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First of all, the mechanical public enemy has this all-lol thermal energy system, which seems more complicated, but it is actually very simple, that is, it can increase the output, and when it reaches 100 thermal energy, the enemy of A is very painful. This hero can be on the road or in the middle lane, the continuous damage of the Q skill is very large, and the skill escape and movement of W are very useful, the E skill can be used continuously, and the damage of the R skill is relatively high. So the line period is very strong, and it's a good hero!
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Easy to use on the single burst all melee ad unanimously experienced not explained.
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Rambo can be said to be a very strong top laner in this version now, as long as you can control its heat, the ultimate move must accurately divide the opponent's lineup when it is in the group. When on the single pair of lines, it is generally the main Q and the sub E, 1 level W, and there is a big point If it is suppressed, if you want to defend it, you can use the main Q and the sub W or W, E to the point, depending on the situation. His early equipment can first produce a clown mask and then synthesize the highest level, this equipment can be said to be his core equipment, which can improve Rambo and high output, and can produce a vampire gun below, and then out of some meat (after all, you are a fatan, not a little meat is not interesting enough) Also, I think there are Kyle Zhao Xin and others who can restrain Rambo.
In short, Rambo is a very good hero, LZ can try it.
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The control is more difficult, the output is very high, the CD is short, and it can play two sets of people with a set of skills, but pay attention to the heat. Top Single, Mid Single, Hero, Fatan, Outfit, Time Fight, Central Asia, Ice Fight. Mercury shoes or ninja hair shoes, hats, the last one depends on the situation, Brother Chun, fanatics can be.
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Good. Rambo is invincible on the single list. The only drawback, fear gank.
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Mechanical reorganization (passive).
Cooling: None. Range: None.
Consumed Blue: None. Rambo Heat enters an overclocking state when it reaches 50, and all skills have additional effects applied; Rambo enters an overheating state when it reaches 100, and silences itself for 6 seconds. Attacks in overheat add 20+ (5x level) magic damage. After 4 seconds of not using the skill, it will reduce heat by 10 per second for the next second, and 20 heat per second after that.
Arson Feast Q cooldown: 6 seconds.
Range: 600
Consumption: 20 heat.
The Flame Jet deals 30 60 90 120 150 (+magic damage for 3 seconds, halves damage to creeps) on enemies in a cone radius in front of you. Overclocking Effect: Deals 30% more damage.
Shattered Shield w cooldown: 6 seconds.
Range: 1 Cost: 20 Heat.
Creates a shield that absorbs 50 80 110 140 170 (+damage) for 2 seconds and increases movement speed by 10 15 20 25 30% for 1 second. Overclocking Effect: Increases shield value and acceleration effect by 30%.
Electronic Harpoon cooldown: sec.
Range: 850
Consumption: 20 heat.
Fires up to 2 Harpoon Missiles at the target, dealing 55 85 115 145 175 (+magic damage and slowing 15 20 25 30 35% for 3 seconds (stackable). Overclocking Effect: Deals 35% extra damage and slows.
Using the skill, you can fire a second Harpoon Missile for 3 seconds without consumption.
Constant temperature scorching r cooling: 105 90 75 seconds.
Range: 1750
Consumption: No consumption.
Fires several rockets at the target area, dealing 150 225 350(+magic damage, leaving a scorched earth path for 5 seconds, dealing 100 140 180(+magic damage and slowing by 35% per second) to enemies in the area. The direction of extension of the scorched earth can be controlled with the mouse.
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Rambo is now a very mainstream top order, mainly for the team to make up for AP damage, control Q, use the limit distance to consume the other party, try to control the line close to their own tower, use the W shield to exchange for the opportunity to make up for your knife, to prevent the other party from consuming too much blood from you, if you are too disadvantaged, you can click a few more W, Rambo will open WQ to burn when he mends the knife, after you open the skill, there are few willing to stand in front of your face, you still have W, you can also use E Every time you E to the opposite side, his first reaction will be back, and then you can make up a soldier,This is the subconscious of people.,Unless the blood on the opposite side is very thick.,You can kill you if you want to cross the tower.,This is when the gap between the two sides is not big.,If you can't beat the opposite side.,Just go down the tower.,In the early stage, Rambo wants to develop.,The gank of the jungler is very important.。 Hand hit, look!
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Very good to mend the knife. Don't spit fire and spray creeps indiscriminately, this will cause the creeps to be crippled collectively, so that you can make up for this and lose that. Use more e-skills, which can be used to make up for knives safely. When the knife is mended under the tower, the front row soldiers can be A off when they wait for the tower to hit 2 times, and the rear row soldiers can be A off when they hit the tower.
When harassing, it is to see that the enemy's skill is on cooldown or when standing close to your own creeps, use slamming, and generally few people can beat Blue Wave in close combat.
In team battles, just put it big, and be brainless and fierce at the enemy, in short, you have to swing around.
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Mending is practiced. It's done with the sword, and it's the same for every hero. If you talk about clearing the soldiers, you will have a skill to collect the troops. It makes no difference what heroes are mending the knife.
The top order is stable. Press the opposite side to make up the knife, and you don't miss the knife by mistake. If you have the opportunity, you can consume the blood on the opposite side on Q+E, don't fight hard. In this way, there will be no problems with the order. Team battles depend on the ultimate.
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The main Q and vice w e point a little bit and others consume blood The most important thing is to put the big one accurately, and it is best to put the big group on the opposite ADC, and try to cut the opposite formation by the big move.
