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The second-to-last tier of the Mage's talent is a difficult choice to make, depending on how you're playing in your current PvP.
If you are proficient in the drift ice method, it is recommended that the ice bomb give the water man a freeze when the bomb is about to **, and the frost rocket triggered after the **, the blood line is very fast, the outbreak is ruthless, and the damage is stable, the disadvantage is that if you want to break out, you have to use a freeze, and now the mage freezes only has an ice ring for himself, and the water man is frozen, and there will be a lack of a skill in the control if you use it.
If it is the Rapid Drift Ice Method, it is recommended that the Void Storm, the measured Void Storm Drift Ice Method has a good ability to continuously press blood, and the outbreak is not as ruthless as the Ice Bomb, but it can provide a continuous blood pressure line effect, and the damage of the Frost Rocket is also considerable, and the Void Storm Rapid attribute is still very considerable if the Frost Rocket is triggered.
If it's the fire method, if you control it well, you can choose the live bomb, and if you control it well, you don't have to worry about the other side sticking to you, and the live bomb is an instantaneous skill that doesn't need to rub the strip, you can move more and deal damage. If you don't control it well, it is recommended to use the ice bomb, after all, the MOP version removes the shock wave, and the fire method is worse in terms of control ability, and the ice bomb can give the fire method a good control, but the fire method does not have the support of the cold blood of the ice method, and now various professions have various postures to interrupt you when you cast the spell, resulting in this ice bomb For the fire method, it can basically only be used after the dragon's breath, and the slight egg pain is expected to be developed by the great god.
Arcane's PvP is already difficult to play in this version.,Massive increase in blood volume and slash to Arcane damage.。。 A lot of the pvp I know that have played very well in the Alpha have given up on using the Alpha PK again... It is not recommended to choose pvp with Ofa, let alone the choice of bombs.
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First of all, if the talent is fire, it can be fire or ice.
If it's ice, it's ice.
Ice hockey. Frost and fire are bound to be violent, and fireballs are very helpful for the triggering of fire law, so it depends on what talent you are used to, arcane law... PVP is more alternative,,, but ice hockey is still recommended.
Because the puck's slowdown can be ignored by Arcane, but there is a continuous damage from frost and fire, which helps a lot to pull into the fight...
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There are more than 3 targets and the one that is concentrated is undoubtedly with live bombs (e.g. Galalon, Wind Lord, Amber).
If there are more than 3 targets, but they are very scattered (such as the Emperor's Will), the Void Storm Living Bomb will do.
Targets are 2-3 (e.g. Stone Guard, Fear of Fear) so it depends. For example, the stone guards are relatively concentrated and recommend using bombs, because of the ** damage. The words of fear are scattered, and it is recommended to use the Void Storm.
Another example is to add a large number of mobs and concentrate (for example, the magic seal has a large number of souls), I think it's still a bomb.
Another example is to add a large number of mobs, which are not concentrated or have little health (such as Eragon), and Void Storm is recommended.
Monomer target. Haste less than 3056 (seems to be this value) with a large income with living bodies greater than 3056 with a large benefit from Void Storm.
If you want an ice bomb, please ignore it. It doesn't seem like there's a 7-8 monster boss battle.,Even if there's one, I prefer to use a live bomb.。。
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In terms of pvp, it's the ice method.
Ice Bomb has a high chance of triggering Icy Intelligence.
If it's a big battlefield, it's recommended that there are a lot of people together, and the Void Storm is recommended.,After putting all the people you see into the void, it's biubiubiu....
Pure hand lookout.
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Look at the hurry, the ice bomb will burst out of the instantaneous frost fire!
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It's always good to have pursuits, as long as you find fun in the game, then the task of the game is accomplished, and you are right in the game, regardless of what others say.
Coincidentally, my first number is in the king of the hill in District 1, and it is also fs, and it also magically stays at level 47 (I didn't play it, and then a group of friends went to District 4, and now I play warriors, and it's okay to mix, and several bosses are ranked in WMO).
