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Add some outfits, turn the pages one by one, and look carefully.
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1. Beastmaster Hunter adds some recommendations.
1. The first layer of beast control, strengthening the eagle guard has a chance to increase the attack speed; Durability and HP.
2. The second layer of vitality concentration increases self-damage and the baby's critical strike rate; Point to enhance the resurrection pet and reduce the time it takes to resurrect.
3. The third layer of pathfinding increases the movement speed; Guardian mastery, increase the effect of each guardian; Unleash your rage and increase your baby's damage.
4. The fourth layer of ferocity increases the baby's critical strike rate.
5. The fifth layer of coercion and beast precepts increases the recovery speed of the baby's concentration value.
6. The sixth-layer beast rider increases the attack intensity; Frenzy increases attack speed after critical hits.
7. The seventh layer of ferocious inspiration increases the damage of all members of the group; Wild rage.
8. The eighth layer of snake speed increases the baby's attack speed and movement speed.
9. The ninth layer of qualifications shortens the cooldown time of skills; Beast Star, less blue-intensive.
10. The tenth layer is like-minded and increases the frontal movement speed of yourself and your baby.
11. Eleven-layer beast domination, which means that oak is a very important skill for grabbing soul beasts.
2. Shoot the Beastmaster Hunter plus points.
1. Kill shots and increase critical strike chance;
2. Four-point lethal shot, increase critical damage; Precise aiming; Get straight to the point.
Third, the selection of glyphs.
1. Large carvings: Steady shooting of glyphs, poisonous snake nails.
2. Small eagle leakage tease: **pet glyph.
3. Another two fake death glyphs and resurrection pet glyphs.
Fourth, the rage pet is recommended.
1. Poisonous tongue reflex, rushing back to the state.
2. Bloodthirsty, spiked collar.
3. Hunting herds.
4. The heart of the phoenix, the bite of the spider.
5. Seal chaos and call for wildness.
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Recommended collocation introduction.
The first layer points to the beast control, and strengthens the eagle guard, which has a chance to increase the speed of attacking and teasing Li; Durability and HP. The second layer of vitality concentration increases self-damage and the baby's critical strike rate; Point strengthens the resale of live pets to reduce the time of resurrection.
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I have to say that the way the regiment commander added points is a bit declining. It's out of step with the times.
Now add points.
When you go out to learn to eat soldiers, you can eat one first when the line of soldiers is not on the line. So as to achieve the effect of suppression. Of course. High-end CW still don't eat soldiers - after all, you need 2 teams of experience to level 2.
Major v. It's okay to eat 1j. Ice armor is up early. 9j. It is better to have ice armor of 2-3j. It has a good effect on protecting teammates and reducing the opponent's melee DPS output.
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The main stream is the main V, the secondary D, then the large, and then the frost nail. The last yellow dot.
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The main lord eats creeps, and the other party has no experience. Push the line on the side or play support, and the ice armor must be pointed. If you are outfit, go out and chick branches plus reply.
Turn the prosthetic leg Macon,If the single limit is less,The wind tent is also an option.,It's good to escape from dodge skills.,And then it's a big piece of ice armor or something.,Push the tower with the ice armor is very fast.,It's good to have a big damage in the group.,With plagiarism.,Rabbit.,The mystery is very good.。
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Go out with three branches and eat two big medicines in a group, after the shoes are downwind on the Macon, the headwind is still honest to make up two bracers, look back at the opposite side, control more meat as much as possible, mainly to support blood, strength retreat, ice armor or vanguard; If you don't have much control, you can consider wind sticks, phase or flying shoes, blue sticks, and sheep knives.
If you have a skill, the main point is a skill, generally one or three pairs of points, and if there is a strong physical melee output on the opposite side, you will need to have a first-level ice sleeve, and then one or three pairs of points, and there will be a big point.
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51 is considered a support-type gank. Out of Macon and A, the game is basically over. Behind them are sheep knives and ice armor, flying shoes, and blood spirits.
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First out of Macon....Prosthetic legs....a account....Ice Armor....With such equipment it is over, the game is ......Early point 1J Ice Armor....
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First of all, let's talk about the order of outfits, I suggest you get a prosthetic leg first.
Because you have a v that slows down
It can effectively increase the number of your attacks, the prosthetic leg is very easy to use, and it can also support the blood, and then it is recommended to come out of Macon, because your blue has d skills are basically not lacking, what is missing is only the survivability of the battlefield, and the dough battle will kill you first, because your big is very, very powerful, so first Macon, and then it is recommended that you play the blue battle, because your most important role is to fight your ultimate, so it is best to maximize the damage of the ultimate, and you can also support the blood and support the blue, which is very useful.
After these 2 pieces of equipment, a lot of changes have changed.
It can be a sheep knife.
It can be Khiva.
As for adding points.
If there is a physical dps on the opposite side (such as Phantom Thorn, Hidden Thorn, Troll), it is recommended that you learn 1 Ice Armor in the early stage, and he will slow you down when he attacks.
Very good skills.
The rest will be easy.
The main liter v and the second liter d
There is a big enlargement. It's OK to put the big in the team battle.
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Equipment,Pretend to be 51's big is very powerful.,Natural refresh is indispensable.,But refresh is very blue.,You need a battle to make up for it.。
Recommended outfits. Red Shoes - Macon - Calling Mu A Tent - Refresh - Flying Shoes - There are 2 ways to go next.
1 followed by a sheep knife, provided that you are not the opposite center of fire, there is a legend that Brother will attract hatred for you.
2 out of a siwa, naturally to resist more, and cheap, suitable for the dead hall chain cover.
Then you can come out with a blood essence or Lincoln, or you can get both of the above out.
Add 3 skills first, go out and eat a small creep, which has a lot of advantages.
After the 13 skills are full, then point 1 level 2 skills, and then slow down, and then fill it up about level 14, which is the most in line with the needs.
51 There is not much blood in the early stage, and it is more advantageous to add yellow dots.
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