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The characteristics of the Beastmaster are that the initial attributes are strong and relatively hard, and the pig and axe are relatively strong in the line. Ignoring the monomer control of the magic immunity can play a good role in gank and team battles and restrain the role of mystery and sf and other BKB controls. The most important thing is the eagle's control of vision, and the automatic stealth when parked in the woods near the tower can provide a large piece of vision of the teamfight battlefield, which has an effect similar to that of the A staff Daredevil.
And after the Beastmaster brought the gem in CW, the super-large range of aerial vision and anti-eye was very imba. This is also the most important role of the Beastmaster in the game.
But the Beastmaster's own explosiveness is not very high, unless he hits very well, otherwise his ability to bring gank is not as strong as blue cat, tk, vip, single killing is not his strong point, and he has to wait for a big move. In addition, the role of vision control in passers-by is far less important than in CW, so it seems that the Beastmaster is not strong enough.
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If the Beastmaster doesn't hit, half of it will be scrapped first. The point is to buy bottles, use birds to watch the house, and control the service. And in the middle of the gank rhythm to come.
In the case of birds and pigs, it is not easy to be ganked, so the mid-term with jewel row eyes. In the late game, nothing big is done, contributing a 3-second control that ignores magic immunity. Contribute a team to other very useful attack speed auras in the late physics game.
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No, the beast is fast, and there is an aura, and in addition, it slows down the pig pressure, and it is very easy to use to kill, right, the ultimate move is also very domineering, and the axe is also a huge injury.
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The Beastmaster is a gank hero, he wants to cooperate with his teammates to kill, the ultimate cd is short and the control time is long with high explosive teammates to kill easily, and the restrictions of the piglet, the aerial vision of the eagle, and the role of the aura in the advancement are all very imba. See where you put him.
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The Beastmaster has high blood, and the law is not very good, so it's very boring to use this hero, but it's not bad to have a meat shield in team battles.
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The positioning of the hero of the Beastmaster is to wander the auxiliary gank.,Now there are many people who feel that they can play it as a late stage when playing the Beastmaster.。。 Actually, it's not, the beastmaster in the early stage of the flying axe, talk about summoning skills, point to be able to get out of the pig After the bird comes out, you must remember to see more f It can also be placed in the woods to prevent the opponent from catching people When fighting in a team, remember to find the right time Because the roar of the beastmaster is not about damage or stun The most important thing is that he disrupts the role of the opponent's formation As soon as the formation is messed up, the output can find the right opportunity to quickly drop the mage or late stage behind the opponent in seconds... Out of the equipment in the early stage out of a bottle control f around the middle of a Macon and sacrifices in the middle of the late stage out of the night or meat packs...
Remember not to treat the Beastmaster as a late game, or you will be very hurt...
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The beastmaster needs a level, the main promotion baby, and if you have a big move, you can gank the whole field, basically one big death one. gank front move baby, let pig a person, can stick to people, and then ultimate, axe, flat a. Basically, it's very incomprehensible......
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Look at which route you go, I feel that it is very useful to have a wedding ring in the early stage, I hope to help you!
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The Beastmaster still needs to be operated.
The Beastmaster's pig is too important.
When chasing and killing people, they are operating pigs and eagles.
Use the pig to hit and run the eagle point to follow him to prevent him from going around the field of vision, and the key to whether he can kill is the operation of the pig, because the pig's attack is long before the attack, so it is difficult. . .
Just right-click on him yourself.
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The eagle is a free eye, and it is enough to fly around where the eye should normally be inserted. And the pig can slow down, making the Beastmaster more capable of chasing and killing.
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The eagle and pig of the Beastmaster are going to be in place The eagle probes the vision of the pig to disgust the enemy All in all, I feel that the Beastmaster is still a more flexible hero His greatest power should be the early and mid-stage team battles The biggest role in the late stage is to amplify the DPS of the enemy team and break his BKB... Personal insights are for informational purposes only.
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If you want to play the Beastmaster well, get into the habit of separating the pigs and eagles into formation. If the amp is not high enough, you can share it with your teammates and let your teammates take advantage of it. The pig doesn't have anything to say.,Generally directly on the hero is.,Pay attention not to let the pig get stuck in your own way.,The eagle operates more.,Protect yourself when you push the line.,When chasing people, the eagle follows to prevent the other party from going around the woods.,And help control = effect.。
The stealth of the eagle is also very important, such as stealth flying into the woods during the regiment, which can well prevent the sacred cow = the hero's first move.
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The biggest role of the Beastmaster is to initiate gank and bring the gank rhythm of the whole game.
