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I think the game is rated.
This policy is very necessary. This time, the Chinese game grading standard is divided into three levels: green, blue, and yellow, which are suitable for children of different ages. This game rating is the first step towards game standardization, but there is still room for improvement.
First of all, some games contain elements of violence and are not suitable for younger children。Many children's worldview and outlook on life.
Values are not yet mature, they can't distinguish the difference between reality and games, and often imagine things in games as things that will happen in reality, and do all kinds of unbelievable events. In addition, they may be influenced by the ideas in the game, thinking that they are also a super invincible hero and a villain who flies off the wall, which will affect their normal growth.
Secondly, many people jokingly refer to their teammates as "schoolboys" in the game, which is actually an insulting joke。Many adults are reluctant to play games with children, believing that children are too naïve, which will affect the adult gaming experience. So I think the game rating policy can also improve the gaming experience for different age groups, with adults playing games that are suitable for adults and children playing games that are suitable for children.
Proper gaming can entertain the mind and body, and excessive gaming can lead to addiction. Therefore, I think the game rating standard introduced by China is very good, which can not only protect children's eyesight and physical and mental health, but also ensure that the gaming experience for adults is good for people of all ages. However, there are still various loopholes in this grading standard, which still need to be improved slowly.
Nowadays, there are many children who log in to the game with the identity documents of their parents or even the elderly, and some even use their parents' bank cards to tip some streamers. I think these are all areas that need to be improved and constrained in the game industry, and the real-name system on identity games still needs to be further regulated.
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I think this policy is very necessary. Because many games are very attractive for children. There are some games that are not suitable for young children.
The state has introduced game grading standards precisely to protect these children. Avoid being adversely affected by games that are not suitable for them to play.
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I think this policy is very necessary to introduce it, so that some games can be improved accordingly, and it can also make people understand games, and it can also stimulate the continuous development of the game industry.
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I think it's necessary because there are really many types of games these days, and there are some games that are really not suitable for minors to play. The introduction of a game rating system can prevent minors from playing these games to a certain extent.
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I think it's necessary. Because the introduction of the game rating standard policy, it will better manage the game field and lay the foundation for the game industry.
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I think this policy is necessary because it regulates the gaming industry, makes it more standardized and professional, and protects the interests of players.
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Personally, I think it's very necessary, because I think it's more meaningful for everyone to play, and some of them are really masters, so it's fairer for them.
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I think this policy is still necessary, because it can be a good constraint on the phenomenon of young people playing games, after all, young people should focus on learning.
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I think this policy is very necessary, and it will make many game merchants improve the quality of their games, and then create a very healthy and uplifting game environment.
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This is necessary because it has a great effect on preventing minors from becoming addicted to games, and it also prevents minors from spending a lot of money on games.
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It's not rated, they can only decide if you can get it on the shelves or not.
Out of the rating, they can not only decide whether you can put it on the shelves, but also determine how big the market you can face.
As for the regulations, when they are not graded, they can be vaguely prescribed and operated manually. Grading can be vaguely prescribed and operated manually.
Grading can improve regulations, and non-grading and one-size-fits-all can also be stuck, how to go public and how not.
Regulations don't automatically improve because they're graded.
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There are categories by genre, such as: war, Xianxia, magic, and so on.
There are categories according to the main materials of the game category: tanks, warships, planets, guns, trucks, motorcycles, cars, etc.
There are categories by characteristics: FPS (most shooting games), MOBA (lol, kings), asymmetric confrontation (chicken killing, fifth personality and so on), RTS (Red Alert, Interstellar), RPG (role-playing: can also be divided into many categories, MMORPG, APRG, TPRG, GPRG, JPRG, etc.).
There are also large-scale divisions directly by gameplay: gunplay, management, strategy, racing, survival, creation, and so on.
Overall, the subject doesn't need to dwell too much on these things, and a game can sometimes belong to multiple genres at the same time.
Generally speaking, if you understand the gameplay of a game and the theme in it, you can basically understand what categories the game can be divided into.
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From low to high, the first thing is:
1. Brass of Valorant, Brass is divided into 5 ranks, namely Brass I, Brass II, Brass III, Brass IV, and Brass V.
2. Unyielding**, **i, **ii, **iii, **iv, **v.
3. Glory**, ** are **i, **ii, **iii, **iv, **v.
4. Luxurious platinum, platinum is platinum I, platinum II, platinum III, platinum IV, platinum V.
5. Brilliant diamonds, diamonds are diamond I, diamond II, diamond III, diamond IV, diamond V.
6. It is the strongest symbol of the summoner's canyon, the strongest king.
A new online hero battle game
The large number of heroes and ** in League of Legends are impressive - these heroes not only have different styles in appearance, but even have their own unique personalities and temperaments, such as: the righteous and awe-inspiring leader of the Fearless Vanguard Legion - Galen the power of Demacia, and the strong-willed leader of the Freljord clan - Ash the Ice Shooter
In addition to the wandering mage Ruiz, you can also see characters or ** representing different regional cultures in League of Legends, including Chinese martial arts masters, Nordic ice giants, Japanese ninjas, ancient Egyptian mythological characters, etc.
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Summary. Hello dear, happy to answer your <>
At present, the implementation of the domestic game rating review system has had a multifaceted impact on the domestic physical game market:1Increase the difficulty of publishing the game:
Games need to pass a grading review before they can be released, and non-compliant games are difficult to pass the review, resulting in the design and development of game companies need to adapt to the review standards, which increases the difficulty of game publishing. 2.Reduce game development costs:
With the introduction of the rating system, game development companies can avoid some content and design risks that do not meet the standards, and reduce the cost of game development. 3.Increase the risk of game sales:
Game publishers need to bear the pressure to sell, and the balance between the number of games sold and the cost of profit and loss needs to be paid attention to. Therefore, if the game does not pass the rating review, it will not be able to be put on sale, resulting in an increased risk of game sales<>
This paper analyzes the impact of the current domestic game rating review system on the domestic physical game market.
