What kind of data is a good board PF

Updated on educate 2024-04-07
32 answers
  1. Anonymous users2024-02-07

    Didn't I give you an answer just now, I suggest you transform, if you have to bring 2G, follow my data.

    My net is good, if you have a poor net, then try to score 10 rebounds, 4 assists, 2 blocks.

    Also, remember a sentence anyway, I did have an epiphany after reading this sentence.

    The ultimate meaning of double G is not to make it easier to shoot 3 points, but to make it easier to play 2 Why I don't explain it I understand it myself I will understand it when I play more.

    That's me now the 6th classifier and a few more to be the fifth.

  2. Anonymous users2024-02-06

    Total stats: Low appearance, high rebounds.

  3. Anonymous users2024-02-05

    Now it is difficult to play with PF with double G, and it will be difficult to play when encountering a combination of C + PF + PG.

    The stats are not the most important, the main thing is the results. Because the difference in data is sometimes very large, for example, when G is accurate, there may be no board at all. An average of 4 boards per game in the PF is remarkable!

    Since you are a board pf, it is definitely more demanding of your assists, at least 3 or more. Since there is no c, you also need more than 1 cap. There are also some awareness problems that cannot be seen by the data, such as going out on an errand when the outside line can't go, and when the opponent G misses, you have to make up for it as soon as possible.

  4. Anonymous users2024-02-04

    Don't have too many boards, the score must be high, about 3 assists, and more than one block.

  5. Anonymous users2024-02-03

    Nothing else matters.

    Since you play 33 with 2g that are important, there are only 2 -- pog and average rebounds (

  6. Anonymous users2024-02-02

    Look at the ability! Some PFs specialize in rebounding, others specialize in scoring! But the most important thing is the cap, at least 1 or more! Eight points were enough, and five rebounds were about the same.

  7. Anonymous users2024-02-01

    .It depends on how many levels you are...Look at 2 2 or 3322. In 16 to 25 the general number of radical defeat evidence,

    At 25 to 35 good data slag lead trouble.

    At 35 to 45 strong data.

    33 words. 16 to 25 is good.

    25 to 35 is not always as good as a hood.

    35 to 45 mid-stream products.

  8. Anonymous users2024-01-31

    In general, it can only be said that it is not weak!

    Strong words don't count

  9. Anonymous users2024-01-30

    pf,The first thing is to have a network speed,I'm playing at home with a mega telecom.。 The second is to have a good computer, I have 2G memory, 512 graphics card, E2200 processor, so that you will react quickly in hardware. The third is to have equipment, and I have +9 pants, so that you will not suffer in terms of ability.

    Fourth, I use a CRT monitor 17 inches, the monitor has almost zero latency in any situation, and the screen is not too big, which will affect your overall field of view. The fifth is technology, be familiar with the landing point, height, and range of your ability for each rebounding ball, punch the board PF must be able to, the middle board is almost all rushed, the high board if there is a c as much as possible to score the ball, the low board is almost all PF, all seconds. Then the card position should be used, choose whether to card according to your position, the position is good and directly stuck, don't be stuck in the position, hurry up and grab the position.

    There's also the basic physics of staring at the rim when the ball is about to hit the frame, so that you can see where the ball is going to bounce and then go over and grab it right away. The above conditions are necessary for me to be a strong PF, but really playing PF well is not only about rebounding, scoring defense is also very important, PF is very fun, there are many offensive methods, you need to spend time and keep practicing, you can play others to death after being proficient, and you can attack in any position. The defense is very fast, both inside and out, I am in the first district:

    The best dunking general in Europe, if you are in the first district, I can teach you, the current level 35 or so in the first district has not found anything that can abuse me, don't brag. Give it points, buddy!

    In addition, upstairs told you to play more 2v2, and when you think you have become a master, you basically don't have a board in 3v3, I don't brag about it, I have grabbed n rebounds C, all play 22, because it's very simple, 33 looks at your instantaneous reaction and comprehensive technical use, not you and I standing there waiting for the ball to land, and there is no high board in 33, an average of 2-3 in a game. You can rush the high board, but the high board is generally difficult to grasp with the advanced C. Anyway, it's not a big problem to have 3-6 boards per game in 33, but I often have 7-10.

  10. Anonymous users2024-01-29

    Because the PF runs very fast and the bounce is high, the take-off speed is fast. This is very advantageous when grabbing the low board. If you're familiar with the second board or the instant board, then the low board is basically all yours.

    If you grab the board with C and you don't get stuck in the first place, then you can use seconds (points) or instantaneous.

    If it's a high board, then you have to grab the free throw line, jump off when the ball just flashes, and take it with the rushing board. When you don't get to the free throw line, you have to do it with two steps on either side.

  11. Anonymous users2024-01-28

    Rookie, it is recommended that you watch the shadow of the ball fall to grab the board.

    Go to advanced training for PF and get started with some experience.

  12. Anonymous users2024-01-27

    Plate energy seconds. Medium and low board bar. I feel like a board-grabbing.

    The first is position and card position awareness. The second is ability. There is also the advantage of PF is rushing for rebounds.

    There are also balls. Of course. At least you've played a lot before you're familiar with the position of the current shirt base in rebounding and so on.

    Many times the response is 0Happens in seconds.

  13. Anonymous users2024-01-26

    It depends on the time of the game, 25 and 1,000 minutes, 25 and 10,000 minutes...

    The data is certainly different.

