Which is better Dungeon or Warrior Sanda Mechanic 25

Updated on Game 2024-04-17
16 answers
  1. Anonymous users2024-02-07

    If you brush the map, Sanda is stronger, with high attacks, many hegemons, and fast speed, which is a powerful DPS output. Pk's overlord armor will be better.,Sanda focuses on brushing.,Remember to turn on the buff.。

    The mechanical PK is stronger.,Put robots all over the screen.,It's okay to have a turret.、Machine gun sweep twice.,Plus delayed self-detonation、Immediate self-detonation and so on are very yd.,But it will attract people to scold and ......... obscene.

    In fact, every profession is good, good technology, money, good character, everything is good

  2. Anonymous users2024-02-06

    I'm a level 50 mechanic I'd be happy with your questions

    First of all... I want to emphasize... Mechanics are not a WS career.

    Indecency is not something that every machine can do, at least it takes technology to be obscene.

    The mechanic's equipment is cheap and the brush map is super tough.

    It's definitely easier and more comfortable than Sanda brushing.

    I don't deny that Sanda is slow... But it's a little bit worse than the machine.

    Sanda is really tough...

    But there are only one or two strange rooms in a room, and most of them are still in groups.

    At this time, the advantages of the machine are reflected, and the damage of the two robots in one explosion is absolutely satisfying.

    And the CD is very short, which is very suitable for farming large groups of monsters.

    Sanda is a good hand at picking bosses I am also very happy to organize a Sanda sister to help me carry the boss

    Finally, when it comes to awakening... I have to say that the awakening of these two professions is completely one day and one place.

    After Sanda became a martial god, the boss who kicked in the next three ways screamed, which was super cool.

    After the machine becomes the god of war, the fist of one screen is not as big as that of two robots, super garbage.

    To sum up, if the landlord wants to brush the monsters, he will play with the machine, and if he wants to be average, if he is not easy to die, he will sanda.

  3. Anonymous users2024-02-05

    Mechanical,Level 30 has a turret.,The brush map is very violent.,Most of the sanda is all single-hearted.,It's hard to beat the group.。

  4. Anonymous users2024-02-04

    See if it's a brush or a PK

    Sanda brush map is relatively strong.,The machine attracts monsters.,The output damage is high.,If the machine comes out with a new skill.,It's very strong.。

  5. Anonymous users2024-02-03

    These two are not comparable. I like mechanics and I'm experimenting...

  6. Anonymous users2024-02-02

    It's better to choose judo directly. Brush PK is better than the two professions you chose.

  7. Anonymous users2024-02-01

    There is no such thing as an absolutely awesome class for players with absolutely awesome classes.

  8. Anonymous users2024-01-31

    What is used in sanda in dnf**:

    DNF Sanda ** proficient as a boxing glove, some genres walk gauntlets.

    Fist mastery: The fist glove party must be full, after all, 10 percent of the CD, the gauntlet party or other ** can not be ordered.

    Now the percentage of Valkyrie skills is low, and the output does not reach a very high level, and the later revision will be the most operational version of Valkyrie, but the technical requirements are very high, and it is difficult for novices to master the softening skills.

    The current version of the Martial God is basically in a position of sitting on the manhole cover.,Because you don't have control skills.,So you can only rely on pure output to make up for it.,But this version because of the strengthening of various professions.,The weakening of the Martial God in disguise.,It's okay to play the white map.,If you want to play 20 people.,There's no relatively good SS set basically no regiment.,Of course, double breath and 456 are not unwanted.,There must be powerful teammates.。

    Martial God has another revised version of the national service has not arrived.,After the revision, all the skills of the Martial God after the transfer can be softened.,And the explosion damage of the strong fist and the damage of the softening are fully returned.,Erjue can grab immovable monsters.,Decide the speed of the move according to your own attack speed (which means that as long as the attack speed is fast, Erjue is instantaneous).

  9. Anonymous users2024-01-30

    The artifact is, of course, 50ss. The Extreme Emperor Fist and 52's Pink Gauntlet, the Ox Gauntlet in General. Rich people use 55 powder fist gloves.

    Joe's Cloud Smoke Iron Fist Poor Man with 55 Purple Fist Glove. Killer Bee or 50 Pink Gauntlets. Blood Soul Gauntlet above all kinds of Extreme Emperor Fist Gauntlets.

    It's hard to find!

  10. Anonymous users2024-01-29

    Attack speed type with fist gauntlets, damage type with gauntlets.

  11. Anonymous users2024-01-28

    The 52 powder of the boxing mechanical cow is a martial god artifact.

  12. Anonymous users2024-01-27

    Fist gloves, light armor, buy bone joints if you have money.

  13. Anonymous users2024-01-26

    Sanda and mechanical PK? It is estimated that the machinery will suffer a little.

