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Yellow and blue can buy armor and grow magic resistance, this set is available to everyone, it is more economical, and red and purple armor is worn. Law wearing,You can also red attack,Purple armor wearing,Higher than purple attack,Red armor wears attributes,If you want to output a high point, you can change the critical hit,It's more suitable for barbarians.,Foxes and small fish can change blue to grow strong.。
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Monkey Barbarian King Dragon Turtle Universal AD: Red: 6 Objects Wear 3 Attack Yellow: Physical Defense Blue: Growth Magic Resistance Essence: Attack or Life.
Fox Fishman Universal AP: Red: Law Wear Yellow: Back to Blue Blue: Law Strong Essence: Law Wear or Law Strong.
Suggestion: Hesitate to have a friend who eats by outbursts like a brute Red makes up 9 crits and essence makes up 3 crits.
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The pure output of the Monkey Barbarian King can grow yellow life, blue resistance, red fixed attack, and essence attack power. The dragon turtle fixes life in yellow, resists in blue, wears red things, and fixes life in essence. I like these as well.
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Buy a set of attacking ones, with mobile essences, it's all OK, go out and take advantage of it, and then it's all the way to suppress.
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AD: Red Wear Yellow Health or Physical Resistance Blue Growth Magic Resistance Great Essence Attack {If you want to be violent, buy some critical runes} ap Red Magic Transmission Yellow Physical Resistance Blue Growth Essence Essence Essence Strength {Personal opinion}
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First of all, you have three types of ap ad t in it, which are three types of rune systems = = details to add points.
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What you're talking about happens to be the two ways of the barbarian. The hero of the barbarian is more special, the rune yellow and blue are different from other heroes, not a universal rune, but a critical hit and attack speed.
The barbarian's runes are more special and more extreme.
One way out, the essence full movement speed, the rune full attack speed.
A way out, the essence fixes the damage, and the runes are all critical hits.
Speaking of equipment, my outfit habit is that the crit rune is a red crit glove, and the attack speed rune is an attack speed knife plus a red. You can also buy shoes and add medicine to go out, depending on the situation, if there is a single way, shoes add blood.
If the pressure is not great, decisively rely on the line to mix 6, if the pressure is high, quickly play the jungle mixed road, out of the route I like to first red knife, endless. Summoning skills like to bring a purification. Individuals are not brutal, because brutality is a cherry blossom knife, if the crit gloves go out, add money knives first, mend shoes, attack speed knives go out like yellow knives to make up shoes.
The hero of the barbarian needs a lot of time, and he is jungled on the line. 10 minutes to have an equipment advantage to be a good group, or the level 1 ultimate move will not kill people in the past, and it will be a waste of time to play money. Early loadouts will allow the Barbarian to equip a vacuum.
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Talents use 21 9 0 21 points to not get 3 points of lifesteal or not to 6 points to break, see the wisdom of the people, 9 points of armor, magic resistance and blood
Skill main Q auxiliary e first point level 1 w · big only need 1 level · finally fill it up · because his big only minus cd · no duration · 1 level is enough · no big barbarian is not as good as a chicken · Remember!
That's pretty much it...
If there's anything you don't understand, you can ask
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There are 8 red attack runes, a red crit chance rune, a yellow rune with 9 fixed armor runes, 3 fixed magic resistance runes in blue, and all 6 attack speed runes. The Great Essence chooses all 3 attack damage.
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The Full Burst Rune is good, but it's too expensive, and only works for Barbarian Kings and Captains. There are not too many barbarians in the late game. The attack speed rune is smoother and has a wide range of applications.
The Barbarian King (Tydamir) is a hero in the online game "League of Legends" with a high explosive explosion, and his damage is mainly based on AD normal attacks. You can also take the non-mainstream AP route.
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I'm just playing the attack speed flow.,Because the barbarian king himself is a critical hero.,When the anger value is full.,The critical hit will naturally be very high.,The anger value is super easy to fill.,Slash two knives and it's full.,So the attack speed is very important.。
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The Barbarian recommends red guards, and yellow-blue and essence are critical damage! Because the barbarian is out of Endless + Red Cross + Full of Rage is basically 100% crit, what is needed is to pile up the crit damage, which is considerable!
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Endless Red Fork whispers, and then less meat, the barbarian king eats by crit, so the first tired crit and attack speed are better, and the runes are best to be full crit damage runes, and finally easily three knives one.
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Full critical damage, or red attack power, yellow and blue attack speed, the essence is 2 attack speed, one attack power, talent plus attack power and attack speed, there is no dispute, the purpose of this is to allow the barbarian king to take the head in the early stage, and rise in the middle and late stages.
