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Each hero's skill damage + 100% damage of AD (AP) is together (different for each hero) and the opposite armor (magic resistance).
Which hero is LZ talking about.
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In a word, look at YD's video screen.
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There are four types of LOL's damage:
1. True damage. For example, Void Fear, Ignited Damage, the new version of Galen's ultimate damage to the "Great Villain", ignoring all armor resistance;
2. Physical damage. For example, the normal attacks of each hero and creep, the damage of physical skills, the actual damage caused is the damage after the opponent's armor is canceled;
3. Magic damage: The actual damage caused by using skills is the damage after being offset by the opponent's magic resistance;
4. Mixed damage: such as Verus's basic attack, physical damage plus magic damage, physical damage is reduced by armor, magic damage is reduced by magic resistance armor, magic resistance is reduced by armor, magic resistance damage reduction. The damage reduction is equal to the sum of the defense value plus 100 defense value from the previous defense value.
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There are four types of LOL damage: cheating.
1. True damage. For example, Void Fear, Ignited Damage, the new version of Galen's ultimate damage to "Villain Pienai", ignoring all armor resistance;
2. Physical damage. For example, the normal attacks of each hero and creep, the damage of physical skills, the actual damage caused is the damage after the opponent's armor is canceled;
3. Magic damage: The actual damage caused by using skills is the damage after being offset by the opponent's magic resistance;
4. Mixed damage: such as Verus's basic attack, physical damage plus magic damage, physical damage is reduced by armor, magic damage is reduced by magic resistance armor, and magic dust brings spring resistance to reduce damage. The damage reduction is equal to the sum of the defense value plus 100 defense value from the previous defense value.
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Monkey's large deals 20 110 200 (AD bonus damage) to nearby enemies and knocks targets into the air for 4 seconds.
This skill counts physical damage and armor. Defend against this thing, the higher you go, the harder it gets. The initial 30 points of armor can avoid about 25% of damage. In the later stage, about 35% of injuries can be avoided.
Your equipment is almost 300 more attacks, that is. Then the skill description is 560 per second. 560x65%=364.
That is, the actual amount you caused is almost 364And compared to the damage of a crispy skin, a person with a little more than 100 armor is almost more than 200 damage.
The armor of the creeps is dispensable, very low.
The quality of the equipment depends on the positioning of the hero you play. The responsibility shared by each position is different, the responsibility of the half meat is to stir up, disgust the other party, hit you very meaty, don't hit you, you hit people hurt, and then let your c's have more output space.
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Monkey is not a super output, monkeys generally do not come out of hentai, because even if you buy hentai, the 30% crit chance is also very helpless, it is better to buy an ice hammer plus 20+ attack 700hp and slow down plus the madman and ah tama without runes is about 220 attacks, plus whispering 40 attacks, and 40% penetration, remember that the monkey's q is to reduce armor, you count.
Wukong is a skill hero, no matter how high the attack is, the attack speed is at the bottom, and the attack speed of a red cross will not have any obvious effect. You try the first Ice Hammer, 2 Maniac, 3 Atama, 4 Whisper, Thorn or Nature, and finally you can make three phases and you will be invincible.
You try this on the computer first, if you don't understand, please ask. I also like to play with monkeys, and now I have a pit playing monkeys.
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Damage is divided into physical and magical damage, as well as real damage. Physical damage is related to armor, magic damage is related to magic resistance, and the calculation is very troublesome, you can probably understand that if you want to hurt the other side, reduce his armor and magic resistance. The warrior whispered a subtract percentage of armor from the opposite side.
The mage can wear shoes and wear a staff. Damage doesn't mean that the damage you output is higher when you attack more, but it compares the opposing armor to your attack. In fact, if you want to play the damage fierce, just play those heroes with real damage, such as VN and Big Mouth, which are all world-saving types in the later stage, and give an output environment that can kill 5 in a row.
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It's better to faint to death than single endless + drink blood, and in the later stage, if there is more meat and half meat on the opposite side, you will whisper.
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Look at the downstairs are almost the same, if you have any questions, you can ask.
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The damage calculation goes like this, if you have 50 armor and the enemy has 200 attack damage, then the percentage reduction of the damage you take is 200 50 (50+100) 200 is the armor value (armor value is 100) so you take 200-200 damage as well as magic resistance. As for how piercing damage is calculated....I don't know about this....I'm sorry.
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A stack of 32 points,It's about 3 times to hit Roshan.,10 or so Gapu attacks are 25 attacks.,Even if your attack power is only 100.,The extra damage is an equal difference series 32,64,96。。。 There are a total of 25 times of extra damage is 10400, the prime minister plus the last phase multiplied by the number of items divided by 2, you can calculate it yourself, plus 100 * 25 for a total of 12900 in Shanghai, Roshan 10000 blood at the beginning, when the bear goes to fight, it can probably rise to level 4 or so is 13000 blood, almost able to kill, at most two attacks are missing.