    1 Let's talk about Sanda first There are too many advantages I'll talk about the combat method directly She's a semi-buff class Weakness perception ah Overlord == Strong instantaneous output Running speed is also very fast First of all, if you don't get on the overlord body, his skills will slow you down to the point where you want to die Once you get close to you, you are basically caught and beaten Skills like Crash Fist are fast and cause hard stun Hit and then a connection After 40s, the tragedy is tragic Chunli's legs Lightning Dance is here It's hard to dodge It's even harder to imagine how long a cloth armor profession like a machine can last It's even more terrifying when the overlord opens Basically, except for Judo Street Fighter Devil May Cry, most of the other professions only have to hide No reason to talk about weaknesses Russia This profession has a very high average ability But there are basically no shortcomings in the profession Anyone who has played Sanda knows that if a Sanda and a Street Fighter team up to brush the picture Street Fighter only uses to pull the net Sanda only uses to kick the monster that pulls over Okay It's that fast So you should look for the opponent's shortcomings from the opponent's habits For example, my big gun will take two steps back slightly after the anti-tank is released and then release the laser This is my weakness My friends often throw thunder at this time to up So I fell for it, so I started with my opponents to find shortcomings, not professional shortcomings.

    2 The mechanical strong is still the buff But the mechanical PK lies in the chaos 3 small robots exist on the field at the same time Detonating with manual positioning Colro's hateful interruption CD is even more terrifying Dazzling Gundam Turret Airdrop Interception Factory Everything is coming Basically fall in the chaos Is it weak Because of the focus on release Lack of defense and attack speed I can only say that biting him can basically be suppressed and just fight.

    Specific strategy For mechanical vs. sanda Don't put the machine first at the beginning of the game Suspend her hegemonic buff with a floating bomb or grenade first Otherwise, the beginning is very tolerant of being suppressed Secondly, the small machine is vulnerable in front of Sanda Don't be delusional to use the small machine to output She has nothing with a whirlwind leg Try to drag it out The best time to add a detonation second to the late stage Gundam is good to put it Hold the opponent Colrow suggested that if the opponent has a hegemonic body, use g3 and use g1 for the reason to take care of it yourself When pk, bring a hand cannon and then fly the cannon to run the position When you don't push into the corner, don't think about putting a turret, people won't come in, that's a novice, she just opens a hegemonic body or directly collapses her fist to come in, and then she is basically dead in it, because of the small machine, fly away and go to an open place.

    For Sanda against the machine, pay attention to the frequency of the attack, don't be in a hurry, go straight up, or follow very tightly, you can't hit the face of small machinery, you can clean it with two feet at will, Gundam hit with Eagle Stomp Don't pay attention to the turret, pay attention to the jump back or run away quickly when he detonates, find his running mistakes, and output once on the top It is estimated that the output machinery will die at most twice.

    The overlord can start the game, or you can keep it until he releases the airdrop Note that the more small machines you have, the better you will be at the lightning dance You can deliberately leave a few closer to him not to fight Let the small mechanical lightning pass over The rest is nothing to pay attention to.

  14. Anonymous users2024-01-25

    It must be topped up.,The speed effect of adding one level of subtraction is the same as that of a full-fledged one.。。 Sanda's skills are all related to the attack of **, strong punch + full + a lot of strength, and the basic damage of the skill is increased by a level. Sanda late stage.

  15. Anonymous users2024-01-24

    Mechanical Weakness Physical defense is very low It is basically bloodless if it is Sanda even a set If Sanda is high, it is normal to kill in seconds.

    Sanda Weakness PK The disadvantages are not very obvious, such as not much group attack MP consumption is too fast, but this is not a problem in the PK field, if you open a strong punch, the attack movement speed will be reduced.

    If these 2 professions PK are good, it depends on whether the mechanical positioning is good or not, because Sanda can completely open the hegemonic body armor and force close combos Of course, if the mechanical awareness is good, you can use the running hole of Sanda to fight back After all, the double explosion damage of the machine is still very strong.

  16. Anonymous users2024-01-23

    I have a full-level machine and sanda, basically the most afraid of the machine is blue boxing, as well as the fighting department of sanda and street fighter! Afraid of their violent pursuit, mechanical skin, afraid of being caught, you have to win Sanda, you have to be able to run and throw mines, it is very important, and you can fly cannons, although you don't hold cannons! You fly the gun with the technique of a flying cannon!

    G1 is going to drive a handful of his wingmen down, don't go over, just throw the two robots over, the most important thing is Sanda's movement speed, and then cast! The 35-level Gundam should be called often! The Viper Cannon often runs next to it in the middle of the road to find an opportunity to airdrop again!

    The robot on the ground didn't hit him, detonated it, and threw him the machine** to be ruthless, it's best to strengthen it!

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