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Full attack is better, critical hit is the same attack speed that can be topped by equipment, and in the early and middle stages, full attack runes can make you quickly get up and have an advantage, and there is a great advantage for the attack speed and critical attack outfit in the back.
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Support critical damage, red objects wear the rest of the critical damage, quite terrifying, commonly known as brute three knives, second people.
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Of course, it's not a full crit or a full attack speed.,It depends on the actual situation.,If you encounter a lot of meat,,My suggestion is 60% crit.、40% attack speed.,It's just the opposite when you encounter less meat.,It depends on the actual situation.。
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Brute Three Swords Lantern Endless Black Cut Phantom Dance Combined with the runes of critical damage, the critical hit is 296% of the critical damage, and the slashing is the same as the slasher.
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The landlord is right, the barbarian king is full crit or half violent and half attack speed.
It's still the right to recommend the crit rune, and the barbarian king hits the crit stream.
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Full Crit is the Barbarian King's god costume. Out of the red fork, drink blood, endless, runes full crit can take one blood in the early stage.
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It's better to get a vampire rod to attack faster, and get some kind of Nash Fang.
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Out of Endless, Drink Blood, Red Cross 2, Attack Speed Shoes, Black Cut.
Runes out of attack or armor penetration.
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Decisive Critical Damage A critical hit in the early stage can hit you with nearly two tubes of health.
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After straw shoes, it is directly ** Endless or red fork Anyway, the barbarian king is invincible for 5 seconds It can be said that you don't have to worry about the defense.
Runes specialize in critical hits or hit attacks If you go out close to 100 attacks, you will say what the other side will say.
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Vampire, Red Cross, Hentai, Split Blood, and then drink Blood or Gray.
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Attack and attack speed, the barbarian king itself has a critical hit, and a few more endless critical hits will go up!
So don't buy crit runes, full attack speed is OK, attack runes are a little cool in the early stage, it's useless in the later stage, it is recommended to have full attack speed, because the less blood of the barbarian, the higher the attack!
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Buy some attack speed, vampiric and armor-piercing.
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It's better to hit 100% of the Barbarian King's crit, drink blood and red fork after 100%, and hit crit first!!
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Endless Red Fork Blood Drink Red Fork Rune Main Critical Hit Cool.
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The red and essence method is worn with the yellow fixation method and the blue growth method is strong.
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The yellow growth method is strong, the blue method is fixed, and the red method is worn.
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I like extreme runes, and the full set of growth methods is strong, and the two rings are almost 80 when they reach level six.
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Magic penetrates the imprint, the fixation method is strong essence, the rune grows magic resistance, and the glyph growth method is strong.
If you are willing to play fox waves, that's it, if it's obscene, change the carving.
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Essence Magic Wound, Red Magic Piercing, Yellow Fixed Armor, Blue Growth Magic Resistance, This is a relatively common mainstream rune.
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Essence fixed spell strong, red, spell penetration, yellow, growth HP, blue, growth or fixed spell strong, this is a set of runes common to all mages, very practical.
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The red fixation method is worn, the yellow fixation method is blue, the purple fixation method is strong, and the blue growth method is strong.
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Generally speaking, red full penetration, or magic strength.
Yellow 4 fixed armor 5 fixed health, blue full grind resistance.
The hero of the fox building a snowball is mainly a brush knife in the early stage, and the economic cd aspect is enough for a ghost book, and the talent is generally an auxiliary class out of cookies.
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Ahri's runes,Landlord, I recommend you to wear the red method.,Yellow back to blue.,Blue growth method is strong.,Purple law is strong.。 In this way, if you don't have enough money to go home in the early stage, you can consider 1-2 Dolan rings, and if you have enough money, you can stick to it, as long as you go well, wear shoes in the later stage, hats, hourglasses, ice staffs, and abyss staffs, and then come to the embrace, you will be invincible, if you are confident in yourself, the first big piece can consider killing the book to abandon the abyss or the fire, which has survival and output.
I've been through this. Kneel down and beg the landlord for me.
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If you have the ability to match 2 sets, one set is the strong essence of the fixation method, the red fixation method is worn, the yellow fixation is resistant, and the blue fixation is back to the blue (opposite AD).
2.Strong essence of immobilization, red immobilization wearing, yellow immobilization resistance, blue immobilization magic resistance (opposite AP, yellow anti-physical resistance is because most of the junglers are AD).
If there is only 1 set, the fixation method is strong essence, the red fixation method is worn, the yellow fixation is resistant, and the blue fixation magic resistance is OK.
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Red method wear, yellow fixed CD, blue law injury, essence law injury. Standard configuration.
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Violent flow, blue, yellow, purple fighting, fixation, strong red, wearing.
Normal general flow Blue purple fixed strong red method wear yellow fixed life.