The deceleration of pigs is very effective, the eagle is used to open up the field of vision, and the effect of the large range of moving prosthetic eyes is very effective. When the gank pig is fine, the eagle flies to the place where someone is most likely to come to support the side of the gank hero, and be careful not to be killed.
If you want to use the Beastmaster well, you must not only practice controlling the pig and the eagle, but also practice controlling the two villains of the Necromantic Book.
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The eagle pulls to the opposite wild area to open up the field of vision, if the position is good, you can see half of the wild area opposite, which is convenient for catching the wild, and the pig's characteristic is to slow down, which is similar to Xiao Hei's ice arrow, and then you can chase and fight.
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Pigs are used to slow down, and eagles are used to probe vision. It's as simple as that ...
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When chasing people, the pig is directly on the person, the slowing effect is super disgusting, and the eagle flies forward to open its vision.
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The eagle has nothing to do to go to the wild and the roadside can hide the places where people are often attacked by sneak attacks, and the pigs are mainly slowing down, running away and chasing first-class.
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The Beastmaster is more expensive to operate, if the level of Warcraft battle is good before, you can try it, after all, you have to operate several units, especially after the Necromantic Book. The positioning is mainly ganker, with rhythm, and it is very convenient to have an eagle to take f.
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You can share it, let your teammates take your eagle to open their vision, and take the pig A.
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Positioned as the No. 3 hero, the initiator of the early gank and the first hero of the team battle. Good at rhythm, advancement and vision control, the meat suit can also be used as a meat shield, and it is a hero with comprehensive combat effectiveness.
The Beastmaster itself is not a strong midlaner, although there is a powerful long-range AOE such as a flying axe, but the amount of blue is too little, and it cannot be used many times to suppress the opponent. In the Beastmaster, it is only for the level, as long as the speed can reach level 6, it is not a problem to make up a few fewer soldiers at all. The skill is the main pair of two, the middle single must quickly get out of the bottle, and keep using the war eagle to go to the talisman to squat, which can not only read the talisman but also prevent the opposite person from coming to the middle lane.
With the ultimate move to go to the side gank as soon as possible, the beastmaster itself is not strong in its single killing ability, and it needs to cooperate with teammates to achieve the effect of killing, first summon the wild boar and the war eagle in the shadow when catching people, and then rush out to amplify, the wild boar must be operated during the skill interval of the beastmaster, and it cannot be allowed to attack automatically, because its attack interval is too large, and it is difficult to stick to people without operating.
As long as the Beastmaster of the advantage bureau is actively gank, and after killing people, he can push the tower by the way, and the equipment is also relatively casual, such as the vanguard shield, the necromantic book, the blue staff, the double knife, the strong attack and even the red staff, etc., are all out casually, this hero is not picky, and he can come out of most of the equipment.
The disadvantage of the Beastmaster is not easy, and it is a very important strategic hero for his own side to turn back the situation, one of the reasons is that his Warhawk has a strong ability to control the field of vision, which can detect the opponent's movements in a timely manner and protect the safety of his teammates. Instead, the Beastmaster's increased attack speed aura can greatly increase your own DPS in the later stage, and the effect is even equivalent to half a large piece, which can quickly reduce the gap between the combat power of the two sides. The selection of equipment must basically come out of the secret shoes, war drums, ashes and other small pieces, no one out of Macon's words the Beastmaster even has to take over this task, the follow-up is the best to pretend to be a necromancy, but the operation is very laborious.
On the opposite side, there will be more flutes in the law system, and more in the physics department, there will be a halberd or ice armor in heaven (the vanguard shield should not be out as much as possible, and the beastmaster will be very tired of playing in the disadvantaged game), and the hero has a lot of responsibility to bear, but the ability to lead the team to turn the tables is not weaker than the traditional late stage.
The Beastmaster's flying axe is a universal damage, ignoring magic immunity, but it is subject to the double reduction of armor and magic resistance (one says that an axe is magic damage and the other is physical damage, and it has not been tested), and it really doesn't hurt at all to scrape people in the later stage. After the axe is thrown, it will fly back into the Beastmaster's hand, the left hand will return to the right hand, and the right hand will return to the left hand, and the unit in the path can be scraped twice. Since the axe follows the Beastmaster, it jumps in front of the person who has been scraped twice with a jumping knife before the axe flies back into his hand, and the axe will fly towards the Beastmaster and scrape it again, which is the principle of scraping 3 times, but this seems to be a trick from a long time ago, and the ice frog seems to have already corrected the damage mechanism of the axe, and the third scrape is no harm.
And the Beastmaster jumped out of the knife not to scratch 3 times, but to better release his ultimate.