  14. Anonymous users2024-01-25

    The first floor is a good truth.

  15. Anonymous users2024-01-24

    Do the math yourself! A game lasts 4-5 minutes, and each game has at least 5 boards, some of which are powerful. Time divided by 4 (match time, if playing 2v2) multiplied by the board for each game.

  16. Anonymous users2024-01-23

    Look at yourself and pull the general powerful board level 11 to grab 1500+

  17. Anonymous users2024-01-22

    Stuck in a good position,Don't let C jump up and be comfortable.,This is the initial way of playing.,It's basically difficult to suppress C in the later stage.,You can only rely on the punch board and seconds.,I wish you a happy game.。

  18. Anonymous users2024-01-21

    Increase traffic to telecom companies.

    Add it to 2m and you'll be fine with street basketball.

    My house is 1m.

    It's still smooth. If you want a good gun, you have to rely on the card position.

    Look at where the ball lands.

    Quickly decide whether you should split the ball or take the board.

    PF ramming plate.

    PF punching gun.

    If you stand and hold the board.

    It's not as good as the C of the same level.

  19. Anonymous users2024-01-20

    Now Enzhu w is Enzhu d at this time you are encumbering two keys at the same time.

    Wait for the ball to come down.

    Look for the location. Move slightly.

    Just let go of w.

    This is a faster take-off speed.

    This is also the way to catch the reverse wrench.

  20. Anonymous users2024-01-19

    Look at the board grab as well as any other position

    You have to combine your ability to grab at the highest point of ability

    It's better to play the card and the ball

    The location is good, with the card slot

    The position is not good, and after a long time, you will have experience.

  21. Anonymous users2024-01-18

    If PF wants to grab C, it must be a good bit card.

    Let me tell you first, why do you fall as soon as someone else gets stuck?

    That's because if someone else is stuck behind you, you must not move.

    Otherwise, if you move, you will fall.

    When a teammate or opponent throws the ball, you have to see which direction the ball is going.

    Then quickly run over and press the W slot.

    In this case, it is waiting for someone else to share the ball.

    Take it yourself when others don't divide it.

    Even if he divides it, he can still grab it.

  22. Anonymous users2024-01-17

    Try to grab the middle and low boards, which can be pulled in seconds.

    Learn the seconds well. Multi-point punch plate (because PF has a strong advantage).

  23. Anonymous users2024-01-16

    The board room is very simple, the position of the wild is not important, the main thing is to be familiar with your own highest altitude, the flight trajectory of those balls, just take it in the highest position you can get Song Ming Potato. The main thing is their own board point, and the speed of the network. Personally, I feel that there is no technical content.

  24. Anonymous users2024-01-15

    This thing has no technical content, not a pig, you can try it yourself, the difference between playing in an Internet café and a home Yuliang cha, you will know why you don't have a board Those who play the board room 4 2 are scum Internet cafes If you want to do a good job in basket town, the ability of the leather board and the speed of the Internet is king, and the rest is fake Nonsense.

  25. Anonymous users2024-01-14

    Hello, I think the pf grabs the board, and it is better to pay attention to the bounce and the physical confrontation.

    Bounce is our housekeeping skill, the higher the value, the faster the bounce speed, and the higher the running and jumping point. This means that you can reach the highest point as quickly as possible. When the level is high, it will be obvious to feel.

    Physical confrontation is to prevent a total fall under a crowded basket.

  26. Anonymous users2024-01-13

    PF is mainly about bouncing, and the board can't catch up with C at a high level, so it makes up for it in bouncing. If you are on the floor, it depends on luck and card position, playing board room PF and C grabbing, you see that PF is a punching board. I'm only 38 little pf I don't know if it's right, hehe.

  27. Anonymous users2024-01-12

    The pf is bouncing of course. The ability value is high, the bullet speed is fast, and the bounce is high.

  28. Anonymous users2024-01-11

    Bounce, general PF plus bounce and slam dunk! ~

  29. Anonymous users2024-01-10

    To put it simply, it's a slow jump, almost a skill, and 31 in the board room is a little delayed.

    The boards in the board room are all high boards, and if you don't have enough ability and no technology, you won't be able to grab it.

    It's impossible to think about the second board with your level 22 ability, you can only grab and rush.

    Teach you how to do it: 1. Stand in a good position and completely fight with him for his ability value.

    2. Grab the ball the moment you see it, and if you are slow, it is easy to be snatched by others. [Within your ability: "The highest height you can jump to"].

    *The most important 3, generally no position of the pf, will choose to rush the board, plus the run-up in the jump will be much higher than the ordinary jump, when you have no position, the ability value and lose, a mantra "rush", can only rely on the rush.

    There is also the fact that the women's PF is stronger than the men's punching board, so be careful.

    Finally, I hope you get good data.

    Thank you o( o hopefully.

  30. Anonymous users2024-01-09

    The speed of the network does not affect it, and if the ability is about the same, of course, it depends on the timing, and this has to be practiced more, and there is no other way.

    In addition, the delay of 31 is considered a delay in the board room. <20 is relatively easy to play.

  31. Anonymous users2024-01-08

    This pit must be a delay, I suggest you buy VIP horn shoes, all plus bounce, to more than 80 seconds.

  32. Anonymous users2024-01-07

    Play the board first to see the landing point and then look at the position, PF wants to stand and C to grab too difficult! The backrest board will feel better! Go to the board room to practice the highest point of your board grabbing, which will naturally improve your own board grabbing!

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