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The Elder Scrolls 5, which has a first-person mode!!
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Overall rating.
Vast degrees of freedom. Beautiful scenes, the developers bring players a natural island paradise with a fascinating plot and a dark and depressing story. Difficult to ** situation of the combat system. Abundant ** and high playability of vehicles. And there will be a mapper to add to the icing on the cake.
Hands-on: All game tutorials will be perfectly integrated with the plot, from hunting to stealth, allowing players to experience the story while naturally getting started. Once you're familiar with the action, in addition to the engaging main story, there's plenty of side content to explore, and players can earn bounties by taking on various missions scattered around the bulletin boards. In exchange for better equipment, it is said that this game will allow players to spend at least 600 hours of fun.
If you think the gameplay of the shooter is too one-dimensional, hehe. There are a variety of vehicles in this game (most of them are either broken or broken, after all, they are on an isolated island), from motorboats to paragliders, everything, and there is a sense of legitimate defense. There are a lot of local characteristics in the car radio station**, which is similar to the GTA series in the process, you will inevitably use the power of nature, refining herbs, hunting and making hides, if you do not take advantage of the wild environment as much as possible, you will find that your weight is never enough, your blood groove is always red.
Your archives are forever rereadable.
Talents & Skills:
The talent of this game is interconnected with the tattoos on the protagonist's body, and the patterns symbolized by different appearances represent different aspects of ability. Through the worship of ** in exchange for the improvement of ability, the characteristics of indigenous culture are highlighted.
Stealth vs. Assassination:
At the beginning of the game, you have to cooperate with your companions to sneak out of the bandits' stockade, and assassination and stealth will be one of the important ways to destroy enemies in the game. You can choose to charge rashly, or you can be cautious and quietly stab in the back. Or by throwing objects to avoid **.
Extra Battles:
In addition to being hostile to people, players will also have to watch out for wild animals, such as tigers, leopards, crocodiles, coyotes, and for example, bandits chasing a whole stockade behind you, with ballistics scattered around you. Gunfire is blaring, and you are about to flee when a black bear suddenly pops out. Straight out of the way.
Or when you're attacking a stronghold and you're overwhelmed and overwhelmed, you have a wit to unleash the furious creatures of several beast cages. And then there was a lot of fun. For example, the author was almost torn to pieces by this monitor lizard.
Fortunately, the author's armament is excellent, and it is forced to die in the stone crevice.
On this lush island, the cries of various animals are noisy, as small as the hooves of yaks, and the sound effects of the entire wild environment are quite realistic. In terms of character dubbing, the voice acting of the villain is quite intimidating. After all, it's a voice actor who has just fallen out of love, and that's irritable and crazy in his bones.
In the middle of the process, psychedelic electronic music is always accompanied by psychedelic electronic music, such as the scene where the protagonist steps on the release of hallucinogenic spores, and the electronic soundtrack makes the illusion more mysterious, or the protagonist has several conversations with Black Brother. It was a sign that a vicious battle was about to begin.
All in all, I highly recommend it.
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Sandbox game, modern, with a high degree of freedom.
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Are you talking about mobile games or xbox360 which platform games?
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Not the same game.
Far Cry 2 is actually a follow-up to 2004's "Far Cry", which was jumped from UBI to EA by the production team that originally produced "Far Cry", so in fact, EA's "Far Cry" is the sequel to True or Tuzheng's "Far Cry", but because the copyright of "Far Cry" is in the hands of UBI, EA can only take another name.
And "Far Cry 2", except for the same name, is actually completely unrelated to the previous game, and even the mode of the game has changed. The previous work was on a small island.,The current 2nd generation is in Africa.,There's no island at all.,There's no ocean.,How can there be an island? The name doesn't live up to its name.
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Far Cry is a first-person shooter game released on March 23, 2004, developed by Crytek Studios in Germany and published by Ubisoft Software, running on Microsoft's Windows platform. Far Cry sold 730,000 copies within four months of its release, and has now sold more than 1 million copies worldwide. This game has been adapted into a movie.
In the game, Jack Carver is a former Special Forces member who runs a rental speedboat business in the South Pacific Islands after retiring from the military. Once he escorts a female reporter to a mysterious island in Micronesia, but on the way their ship is blown up by mercenaries and the female reporter disappears, and he must find her and take her out of the island.
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Stand-alone machines can also be online, but online costs money.
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There is a game called Crysis, and there are currently 3 of them.
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Yes, Ubisoft's FPS, now to the third generation...
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Yes, the picture is very good, whether it looks good or not, you like it, I think it's okay.
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Far Cry 2 - As Crytek, the creator of the first generation of Far Cry, has parted ways with publisher Ubisoft and has partnered with EA for the Crysis series. Ubisoft, which received the rights to "Far Cry", handed over the production of the second generation to Ubisoft Montreal, the producer of the console version of "Far Cry".
The game is set in the modern African wilderness, and the game environment can change dynamically, in which players can experience the four seasons such as dead wood and wildfires, and spring breezes blowing and growing. In the game, players have to move between the two major power groups, and who is an enemy and who is a friend depends on the difference between the task chosen by the player and his words and deeds.
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