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Whether it is true vision or true eye, you can see the real eye of the other party, the key problem is that the real eye has a certain time and region, that is to say, in the unit time, the enemy can check the false eye in that place, you can eliminate it, you can use it many times, and the true vision is mobile, you can only go to the vicinity to see, which increases the cost and time of your patrol; In addition, most of the support heroes are relatively light and thin, the ability to resist damage is too poor, the cost of bringing true vision is too high, and it is too easy to fall off, so the real eye is generally chosen, but it is another matter in the later stage.
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Put the real eye next to the opponent's real eye to see the opponent's true eye and remove it side by side, but if the eye is inserted in the high ground, the melee can't be hit, and you can see it with true vision, in the same way, there are some places where you can't beat melee combat, and the auxiliary can bring true vision, but the survivability of the auxiliary is generally weak, and a gem is very expensive!
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OK! The True Eye's own vision is almost equal to 0, meaning that it cannot detect the shadow of war, but its True Vision range is 900, which is equivalent to a vision falling from the sky, ignoring the influence of terrain. Similarly, Manifest Dust falls from the sky, but is a 12-second debuff that only targets specific units.
The prosthetic eye has a vision of 900 and is blocked by woods, highlands, and cliffs due to the terrain.
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The True Eye can see all invisible units, including the True and False Eyes themselves (it seems that the Eye should be classified as a building - the Eye-Row with True Vision you mentioned is the more common method of Eye Row, but since True Vision is more expensive, it is usually carried by wandering heroes with a higher survival rate.
In places where there is no vision, such as high in the river, you can't see if there is an eye on it even if you bring true vision, so you should also bring a false eye to match the vision with the reverse eye.
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Yes, the real eye can't see the invisible.
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"True Vision" is a TI8 finalist documentary.
DOTA, translated as Dota, is a custom map based on Warcraft III: The Frozen Throne, and is also an RPG map officially recognized by Blizzard.
The map is divided into two opposing factions, and players win by controlling heroes to destroy each other's ruins. This competitive multiplayer mode came to be known as a "Dota game" and had a profound impact on many games that followed.
Dota is played against two opposing squads (the Scourge and the Guardian), usually 5v5, but also an entertaining version of the 6v6 map, and as the name suggests, the aim of the game is to defend their own ancient ruins (the Tree of Life of the Guardian, the Frozen Throne of the Scourge side) while destroying the opponent's ancient ruins (the Tree of Life of the Guardian, the Frozen Throne of the Scourge side).
In order to reach the opposing team's ancient ruins, a side hero must defeat the opposing team's troops, defensive structures (mainly exterior towers), and heroes.
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The first misconception to clear up is that whether it is a real eye or a fake eye, normal people cannot see it without real eyes and true sight gemstones.
The field of view of the prosthetic eye is much larger than that of the real eye, and the prosthetic eye can monitor a small area (especially on high slopes and high ground); The field of view of the true eye is very small (the field of vision is like the area of a tree around it, but the field of vision can be seen farther with the false eye).
If the range of the real eye is so small, why is it more expensive than the fake eye? Because only the true eye can see other eyes (true eyes and false eyes), and the false eye can only see the field of view (the false eye is like you put an ordinary person there, and the real eye is like you put a person with a true vision gem).
The True Vision Gem works the same as the True Eye (with a larger range, mainly for the opposite invisible hero or when there are a lot of eyes).
Therefore, in the more high-end team battles, the person who inserts the eye always likes to insert the real and false eyes together, just to prevent the opposite side from inserting the real eye and tearing down his own eye, and it is also a matter of learning to buy an eye, and sometimes it can save a lot of lives - You can also get the advantage ......of vision, take the charm to kill people, etc., etc., etc., etcIn short, eye battles are very rare among passers-by, but cw
It is a situation that must be present in the basic field in IH
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True Eye False Eye True Eye (Scout Guard): Can provide true vision, that is, anti-stealth, has no vision itself, only has a unit on the side that can provide vision False Eye (Sentry Guard): Provides a large range of ground vision, cannot be reversed.
The combination of real and false eyes can provide a large range of anti-hidden vision, which is very useful. The River Eye, a false eye inserted near the river, is mainly inserted in the place where the two runes are refreshed, to notice if there is a ganker coming from the river to catch people. Wild Eyes,Inserted in the eyes of the main jungles on both sides of the Scourge Guard,Mainly false eyes,There are mixed heroes on the opposite side (werewolf mystery fawn druids and the like),You can always pay attention to catch them.,In the same way, these heroes can also be inserted in the wild area eye defense gank.
Seal the wild eye, there is a range around the wild monster refresh point, if there is a unit in this range, it will not brush the wild, so there is a saying that the eye is plugged into the field, and the real eye can be inserted in some places, because the false eye refresh time is relatively long, and it cannot be wasted specifically for the sealing of the field, and the insertion of the false eye in some places can play the effect of sealing the field and being the eye of the wild area. Line eye: The line eye is divided into offensive eye and defensive eye, the offensive eye is mainly inserted behind the tower that advances this line, pay attention to whether there is a counter hero TP support to retreat at any time, and there are also two high ground sides by the river in the middle to prevent the other party from gathering and not knowing.
The defensive eye is mainly inserted in the shadow of the edge of the line to prevent someone from inserting the front and back from the side behind. Eye insertion is an art that must be understood by the assistant, and there are many tutorials and strategies for eye insertion skills. Look for yourself online.
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