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It is recommended to learn the main E skill to burn the flame that skill, and the negative point Q skill. That would be a bit easier to mend the knife
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Rambo doesn't have Q to make up for the knife and only rely on E, the opposite side is weak and flat A is no pressure, Rambo relies on Q to eat, the group does not have to be enlarged first, and when we control the opposite adcapc again, chasing EWQ, you can also stay until the end to prevent the residual blood on the opposite side from escaping.
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It is not difficult to make up the knife, but it depends on technology.
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Ask the same question. The only hero in the whole LOL who played 3 or lost KDA!
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It's easy to buy eyes in the early stage and push the line hard, and in the later stage, I see a group of people zooming in, opening Q, and rushing up to sell w, and then flash out.
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Controlling the energy at more than 50% with the deceleration of E and the deceleration of W, and using Q to kite others back and forth This is the essence of Rambo.
Rambo is a hero who is very afraid of protruding faces, so the team battle is as late as possible and uses QE to output remotely.
If you have an ultimate, you can use it to cut off the passage between the front row and the back row of the enemy, or if you are optimistic about the opportunity, you can throw it directly in the face if there are many people, and you can cause tons of damage with the group control.
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Rambo, the mechanical public enemy, is widely regarded as the dominant single man, and can easily overwhelm the advancing melee and all mages.
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French outfits! Very sharp.
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Steaming and playing, frying and playing, boiling and playing.
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regiments rushed in to disgust the enemy.
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Mechanical public enemy Rambo is a very strong AP top order, strong line ability, top single is very strong,
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This hero doesn't need blue, so it's easy to play, you just need to be optimistic about the timing and set fire, and the fork can be used 2 times The last move is left until the person's residual blood can't be chased and w, which can be accelerated, don't be blue, so it's commonly used.
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Speed is important, and it can be worn in a stacking way.
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My Essence Fixed AP's damage in the early stage is stable. Red,Blue is the growth AP,Level 6 is the law strength can be fixed.,There's a little more.,It's very powerful in the middle and late stages.。 Talent 21 9 0, nothing to say.
Main Q, if the opponent has a strong consumption ability, I recommend the deputy W, and if the early play has an advantage, then the vice E.
Rambo doesn't have any combos.,If you really want to say a flower.,That is, use E to insert the opponent and open Q.,Stick to him.。 After 6j, it is r e q w q... That is, roll the keyboard.,But pay attention to one point.,Your heat should be full.,And when fighting.,Try to end with Q.,So that Q can still burn him after you're silent.,Plus your general attack has a certain AP bonus (passive),It's painful to hit someone.。
To the line. According to my rune, I won't fight in the early stage, after all, it's a growth rune, but Rambo's Q's base damage is not low, as long as you keep burning him with Q, consume him, of course don't take risks, you can beat him after 6J. There is a certain psychological factor here.
The opponent has been suppressing you in the early stage, thinking that you are not as good as him, and he will not pay attention to his state when he fights against 6J; If you control him in your ultimate, I guess as long as the economic gap is not too big, he won't be able to beat you at all.
Team battles are one of Rambo's ultimates and may be the key to victory, and the timing must be mastered, roughly when the fire is rushing, a big one, wrapping the opponent in the burning path of the ultimate, and the damage is very high.
Rambo is not a rush either, but Rambo is one of the most annoying heroes in LOL after the ice fight, you just need to open a breakthrough in the place where the fire is exchanged, turn on W and rush directly to the back row of the enemy, roll the keyboard handle
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The main fire and the secondary shield, the big mask is preferred, the back hat is still the way to wear the flesh according to the situation, the shield and fire are consumed in turn on the line, the speargun slows down, don't be hard anus, take care of your heat bar, don't be so red and want to put skills.
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Mechanical public enemy Rambo is a very strong AP top order, strong line ability, top single is very strong,
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1.Skill points;
2.Equipment at a glance;
3.Summoner skills;
4.Rune collocation;
5.Talent plus points;
6.Combo skills: In the case of E to the person slowing down, then Q immediately connects to the ultimate, and then uses the second stage E deceleration to save the finger punch damage of the ultimate.
7.Ultimate: In fact, the easiest way is to smash from the front row to the back row, so the damage will be the most sufficient, try to have the most people in the straight line crossed, and try to smash the crispy skin in the back row.
In particular, the ADC or the AP of the stake output. And it is recommended that everyone should see the right thing to tease before smashing it, don't be anxious, it's best to wait for others to release it before releasing r.
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Mechanical public enemies are generally used to go on a single, go out a Dolan ring, a level of Q, a point of W, a level of Q, a sub-E of the main Q, there is a R point R, Rambo wants to control anger, don't silence yourself is the main hand base town, the higher the anger, the greater the damage, Rambo's big front is not a slowdown and damage skill, when it is put mainly to divide the battlefield, so that the front row is rough and the back row is separated, which can lead to the opponent's C position being seconds, so as to establish an advantage.
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Ultimate: When you put it, press Min Slide to finish, and the mouse on the ground will show the trajectory, and use the pointer to draw it on the bridge in the direction you need, so that Jane will let it go.
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Hello, the landlord reads Hu Jian! To make a bridge Rambo is continuous output, used to press the clever line and assist! The ultimate is to cut the battlefield during team fights! Just keep the temperature dangerous and keep breathing fire!
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Q is an arson feast.,Spitting fire in your hand to cause damage to the enemy in front of you.,W can't remember the name.,It's a shield that adds a little bit of damage.,E is an electronic harpoon.,After activation, you can put it twice.,Hit the enemy to produce a slowdown effect.,The ultimate is to make a long area to cause continuous damage and slow down the enemy above.。 That's it. Fight with all hands to be considerate.
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