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Q skill damage is reduced, and damage to isolated targets is reduced. Evolved Q no longer deals extra damage based on lost health, but does deal more total damage to isolated targets. The W skill deals extra damage to creeps.
Evolved W now slows enemies by 50% and gives them location to Kazik. The Evolved R skill no longer provides damage reduction (but maintains the sneak duration increase and the additional sneak times).
So far, most of the changes we've made to give Kazik meaningful shortcomings have failed, as the damage reduction of the evolved R skill used to give Kazik the ability to force a group without any risk, and the Q skill's high base damage allowed him to take the Crispy target away even if it had already avoided falling alone. As an Assassin, Kazik is supposed to be an opportunistic killer who, in a teamfight, needs to find and eat a lone target while the rest of his teammates are in battle with the enemy. Kazik should not have the ability to directly participate in the entire teamfight without dying, and take away the enemy Crispy Target while not isolated.
In other words, our changed values are aimed at diminishing most of Kazik's strengths, while improving his core traits as an Assassin. First, we added more intensity to his evolution so that he had to think more about evolving his skills. Kazik's normal Q skill has reduced damage, but his evolved Q skill deals more damage to isolated enemies in the mid and late stages.
The enhancement of the W skill and its evolved version will provide more adaptability after Kazik evolves W. It's worth pointing out that the Evolved R's strength has been significantly nerfed, as it no longer provides damage reduction, however, it still provides Kazik with additional mobility in combat (double the stealth duration, and 1 extra sneak chance). )
We'll be watching to see the impact of these changes, and we'd like to see more opportunistic Kazik capture enemy targets in teamfights, rather than rushing forward with front-row heroes while taking away enemy back-row damage with their mobility and damage.
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Weaken and continue to play.,As long as it's not a super master, it won't have a big impact.,Generally, it's not directly cut into a dog.。 Or if you change your thinking, now you will buy a strong one sooner or later, and you will end up in the same place, so you might as well play what you like.
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What has been cut, I haven't played in a few days.
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The praying mantis has recently been weakened passive, but the ability to row and harvest in the back row of the main Q seconds is still there.
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The damage is three cuts higher, and the black cut whispers the magic cut.
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Focus on the jungle mantis, what do you have to ask.
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The main thing is that the Q skill damage is high.
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Void Marauder - Katsk (Mantis) can choose to evolve a skill at level 6, 11, and 16, a total of three times, if the opponent has the Pride Stalker - Rengar (Poodle), reaching level 16 will trigger a hidden quest, and if the praying mantis completes this task, it can evolve an additional skill.
There are two ways to evolve in the current version of the Praying Mantis:
1.Advanced Q skills, then E skills, and finally evolve W skills.
This evolution method can allow the mantis to play very high damage in the early stage, because the Q skill is the main output skill of the mantis, CD is fast, the damage is high, and it is very easy to kill or collect people's heads, and the second time of the 11-level evolution is generally the time of the mid-term small-scale team battle, at this time, the mantis can evolve the E skill, and the team battle can harvest the head and then escape from the battlefield with the advantage of the long jump distance of the E skill. Finally, the evolved W skill is to make the praying mantis have the ability to poke, which is convenient for consumption in team battles, or to pursue and escape.
2.Advanced E skills, then Q skills, and finally R skills.
This evolutionary method can improve the gank ability of the praying mantis in the early stage, because the mantis can take advantage of the long jump distance of the E skill, hide in a relatively hidden place, and take it by surprise, and if the opponent uses displacement, the mantis's E skill can also ensure that it can keep up with the other party, and kill, after the kill, the mantis's E skill is refreshed again, and it can be harvested or escaped, and in the middle of the period, strengthen the Q skill to improve the harvesting ability of the praying mantis. Because of the advanced e skills, the mantis will be able to develop well in the early stage, and the final evolution ultimate, which is also to improve the mantis's stealth ability, so that the other party will die invisibly.
R skills can be chosen to evolve or not, mainly depending on the current situation.
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