Single practice,AOE's reinforcement blizzard is very useful.,Because it's not at the full level, the equipment selection should be very single.,Try to be as resistant and high-intelligence.,Don't think too much about the rest.。 High durability improves survivability, and high intelligence improves AOE endurance, which is more needed for leveling.
In terms of talent, continue to stick to your deep ice path, ice talent is really difficult to choose, but the early stage is also very simple, basically use it.
Finally, I wish you a happy game :)
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The spirit is excluded first.,To ** A with glyphs to be useful.,You said your operation is relatively poor.,Then use a blizzard A monster and don't consider it.,Then endurance is also excluded.,Because it's a single kill monster.,So the magic injury Critical Intelligence,Leveling doesn't need to consider hits.,In terms of talent,Add to dps and control that have been improved.,First consider adding damage and crit.,Free fireballs are good.,You can consider using it.。
Glyphs,CWOW doesn't have ice gun glyphs.,I use Wake + Ice Vein.,Ice Vein Glyph can deal with monsters that slow down.。
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There's so much nonsense. It's just a leveling ice talent and it's over - not to 70Attributes take precedence. That is, Zhinai.
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It is true that the Master of Sharpness is not too desirable talent.
3.10% damage is impressive and powerful, but the problem is in those 6 seconds.
Needless to say, the scope of action of the keen master is very narrow, and in the time of pvp, it is not a high idea to want to attack in close quarters within 6 seconds of sneaking, and slowly hide to find an opportunity, and the catwalk now does not need to be in the stealth state to be released, and no one will use the catwalk to cooperate with this keen master.
As for the 10% AP, which is less damage than the 3-point 10% damage, but the range of effect is unlimited.
If it's specifically used as an excessive talent, of course, it's a good effect of lethal filling, and look around the keen master.,Perceive,Prepare,Bleed,Despicable,Deadly,Premeditated,Shadow,Play dead,Except for the 15% dodge range attack that garbage is very freehand,,The others are NB's key talents,**Will there be a share of this keen master with a small range of action? Even if you add it to the catwalk, there is no need to add a keen master, it is far less meaningful than adding it to the combat assassination.
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Master of Keen is a trashy talent watchdog.
Fatal + Full. Unless you come across someone who really wants to kill, you start and disappear, and then you start again, and then wait for the opportunity to disappear and disappear, so that the master of acumen can play to the extreme.
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It depends on what kind of thief you are The dagger must be a keen master, and the deadly strength is useless to the dagger thief, and if you fight, you have to add a few points to the side As for the more, it depends on the preference.
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Hello I add 10% damage for the pursuit of explosiveness and mobility.
10% attack strength probably gives you more than 10 damage points Stable
If you choose between trade-offs, it is recommended that the keen masters.
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Let me introduce you to the trade-offs of mage's natural skills. Mage's talents are useful: First of all, let's put aside the holy seal, let's take a look at other skills, and there are only a few natural skills that are useful for mages.
A barrier reduces damage, and a **bonus. But we will find that except for the first damage reduction, the other skills are too weak, and too many points will affect the level of the Holy Seal. So we only point to the barrier on the peripheral skills to reduce the damage.,**Although the bonus is good.,But it makes the recovery CD longer.,Whether it's a copy or a player fight.,Skill CD longer means that the risk of your death becomes greater.。
Detailed explanation of the role of the Holy Seal: Let's talk about the most important Divine Comedy Holy Seal, for some opponents or fierce opponents with little difference in level, if the opponent has a natural skill (for example: Holy Seal), and you don't have it (or if the Holy Seal level is not as advanced as the opponent), if the opponent takes the lead in the first round, we will be at a disadvantage, that is to say, it is almost equivalent to letting others act for about two rounds, so that the control of the battlefield has been completely lost, even if we are not worse than the opponent in terms of equipment, It is even more difficult to fight if you barely drag the code early to overtime, and when you can drag it to overtime, the other party is generally already able to launch the Holy Seal again, and the current situation is analyzed, the level of the Holy Seal can already have a certain impact on the control of the battlefield and the battle situation.