Or the pure fixation method is strong and weak.
All of the above are the methods of AP in the single pair.
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1.Runes are mainly used in the early stage, so they are all selected to fix armor and magic resistance 2Each color rune has its own best attribute (that is, the bonus is high), red should not return to blue, and do not armor, red is the best is spell penetration.
3.Armor runes are still useful, and the early point will be advantageous (don't tell me you won't be hit by the opposite side at all), depending on personal preference.
4.Back to the blue has talent, which is generally sufficient, and the second blue buff starts with your last rune recommendation Red Spell Penetration, Yellow Fixed Armor, Blue Fixed Magic Resistance, and Essence Spell Strength.
ps.This is also an ap universal rune that works very well oh pro)
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Red method to wear 9,Yellow is recommended to grow life runes,Then blue can be 5% cooling,And then bring some magic pits,The essence is, of course, to be strong.,And then the talent is also 5% Cooling.,Personally, I think Ahri is a hero who can be a little more stable in the early stage.,And then there is a development outfit.,The middle and late stages can resist energy output.,Don't spray if you don't like it.。
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My fox is red with hair piercing, and blue and yellow are all magic runes. I'm not a big fan of growth runes. Personally, I think that the runes have a great advantage in the early stage, and it doesn't make much sense to use them to grow.
Yellow and blue don't mean much with armor or magic resistance. There is a good chance of being caught in the middle. It's not necessary to have a few points of armor higher.
I ordered the Blue Talent. I went out and came back at about 8 o'clock in 5 seconds. Blue is not a problem.
All of my APs are this set of runes and talents, except for the Bright Moon, which adds armor and attack speed. Everything else is in one set. There's no pressure in the middle.
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Try mine, based on the adaptation of faker, I play a lot. Red method wearing, yellow (key) 5 times blue 4 armor blue fixed magic resistance, big essence magic resistance. Talent 21 0 9 .
Red can be worn with a double according to your preference and the line, and the law is strong. Yellow can also be brought back to the blue (their own fox is very good b) back to the blue is the continuation and replenishment, the fox replenishment is not very useful. The talent defense is 0 because the fox basically does not die after level 6.
errr+ flashed, maybe a wave of counter-kills. Summoner's skill flashes and ignites. Combo E to WQ, push line method, Q.
Consumption method q,There is a chance w,The essence of the fox should be unexpected.,For example, you're replenishing troops.,Others don't pay attention.,Suddenly ewq set.。。 Kill method (level 6) ewqrrr first open w, r move, e, w keep up with the output, the remaining two sections r follow, q ends. Outfit Downwind Stygian Fire Hat Shoes Hourglass Abyss Method Wear Staff Adverse Wind Stygian Fire Hat Ice Fight Hourglass Shoes Method Wear Staff Confident in your own operation, you can make a killing book depending on the situation.
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The sigil is worn by 9 fixed methods.
Carved 9 fixed magic resistances.
Seals have 9 fixed armors.
The essence of 3 fixation methods is strong.
Talent 21 0 9 .
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Runes are good with generic AP runes.,Red magic piercing.,Yellow armor.,Blue and essence fixed magic resistance.,Talent 21 0 9 standard mage talent is OK.。
The main problem with fighting foxes now is that foxes have been weakened before, and now there is almost nothing to play with, but if there is love, there is no problem.
Add a little main Q deputy w,The core equipment is the ice staff and the hourglass,Others can consider the big chalice,Mask and hat,Outfit to be flexible,Look at the situation,Headwind out of the hourglass first,If you're downwind, it's OK to kill people first.,It's good to have two Dolan over-the-top in the early stage.。
Make up the knife during the line period.,Don't be too aggressive.,Master the maximum distance of Q to consume and regenerate blood.,After level 6, the same.,Don't use the ultimate move in the middle of the fire and on.,It's hard to fight for a fox in the current version of the popular mage.,It's good to find a chance to gank after closing the line.。
In the middle of the game, the fox begins to be strong, and the survivability after coming out of the hourglass and ice staff is very strong, and the flexibility provided by the ultimate allows the fox to almost never die and always receive the head when fighting with the small dragon in the wild area, so play an advantage at this time and blow up the opposite side.
In the later stage of the group attack and defense battle, the fox should not be too fierce, don't do the work of crossing the tower and killing it, and push the tower steadily, at this time the adc is up and the fox can't beat it.
The fox is now easy to be beaten into a headwind in the early stage, but if you can gank successfully or play well in the mid-term team battle, it can definitely bring up the team rhythm, don't be too fierce and not too aggressive in the early stage, and find an opportunity to gank or squat after level 6 to bring up the rhythm.
Have a nice game
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