Hello dear, happy to answer your <>
At present, the implementation of the domestic game rating review system has had a multifaceted impact on the domestic physical game market:1Increase the difficulty of publishing the game:
Games need to pass a grading review before they can be released, and non-compliant games are difficult to pass the review, resulting in the design and development of game companies needing to adapt to the review standards, which increases the difficulty of the game to be released. 2.Reduce game development costs:
With the introduction of the rating system, game development companies can avoid some content and design risks that do not meet the standards, and reduce the cost of game development. 3.Increase the risk of game sales:
Game publishers need to bear the pressure of sales, and the balance between game sales and profit and loss costs needs to be paid attention to. If the game does not pass the rating review, it will not be able to be put on sale, resulting in an increased risk <>of game sales
Here are some <> related extensions that we hope you will find helpful
Promote the healthy development of the game market: The rating review system is conducive to the healthy development of the game market and effectively prevents the emergence of games that do not meet the standards in the market. This can also reduce the impact on young people and minors.
Generally speaking, the game rating review system makes the game market more standardized, and more than Kochi helps to protect the healthy growth of minors. But it also brings new challenges and difficulties to game companies. Only when game companies take the rating review system seriously, actively participate in it, and publish it in compliance can they achieve a healthy <> of the game market
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The Chinese-style game grading standard has been announced, and the online game rating system is divided into three levels for teenagers of different ages, which is more conducive to the healthy growth of teenagers and prevents teenagers from becoming addicted to online games.
Recently, the group standard of "Age-appropriate Tips for Online Games" was released. It stipulates that the identifiers of age-appropriate reminders are based on three different age groups, namely 8+ in green, 12+ in blue, and 16+ in yellow. And the age-appropriate indicator must be placed in a prominent position on the game product interface.
There has always been a call for online games to be graded, which is crucial for teenagers. However, this system has not been implemented for a long time, mainly because China's level of online game development is lower than that of foreign countries. Many people still don't know much about this field, and they don't have much understanding of the influence of online games.
There is also a lot of controversy in the grading process, so it has been unresolved. Now, the time is ripe for an online game rating system.
Nowadays, many teenagers are addicted to online games and can't extricate themselves, and parents hope that the online game rating system can restrain teenagers. Although the online game rating system for teenagers is regulated for different age groups, it is also reasonable to prevent teenagers from becoming addicted to the Internet and help them grow up healthily. However, it is not possible to rely solely on such measures, and correct guidance is very necessary.
In the process of correct guidance, school education and guidance, as well as family education and guidance, are very crucial. Many sensitive parents will prevent their children from playing games, which is actually incorrect. Minors are very curious, and we should give him an outlet for his curiosity.
When curiosity is satisfied, and then correctly guided, let children look at games rationally, and understand that games are only a channel and way to relax in life, not the whole of life, and overindulgence will be counterproductive. When children have a correct understanding of the game, they can solve the problem fundamentally.
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I think it's really good for some people who like games, to realize their game value, get more recognition, and also develop this activity into their own career.
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On December 16, 2020, the "Age-appropriate Tips for Online Games" was officially withdrawn, and the classification standards for local games in China were also officially announced. After the withdrawal of this grading standard, it can effectively prevent minors from becoming addicted to the Internet, guide minors to consume correctly, and effectively control the game time for teenagers, improve the overall quality of games, and promote the healthy development of the game industry.
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After the game classification system comes out, the probability of teenagers being exposed to unhealthy games will be reduced, and when parents criticize teenagers playing games in the future, teenagers will have a reasonable reason to refute: "I play a nationally certified A-level healthy online game!" ”
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1.It effectively regulates the gaming behavior of minors, provides a healthy gaming environment, and maintains social stability in a certain sense; 2.It standardizes the scale of the game industry, allows developers to make sophisticated games with evidence, and promotes the development of the game industry.
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I think for teenagers, the good thing about them is that they can be more targeted when they play games.
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Mainly to prevent teenagers from becoming addicted. Teenagers do not have enough self-control, and playing games for a long time is easy to delay their studies and affect their bodies. The announcement of Chinese-style game rating standards can be a good way to prevent this.
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This will make it healthier for teens to play games. Not playing vulgar or unhealthy games can make them grow up healthily and is also very beneficial to their physical and mental health.
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Game ratings aren't a bad thing, games are actually entertainment, but most people spend too much energy on games. There are too many examples of the imbalance of the center of gravity in the game, especially the narrow vision of minors, and the problem is too one-sided. The dangers of the game are naturally there, and the boundaries for minors are also part of the game's rating.
In the early days, South Korea restricted the conditions for underage play, and now our country needs to regulate this aspect as well.
Game ratings also give players a better experience, and the game now has made too many people. The live streaming industry is one of the beneficiaries, and it has gained a lot of wealth through live games. Therefore, there are some people who have poured into the live broadcast market, and becoming Internet celebrity anchors is already a big hit.
Rating the game can also better limit the development of the game, and although it will allow you to get a career, it will also require a better maintenance environment. Through simple grading, we can also match with better teammates and increase the competitive effect of a game.
There are many types of stand-alone games, especially now that the Internet is developed, we can buy games through many platforms. Then the role of game rating comes, who can buy and what to buy to limit the game. Rating to limit the release of the game, rejecting some bloody violence and feudal factors, the game rating is also better maintaining the experience of national players.
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