-
Temple, straw sandals, jumping knives, c and then a out of six small mysteries, and then a person, late flying shoes jumping knives back-to-back sheep knives ice armor, etc.
-
We can only ask questions in 100 words on your mobile phone! You asked a comprehensive question, and you can't explain it at all, you have a problem with the divergence, how good is the person who released the water.
The disadvantage road is out of the temple alone, and if the opposite side is strong, squat under the tower, and the line of soldiers will come over c, and if it is not strong, it will shrink, but you can eat experience and save a jumping knife.
Also, thank you for asking questions from the computer!!
-
The mystery is still relatively strong. You can go out with the temple and eat the tree, or you can go out with the branches and then one of the three medicines. Let's start with a little mystery and teach you a little trick here:
When you go out, you first point a small soldier into a small mystery, then drink a small purification, and order it when it is cooled. Then pull the little mystery down the back of the other person, and when the opponent's creep starts to hit the only soldier on your side, pull out the opponent's hero, so that you can basically replace the opposite side of the medicine or press the opposite side out of the experience zone. After having the temple, give full play to the powerful ability of the mystery to push the line, strive to defeat an outer tower, and quickly hit the jumping knife.
Place a wither before zooming in to maximize damage. Equipment: Sanctuary.
Magic Bottle. Soul Ring. Jump knives.
The Black Emperor's Scepter. Vanguard Shield. Shiva.
Sheep knives. Lincoln. Macon.
As for shoes, all four are available. Hope LZ gives points!
-
Jungler in the early stage, out of the jumping knife. bkb。Watch out for catches.
-
It's better to play the jungler in the mystery or the advantage lane, which can ensure the speed of playing money. If you don't suffer losses and don't be pressed on the wave line, then you can jump the knife naked, and you must have a soul ring in the early stage of equipment, and there are straw sandals, and when you have money, you will bkb, refresh, and look at the position of the jump knife during team battles, and enlarge it in the pile of people on the opposite side, of course, it is better to have bkb or refresh.
-
Mystery, artist mask and soul ring Drill directly into the wild area and hit enough 350 pieces to get out of the recovery ring. Then keep brushing the wild. If you can't jump a knife in 7 minutes, don't fight the maze.
-
You can choose to let the water man take the disadvantaged path The mystery has a halo in the early stage with the output of the little water man, it is very good, it is recommended to eat 1 tree, 4 branches, and the other full belt blue is your own single field, and the number of small mysteries is more to help the advantage road gank. Equip the jumping knife bkb team battle, don't stand on the front, choose a good position, jump knife d big, try to control the DPS hero on the opposite side.
-
According to the specific situation, it's really hard to say, just try it yourself and see more, after all, no one understands the difference, don't teach others crookedly, hehe.
-
Equipment - gold straw shoes ring and then jump knife, depending on the situation to make up for Macon.
Pay attention to the big one before the big one, put a d, and then jump over and pull it, anyway, this kind of team control, can be as big as 3, basically this wave of the group wins.
-
Generally speaking, the mystery is the dominant road field, with help to kill, generally you can jump within 10 minutes, equipped with a jumping knife can be out of black and yellow, and you can also hold the meat. Team battles are generally controlled by F first, put D in the large, and if the operation is slow, jump directly over to the big and finish in F
-
The positioning of the mystery is to support and control the team.
The general mystery of going out is to fight the jungle, so 325 times blue + 1 group eats the tree, + small purification, or 4 branches and 1 group eats the tree and then brings a small purification. If you don't fight the jungle, it's generally the kind that pushes the line, then go out of the temple and take a group to eat trees.
Enigmas rarely come out of the god costume, and his equipment is generally biased towards support, so even if it comes out, it is a sheep knife, refreshing this.
In the early stage, you can make a jumping knife for the first time, and you can make straw sandals or secret shoes before jumping. After having a jump, look at the situation and consider whether it is meat, and if the opposite outbreak is really strong, then there is a pioneer challenge. Push push is also a good piece of equipment, a life-saving weapon after jumping big.
Although the hidden knife has the same effect as pushing, the effect and cost-effectiveness are far worse than pushing. In addition, if the gank needs it, you can also make a red account. If the other party has more aoe skills, Macon will be decisive after jumping and secret shoes, and it must be fast.
The secret method in the middle and late stages can consider changing the shoelace line. In the later stage, it is refreshing, Lincoln, sheep knife, flute, and maximizing the support team to control each other.
This is a detailed guide to the mystery, you can take a look at it more, and there is a detailed introduction to the eye position, which is very good.
-
If you go out to fight in the jungle, 2 to 3 small purifications, god outfits: jump knife, bkb, level 3 necromantic book, sheep knife, ice armor, etc., positioning group control, push, almost.
-
Mystery General Mixed Wild Area Equip Meat Auxiliary Outfit ·· Macon War Drums Jumping Knife··· Team battles and plagiarism are almost the same Big group control Jumping knives are very important It's the god costume of the mystery The rest depends on the situation Support heroes can't hit the No. 1 position.
-
Group control - auxiliary.
Going out of the temple, a group eats trees and fights the wild, and by the way, protects people.
Hold the jump knife (jump into the pile of people on the opposite side to enlarge it, control it).
The others are almost like it, sheep knife, Xiwa can do anything, and Qian Duo Pioneer can also be considered.
-
Team Control Support Wedding Ring Scroll Eating Tree Blue.
-
Just start typing -wtf
Then choose a clockwork goblin to torture him.
The first skill is to learn to light rockets.
When you see him there, you bang there.
Haha and then go to the wild.
level up. One dog paw to level 6 is enough.
Faint him, open e, press e frantically, and walk next to him.
Directly by the second.
