup to take the lead. I'm really not optimistic about the lineup you said.
The Corpse King is also quite restrained with your lineup
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The core is a bit much, and I'm afraid of wandering before signing up for the group. Since you take out this set, the Blackbird +40 method must be the core, so Xiao Y can only play an auxiliary position, and it is easy to soy sauce. The prophet can only play soy sauce without equipment, resources are not well distributed, and there is no team control, the team battle is weak, and the promotion is not strong enough.
It's really not easy to use.
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Actually, I don't think it's easy to fight, so the Warlock was replaced by the Death Prophet.
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No meat, no matter how thick 40 is, it's just a mage, the blackbird is the late stage, change the warlock to the prophet of death, 40 for the light deer, the blackbird for the dragon 7 (first-class large) or poisonous.
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I feel like the stun is a little less... If the opposite side is directly seconds, the control may not be enough.
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Personal advice Warlock Bone Swap Method.
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Enigma, Bone Law, AA, Xiaoqiang, Summoning....Have you been able to fight?
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Boost the words, a few aspects:
To be sufficient, you can instantly clear the opponent's creeps, bone method, Fengxing, old deer, bull head, light method, small and so on.
2.Summoned creatures to the top of the tower, needless to say, the tower will not give priority to playing heroes, embarrassed, Xiongde, spider, fawn, chen, mystery, prophet, etc., there are many.
3.Because it's a boost level that isn't too high.,So the physical dps can be omitted.,It's best if the skill can provide output.,It's very effective to hit the tower.,Bone method,Old deer,Little,Little Y,Death Prophet,Poison Warlock and so on are also a lot.。
4.The team battle is powerful, you advance in a group, and the opposite side must also defend in a group, if you can't beat others, how to push the tower. The characteristics of pushing the tower flow are that there are many aoe.,If the opposite side fights with you.,Choose 1,2 group controls on your side.,The effect is good.,Mystery,ES are good.。
5.Equipment selection, Sanctuary, Arcane shoes (minimum 2 pairs, 3 pairs are better), Macon, War Drums, Flute, Shrine. Anything that promotes recovery or team battle equipment,It's good,The key to boosting is speed,25 minutes outside the tower will be pushed.,30 minutes ago, you must break all the way to the high ground.,Otherwise, it's really weak to drag it to the later stage.,I hope it can help you.,I wish you a happy game.,Thank you.。
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This, yours has a charisma. Level 6 is all in the middle. Corpse King. Little y. Light method. Daniel. It doesn't matter if you add a post-production.
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The mystery corpse king lich else depends on the opposite side to choose.,If there are many outbreaks on the other side, it's out of the milk.。
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Boost: Mystery. Prophet. Tormented souls. Light method. Bone method or small.
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Generally speaking, there must be forgetfulness when boosting.
Forget about the early lane blast tower.
You can grind off a lot of blood in the tower.
Sticks also have good strength in team fights.
Sven's ultimate move is very fast.
After you have a big one, you don't need too much equipment to exert strong combat effectiveness.
TS's 2 skill explodes very quickly.
The Lightning Mill Serum Soldiers are very tough.
Range halo can also be controlled.
The queen has a strong AOE ability at level 7.
Powerful Blink can hunt down remnant heroes after a round of AOE.
The Warlock's Hellfire is a powerful control.
And it is more durable in the early stage.
There is milk to replenish.
Split words. Can be considered.
SVEN+TS takes the disadvantaged path.
Forget solo mid lane.
WL+QOP Go Down or QOP
Solo down the road.
WL goes to Rakano.
The reason why Qop is not allowed is because forgetting requires more hierarchy.
Oblivion requires priority in teamfights to upgrade sticks.
At level 7.
Level 2 explosion. Level 1 large.
Level 4 sticks. Only then can they have the ability to fight in a team.
If you can quickly increase the level, the level of the explosion can also be increased.
This will be more helpful for pushing the tower.
Equipment. Forgotten the fastest speed wind goat.
wl Macon. Qop Necromancy.
TS and SVEN are still old set of equipment.
Other than that. If you want to play boost, you have to ban the opponent's heroes with strong defensive ability.
Especially the sacred cow.
In addition, the goblin defense ability is also obvious to all.
It's just that no one uses it.
Personally, I feel that the above combination is a stronger combination of boosting.
As for the paladins.
Druid. This can also be considered, but if the lineup is not successful.
Can be converted to other tactics.
And use the Prophet of Death.
Paladin's boosting failed to be an ATM basically.。。
There is more than control, but not enough outbreak.
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There are really cases of comparable levels.
lol is a little better.,The picture is very good.,There are many modes.,The system is distinctive.。 Hero props or something can also be bought with game currency.,It's as fun as it doesn't cost money.,League of Legends is recommended.,You can try it.。。 Hope..
You also ask this? Playing a game is about playing a game, are you playing a game or going to war? I don't need to tell you anything big, I just want to tell you that playing games is a normal mind, if you have an attitude of entertainment, then it doesn't matter, if you take it as a daily event, irritability is for sure, if you just want to control your emotions, then I suggest you take a short break or do something else, and then look back, if it's still like that, then say it again, if it's just to control your loss of reason because of the desire to kill, then I suggest you still watch more of your own videos, there are only 2 possibilities for being killed: 1 Bad luck Bad operation 2 Bad standing Suppressed by IQ Start with yourself first Find the source of your failure and then practice more is the right way If you are only irritated by the data because of being killed, then you will never reach the top.
I recommend the monkeys.
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