So there are still a lot of changes on the battlefield, sometimes you can't see any data just by looking at the surface, and there is no certain absolute value in the game, sometimes we often like to use our own equipment or combat power and other aspects of the data to compare with other players, I always feel that the difference is not too big, why will it be defeated and retreated, this depends on how much you usually pay attention to these small details. So don't blindly raise the level of the Divine Comedy, suppress the experience, and order the Holy Seal well, which can greatly increase your personal win rate. Of course, personal points are also opinions, but I still recommend the main point of the holy seal, I hope this introduction can be helpful to everyone.
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Dear players, the official customer service of the Seventh Avenue Divine Comedy is happy to answer for you, each talent skill has its uses, if you are in ** and have enough experience in this situation, it is recommended that you learn all your talents, I wish you a happy game, thank you.
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The various attributes, talents, and glyphs of Ice PvP are adjusted according to the different teammates. There are no universal talents and attributes.
Clause. First, if the technique is excellent, you don't need to care about the equipment or don't need to wear a PVE, a good jewelry trigger effect is enough.
Clause. Second, the clothes FM is attached to 20 attributes, no need to doubt. Mage toughness 4200 is enough, no matter how much it does, it is a waste.
Clause. 3. In terms of ice talent, some high-end mages will add 2 points to [Piercing Ice], and add the extra 1 point to [Long Winter], that is, the ice arrow triggers the teammate to return to blue by 1% (for example, the teammate has ms, and the upper limit of mana is 12w, then it will return to 1200 blue if triggered once), and in the high-level arena, there is an unexpected effect.
In addition, if you said that some people don't even click on the [Broken Barrier], it means that the teammates are very strong, and we can't find them casually.
In the first row of flame talents, choose [Elemental Master], don't worry, it's a must.
Winning or losing is not the goal, the purpose is to have fun. Finally, I wish you a happy game :)
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If it's 33, heap toughness takes precedence.
55 fs can be appropriately added to the pve equipment.
Talents also need to be changed based on your JJC or rating.
There is no one layer that remains the same.
If satisfied with my answer, thank you.
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In the case of ensuring toughness, except for humans, you can basically only bring one copy of the suit Either you said Pants, belts, and accessories Choose one The rest is still to be honest and tough, and the toughness is good Why do you choose pants as a copy of equipment Because haste is almost useless to the ice method Of course, there are also rapid drift ice methods But most of them are still crit mastery streams The 397 courage belt I use Then the others have to be equipped because this belt is punched and then a 30 intelligence I think it's good If you have talent, you really look at yourself.
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If you want to pvp, it's definitely a blaster, fire damage is definitely higher than ice, and sometimes it can even be killed instantly! But if you want to get off FB,I think it should be out of the ice body.,In fact, the damage of ice is also good.,And the survival rate of the ice FS increases.,My talent is the Ice Olympics.,FB FS also needs to reduce the use of blue.,So as not to drink water all the time.,There's blue to have combat effectiveness.,Stand without blue.,Through actual use,I think my talent is still very applied.,Once I went to MC.,3 snowstorms.,Blue is still full.,Haha。
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vurtne is the top master, only the top mana shield.
If you want to pvp, it's better to have a shockwave.
If you want to make money from the monsters, you should still order the Ice Protector.
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Ice Protector is an ice talent, Shockwave, and Fire Explosion are fire talents, and now the dungeon or field AOE PK is more focused on the ice system, and the fire system is not good, so of course it is the Ice Protector.
It's something you don't have to think about, just ask the FS, there are very few shockwaves.
Ice is the mainstream.
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In PvP you have comrades, FS is not a damage-resistant class, and shockwaves are good.
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It depends on what the main thing is, if it's a field PK or battlefield, it's definitely a shock wave, the ice has to be crushed with ice, the fire is burned, the opponent's concentrated position is frost, shock wave, blowing wind, the cumulative damage is very considerable, and the opponent's blood is basically dead when he is not satisfied. The fire only came out of the shock wave, and the rest was added with ice. If solo is out of the ice shield, I am 17 ao 34 ice, and it is very comfortable to play money in the wild.
It's up to you to decide what to add.
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No, you should beat yourself up.