-
Enigma,Generally the main No. 2 or No. 3 position,There are a variety of ways to play,The main ascension of the small puzzle and the halo technique,You can advance the flow,You can also flow in the wild area,Occasionally give support to the line,Guards are more in the field,Natural disasters are more in the wild,However,Not necessarily; The capable first naked jump knife, after the middle stage, can drive some rhythm, active team battle, and then out of BKB, Macon, or sheep knife, in addition to the wind staff, big roots and the like can also be, if the opposite DPS is very tiger, you can make a green tent, so that it can't second you! In short, it is difficult to hit it, the key is the technique of jumping big, and to live as many people as possible! Because it can interrupt the bkb, it is very imba, and it is also useless to have a bkb on the opposite side!
Among them, the taste is more figurative and figurative, this thing depends on consciousness! There aren't many good mysteries, or you should be scolded! Haha......
-
Early Jungler Go out for 4 small purifications, first hit the smallest group, and then hit the nearest jungler next to it, equipping the Temple Ring, Soul Ring, and Jumping Knife.
Mid-stage push tower team battle ultimate, pay attention to jump to find a position, late stage, sheep knife, ice armor, Macon, jump knife, flying shoes, dragon heart.
-
The temple +2 small purification goes out, to 6, appropriately cooperate with the main ascension to c, learn the first level f, and then on c and d. If the operation is enough, you will directly jump the knife naked, and if you don't have confidence, you will first strengthen the prosthetic leg and then jump the knife. Multiple groups, first d, then f live one, then large.
The jumping knife is good to use), and then bkb, ice armor, sheep knife, etc., look at it yourself.
-
Team control, just keep the jungler in the early stage.
-
I always feel that the mainstream style of play is to jump knife bkb refresh. I don't know much other than common sense.
-
The upstairs introduction is very detailed, so I won't say much about it, as for the way to add points, let's talk about personal opinions, if I don't drill the wild area in the early stage, my 2 skills are generally 1 to 2 levels, the main plus 1 skill, the main plus 1 skill, the 3 skills, the 3 skills, the aoe in the middle of the game, the team battle is very powerful, and the effect of the ultimate move is still very good. Of course, if the team controls enough, you can add the skill points of the plus 1 skill to the yellow dot After all, the hero is still very brittle and very blue before the mystery!
-
Enigma, as long as you know what you're going to do, you're very clear about the outfit, first of all, your most important and most useful is to provide a long-term team control in team battles, and the mystery goes slowly, and the ultimate cast distance is not long, so in order to provide an excellent first hand control, and the back hand faster support, the jump knife must come out, secondly, as a support or jungler, Macon is a very good equipment, of course, in the early stage of your blue amount is very lacking, arcane shoes are a good choice, in fact, you are basically formed in addition to these three pieces of equipment, In the middle of the game, in order to prevent the opposite side from interrupting your ultimate, you can choose BKB, a game you enigma out of the current equipment can already be competent for your job, and later you can consider the sheep knife to provide an excellent control.
-
To be honest,The mystery is a little bit out of keeping up with the current rhythm.,There's too little blood.,Can't throw skills.,Using a small mystery to push the line in the current rhythm is to send money.,The only highlight is a big move.,It's a pity that there's no jumping knife bkb when it's the first target to be seconds.。
Look at the location, the 2000 pieces that come up to the jungler are out of Macon or jump knife, if you have an ultimate, call your teammates to play a group, and if you don't have a ultimate, you have to go with your teammates, and if you lead the line alone, you are looking for death, unless they are all on the minimap; Regardless of whether the first piece is out of Macon or the jumping knife, and the second piece must be out of BKB, the mystery must be in the middle of the team, and it cannot be killed by the first wave of concentrated fire, and rush to the face;
After the team battle starts, look at the opportunity to open the ultimate, and if you can make more than 2 ultimate, you will decisively open the ultimate, don't covet up to 5 people.
With BKB, it's casual.,A mystery.,With 2 large items, it's estimated that there's no need.,The money is also reserved for the later stage.,The later stage can make up for a push.,It's good to keep the green stick or something.。
-
ug has a detailed strategy on it.,But I can give you my feeling of playing the mystery.,The mystery is fast.,Realize this first.,But it's very brittle.,So you have to use money to crush the opposite side.,That is, use equipment to crush the opposite side.,Outfit the pre-wedding ring.,Jungle.,By the way, look at the charm and go.,Jump to the speed after the secret method.,Then black and yellow.,Sheep knife.,Siwa.。 If it's easy to die, get a guide to push it.
-
In the early stage, the temple ring, the headscarf, the bare shoes, and the ...... directly held the knifeThen the secret method, if the opposite mage controls more, it will be black and yellow, and if the opposite side outputs more, it will be Macon ......In the later stage, the temple, Macon, jumping knife, black and yellow, arcane method, TP ......The rest of the money buys eyes, buys TP for the queen, and a field control hits this part, and it's almost ......
Novices will first go to play AI to familiarize themselves with the heroes. >>>More
The small fishman + bounty is a relatively strong double-flush face, double stealth, and doesn't eat much equipment, the early outbreak is relatively high, the weakness is crispy, and the next big fishman in the balance of power is completely broken (it's best to bring gems to avoid being taken first). >>>More
This lineup is really true in the late stage, there are mysteries that ignore the control of BKB, the output of the Blackbird, and the all-round endurance. Almighty to give a trick to the mystery, you will not be able to fight. >>>More
There are a lot of heroes who push the tower + single kill are very strong.,Recommend a few.,Shadow Shaman,Death Prophet,Broodmother Spider,Mystery,These heroes push the tower to kill a single kill is good.,Go if you're equipped.。 >>>More
If someone says you're a vegetable and scolds him all the time, retort to him: Are you strong? Are you nb? >>>More