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The Honor of Kings experience server has been optimized and adjusted to more than a dozen heroes in yesterday's update, and through everyone's feedback, players are more concerned about Huang Zhong's changes, so is Huang Zhong strengthened or weakened after the change of the ultimate mechanism? For this reason, I made a big move to test and compare before and after the revision!
After the current version of Huang Zhong opened the circle, the enemy entered the circle without missing bullets, and the tank could not hold it in the later stage! Combat Demo:
Glory of Kings: Comparison of actual combat before and after the revision of Huang Zhong's ultimate, Sun Wukong's adjustment plan is known in advance!
And the new version of the ultimate in the test appeared to miss the target, five basic attacks did not hit (or damage delay increased by seconds), the premise of wanting to hit is that the target does not move or 2 skills slow down the enemy. In addition, after limiting the number of times, Huang Zhong's ultimate move can easily be consumed by nearby wild monsters and creeps!
Glory of Kings: Comparison of actual combat before and after the revision of Huang Zhong's ultimate, Sun Wukong's adjustment plan is known in advance!
The experience server is only a beta version, and I think Huang Zhong should be adjusted in the future, otherwise another hero will be added to the warehouse! Let's take a look at the adjustment plan about Monkey King, the monkey is the current top three in the appearance rate of King Canyon, which shows the high popularity, so it is still very cautious to adjust and optimize, but as the player's call for cutting is getting higher and higher, the official finally stated that it will weaken the late damage in the future, as a compensation for the increase in early damage, that is, reduce the AD bonus and increase the base damage value!
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The official uniform hasn't changed, and it doesn't necessarily change, of course, the chance of not changing it is very small.
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Thanks for the invite! How did Huang Zhong break the King's Bureau? This problem should be viewed in stages, the first stage is the early line period, Huang Zhong in this period is the weakest time, short legs, average output, slow attack speed, this time is also Huang Zhong's more critical development period, so we have to grasp this pain point, in the early stage, we must cooperate with teammates, consciously take care of Huang Zhong a few times, and if he can't catch him, he will also let his development be seriously slowed down, so that in the middle of the group, Huang Zhong's output can be limited, this is the first stage.
The second stage, that is, the middle stage, if you and your teammates are so powerful that you suppress him in the early stage, his mid-term behavior has been greatly discounted, at this time, you may give priority to killing other core positions on the opposite side, such as mages, so that Huang Zhong does not even have a basic output environment, of course, it is also possible that Huang Zhong is developing well, at this time you need some powerful poke heroes, such as Yu Ji, cadres, etc., for Huang Zhong in the ultimate can be effectively suppressed, or there is Lanling, A high-explosive shooter like Jing Ke who cuts in stealth can do it for seconds.
The third stage is the later stage, the gap between the late king bureau is not big, let's look at the equipment of the two sides is the same, how to fight at this time, in fact, the opposite protection is in place, and then Huang Zhong is already very difficult, I think at this time you need to catch people first, and then play the group, you can catch any one with a line, and then go to the group, and the winning side will be very big.
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Honor of Kings has diluted the attack range effect that Huang Zhong warmed up for 5 seconds before, and added the time display of Huang Zhong's attack range effect, which will be displayed from 1 to 15, representing the duration of the erection state, so that players can better evaluate when to advance and retreat when fighting against Huang Zhong.
Passive: Basic Attack hits the target with a 3% Critical Strike Rate and 2% Attack Power per stack Basic Attack hits the target with a Critical Strike Rate and 1% Attack per stack (the effect is doubled when the turret is reloaded).
3 Skill: CD: Fixed 2 Seconds 8 6 4 Seconds 3 Skill:
Enter the erection state and put away the duration: 1 second 3 seconds Skill: Teammates can see the green attack range effect, and the opponent can see the specific time of the erection High Play Comments:
The passive in the normal state has been weakened by 50%, making Huang Zhong more dependent on the erection state, and the fixed CD increase of the ultimate makes it impossible for Huang Zhong to switch back and forth all the time, and the battlefield adaptability is greatly reduced.
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As soon as Huang Zhong came out, many summoners said that he broke the balance and was an existence that destroyed humanity! Here's why:
1.The ultimate has a wide coverage.
2.It hurts a lot.
3.It only takes 2 seconds to cool the CD (what?)
4.Can't be interrupted.
After a whole day of Huang Zhong's baptism yesterday, Huang Zhong will probably return to the furnace to rebuild! For this kind of unbalanced hero release, everyone called it incredible, and some netizens joked that they simply designed Huang Zhong to hit the opponent's crystal in his own crystal.
Huang Zhong, the assassin can't catch it, the archer mage has just entered half of his attack range, and he is already bloody, many netizens have said that if they don't cut Huang Zhong, they won't play the glory of the king, and the glory of the king has also become the glory of Huang Zhong.
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Glory of Kings Huang Zhong was cut before and after the comparison evaluation:
After the experience server is weakened:
Passive: Basic Attack hits the target with a 3% Critical Strike Rate and 2% Attack Power per stack Basic Attack hits the target with a Critical Strike Rate and 1% Attack per stack (the effect is doubled when the turret is reloaded).