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Personally, it is more difficult for the Beastmaster to take the rhythm of the single at the beginning (my level is average), so I generally walk on the martyr's road, you can be single, but you have to buy eyes, 100% ensure that you are not bypassed, if the other party is very fierce in the early stage, it will be obscene. As for positioning, you can consider the middle and late stages. But generally it is a play auxiliary.
But it must not be like a dragon rider, alchemy for a lifetime, and the teammates still have to participate in the mid-term team.
When playing Beastmaster, I usually have a prosthetic leg, and the vanguard shield is played first, (magic wand, Aquila depends on the situation, it is best to come out).
If your teammates aren't in a team, you go to the jungler, and it's not hard to remember. After the above two pieces are played, I usually make a small thunder hammer, or challenge. This hero generally supports the stream.
It's still difficult to think of something outstanding for a ladder 1800 player like me.,In recent years,The hero of the Beastmaster has also come to favor chicken ribs.,It's really strong to play well.,It's still expensive to play bad.。
ps: The jump knife is quite fierce, jumping into the pile of people a large, flying axe, the output is considerable. If you have more than 1000 yuan, you can consider holding it back, and 1000 will be forgotten, so it is better to have some basic equipment and add some attributes.
I want to say: the jumping knife is not the kind of prop that will be released for a lifetime, it can be flexible.
hy is also a good choice.
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When you are on the line with SF, you must suppress him, and while suppressing, use the pig to make up the knife, and the living people and pigs are all together. In short, don't let him mend the knife, and pay attention to the map to prevent gank. The Beastmaster himself is positioned as a mid-term.
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The positioning of the Beastmaster must be a meat + control.
The magic wand in the early stage, the magic bottle, and then the prosthetic leg; Mid-Vanguard Shield, then Flute, and finally Siwa's Guardian and Blade Armor or Radiance if you need to output.
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There are a lot of ways to play.,Medium single with rhythm.,Necromancy.,Bottles,Shrines.,War drums.,This is the most common.,As for the axe.,I haven't seen it.,Then I thought about this possibility.,First w,Wait for w to come back and jump the knife in the direction of w.,Personally,It's supposed to be like this.,I don't know if it's actually feasible.,You can try it.。
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The words of the Beastmaster. The mid single is loaded with 853 round shield power fist gloves 2, one eats the tree, one big medicine, and two small purifications. Marking position.
One or two pairs of points can be greatly enlarged. Advantage Lu Bao Big Brother's words: one group of eyes, two groups of trees, one big medicine, round shields, and two branches. Position 4.
The skills are the same as those in the middle laner. Disadvantage road. Two Purifications, Round Shields, Great Medicine, Eating Trees, and a Guardian Ring can be used with an AOE Hero Push Tower.
One or three pairs of points have a big increase. There are two injuries. I really haven't been there three times.
Maybe I don't play too much. I usually play the No. 1 main carry. Pure hand-played.
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There are birds to control the field of vision, there are pigs that ignore the magic to slow down, there are ignorant magic to avoid CD short group control, there is an axe with a line, except for the escape ability, everything else is generally very good, I don't think he can necessarily overpower the shadow demon and the blue cat, it still depends on the level of both sides. Mainly in the passerby battle, as a power hero, you can go up to make up for two knives with an attack, and the axe collects the magic skill, and the bird controls the field of vision when you generally don't buy eyes, and you can support two ways from level one to six.
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There is no such thing as the strongest hero, only the strongest player.
It's like the ghost of Haitao, you can single solo shadow demon.
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The initial attributes of the beastmaster itself are very good, his skin is rough and thick, the initial attack power is high, and the action is good, so the mending knife is not false and not easy to be pressed. At the same time, the Beastmaster is generally summoned by the main single, and after there is a pig, he uses the pig to harass the opponent to make up the knife, and uses the bird to see the charm. Therefore, in general, the Beastmaster has a great advantage in eating talismans when he is in the single order, and if he has a talisman, he will have the opportunity to kill and have supplies.
After reaching 6, the Beastmaster's big is a very powerful single control skill, and the slowdown effect of the little pig is also very significant. 6. After that, the general order of killing is to open the big, the piglet sticks, the bird opens the vision, and then chases all the way to death. Because the Beastmaster was very strong for a period of time after having an ultimate, he was once called the king of gank.
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The early stage is very strong, so make good use of it.
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Landlord! There is no strongest hero, the strongest player
Medium single to line. When the level of two players is about the same, it is more difficult to suppress the shadow demon and the blue cat. Unless there is an Ice Maiden aura. Keep pressing with skills
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Skill fierce, such a powerful control, directly find the target.
Open the tree and split the ground!
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