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Just look at the initial d.
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Drifting is of little use in practice, drifting is an ornamental way of driving, and drifting through corners during a race can reach the speed limit, and it has no effect on actual driving.
Drifting is mainly used in performances or racing activities with large changes in road conditions, among which due to the friction characteristics of the road surface, it is more frequently used in off-road rallying, while other racing cars rarely use drifting skills to corner, because the speed loss is more when drifting over corners on general asphalt roads, coupled with large tire wear, unless it is a special reason, drivers do not often use this technique during the race.
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Drift generation method:
1. Pull up the handbrake while driving on a straight road and hit the direction.
2. Pull the handbrake in turning.
3. Hit the direction after slamming on the brakes while driving on a straight road.
4. Slam on the brakes during turning.
5. The rear-wheel drive car with sufficient power (or the four-wheel drive vehicle with the ratio of front and rear wheel drive force distribution tends to be the rear-wheel drive car) slams on the accelerator and hits the direction when the speed is not very high.
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1. Inertial drift.
Loosen the throttle and use inertia to throw the rear out of the cornering method (suitable for FR models, suitable for large bends of more than 120 degrees).The procedure is as follows:
1.Accelerate before entering a corner, release the throttle when entering a corner, and slam the steering wheel at the same time.
3.If you just want to shake it off, you can not downshift.
2. Break the drift.
A cornering method that uses the brakes and shifts the center of gravity of the body to throw out the rear of the car (suitable for FR models, suitable for corners of more than 90 degrees).The procedure is as follows:
1.When entering a corner, apply the brakes and downshift, shifting the car's center of gravity forward.
2.Slam the steering wheel to throw the rear out.
3.Reverse steering wheel correction angle into the corner.
4.Maintain your speed to coast to an angle where you can exit a corner.
5.With the steering wheel, you can step on the accelerator and exit the corner in an instant.
3. Sidebreak drift.
The knob brake makes the rear end of the car throw out of the cornering method (applicable to FF models) as follows:
1.Before you reach the usual corner, cut the steering wheel early, and then pull the hand brake to slide the vehicle sideways.
2.Downshift immediately while coasting and keep coasting to the apex of the corner.
3.When you reach the apex of the bend, you almost get the throttle out of the corner.
Fourth, straight drift.
At the straight line before entering the corner, the tail flick turning method begins (suitable for FR cars, suitable for narrow 90-degree corners).The procedure is as follows:
1.Cut the steering wheel straight before entering the corner.
2.When the car starts coasting, downshift and maintain throttle depth at the same time.
3.After taxiing into a corner, the steering wheel corrects in reverse at the same time.
4.The front of the car enters the curve in a position towards the exit corner.
5.When the front of the car is facing the exit corner, that is, the big foot throttle goes straight in and out of the corner.
5. Power drift.
Using the high horsepower and high torque of the modified rear-wheel drive car, the rear end of the car is thrown out of the cornering method (applicable to FR and RR models).The procedure is as follows:
1.Slow down and downshift before entering a corner, release the throttle and cut the steering wheel small.
2.After entering the corner, the big foot throttle, the driving wheel will be increased in response to the horsepower and cannot grasp the ground, and the tail of the laughing car will be thrown out.
3.At this time, use the throttle to control the degree of steering, the heavier the throttle, the more steering angles, after the front of the car reaches the exit point, shout hidden and then smoothly out of the corner.
Disdain the above, you ask who invented drift, and you don't ask about the definition of drift. Drift was invented by former Japanese GT racer Keiichi Tsuchiya.
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