3 Skill: CD: Fixed 2 seconds 8 6 4 seconds 3 Skill: Enter the rack state Duration: 1 second Second.
3 Skills: Teammates can see the green attack range effect, and opponents can see the specific time of the setup.
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Huang Zhong is a late-stage hero. Lu Bu's ultimate move and Zhao Yun's ultimate move can both cut into Huang Zhong very well, and this kind of half-meat can restrain Huang Zhong. There is output and defense!
As for how to use heroes and equipment to restrain Huang Zhong, and at the same time achieve output and withstand damage, of course, you have to use these two pieces of equipment! One reduces attack speed and one increases health shield. Reducing the attack speed by 30% means reducing the output by 30%, plus a super shield to carry damage, and the rest of the equipment is enough to buy output!
Huang Zhong can't move when he opens a big deal, he directly displaces and advances, and the big move is a set of sticking to his face. If he uses a skill to disarm, then chase, Huang Zhong only has one acceleration skill. The closer you get, the lower the damage of your ultimate.
Keeping the promise can be sniped with a long hand, and Yu Ji can also use the second skill to be immune to physical damage and accelerate a set of face stickers!
On the contrary, the farther he goes, the higher he goes, so try to rush while he hits something else. Of course, other crispy ADCs can also restrain Huang Zhong, but Huang Zhong is not so powerful because of these two pieces of equipment! Shou Yue and Yu Ji can try out this equipment to restrain the explosive damage of Huang Zhong's fort, and then take away Huang Zhong who has just opened the fort with a set of bursts, and it is estimated that his teammates and teammates will die before they can protect Huang Zhong!
And this auxiliary artifact! A piece of equipment with active skills, a super shield at a critical moment, you can't die!
There are no invincible heroes, only heroes and builds that are not picked correctly. With such an outfit, Huang Zhong probably didn't even dare to come out of the spring!
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Yes, in the game of turning the tables, there are always so many heroes who appear frequently, such as Huang Zhong, Huang Zhong's frequent appearance makes me deeply feel: We have Huang Zhong! It's equivalent to one more moving highland!
I believe everyone understands the tactics of 4 Bao 1, Huang Zhong's advantage is indeed the most disgusting existence in the late stage, and you are invincible in the late stage when others can't beat you, but you have tons of output. The protection of his teammates and his terrifying output, the fear of being dominated by Huang Zhong in the later stage is vivid.
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It's okay to play a game.,Play it casually.,If you like it, you rush up and hit five.,Hide when you want to be a yin person.,Which outfits I'm recommending whatever! The inscriptions are not changed.
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Yes, Huang Zhong's damage is very high in the later stage, but he also has no shortcomings in displacement, no one protects him in the later stage, he is careless in his position, he is easy to be killed by assassins and has no ability to fight back, his big move is very powerful, in general, it is still very powerful in the later stage.
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It can be said that it is! It's better to play Glory of Kings less, because it's addictive.
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Count, but this version of the shooter is obsolete.
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Glory of Kings Huang Zhong is a hero in the later period. Huang Zhong was designated as the shooter. When the equipment is formed in the later stage, the damage of ordinary workers and skills is very high. So Huang Zhong is a hero in the later period.
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Yes, Huang Zhong was very powerful in the later period.
Others can't get in at home, and the ability to push the tower is strong.
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Let's just say that, but for now, the no-shooter lineup is a little bit better.
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Yes, shooters are mostly late-stage.
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Yes, Huang Zhong is a very late hero.
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How so? The main thing is that the attack ability is too poor, and it needs to be protected, and it is sold when it runs, and the defense ability is miscarried, how to say it? There must be a tank for protection, otherwise it is useless, so the need to attack, the choice of assassin and mage shooter, their supply capacity is very high, if you choose the choice of defense, the defense ability of the tank tank, for example, the results are very high, and the other ordinary people near the red ability is also average, the defense ability is average, so the operation is very boring, so I think it is better to choose the shooter, his offensive ability is very fast, and it is also a good choice for the time being, Assassins are also a good choice.
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Huang Zhong. Passive: Gunner Burning Soul: Huang Zhongpu's attack will continue to anger him, gaining 2% critical strike chance and 2% attack bonus for seconds, stacking up to 5 stacks.
1. Skill: Pursuit Potential: Huang Zhong greatly increases his movement speed in a short period of time for 2 seconds, and if he is in a frame state, he can immediately cancel the driving state. (Passive: Increases Huang Zhong's physical attack by 30).
Skill 2: Alert Mine: Huang Zhong places a warning mine at the designated location, and at the same time obtains a vision effect, the enemy hero can trigger a slowdown effect within the range of the mine, causing a 50% slowdown + 15% armor piercing effect for 2 seconds.
At the same time, it can absorb 200+ (50% physical bonus) damage, and there are up to two mines.
Physical and Spell armor is increased by 50 points. Basic Attack Range is increased and deals 80 (+177% Physical Bonus) Physical Damage within the radius. Damage increases over time (10% per second, up to a maximum of 50%), casts cast, and cancels the ride status after casting again.
The above are all experience server data, and everything is subject to the official server.
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