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It's added directly every time you deal damage. It's not an important attribute.
The most important stats in the current version are Nature, Attack, Critical Damage, followed by Hits and so on.
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1.First of all, enter the main interface of the game, press 'esc' on the keyboard to open the main menu of the game's settings. Select the screen in the game's main menu, and then click 'Battle Information' to open the battle information settings screen.
2.In the old version, you can set the information about the battle on this screen, but in the current version, you can only set the target's target and whether the screen flashes when the health is too low, and you can't set the damage value.
3.At this point, we go back to the game's settings main menu. Click the plug-in to open the configuration information page of the plug-in. Click Select All Plug-ins on the Plug-in Configuration Information page, and select all the Loaded Expired Plug-ins. Make sure the game is loaded with all the plugins.
4.After loading the plug-in, click Enable All below, and then click OK. The game will reload all the plugin information, including the damage-related plugins. At this time, you can go outside and kill monsters to see if there is any damage information.
5.If that still doesn't work, you can click on the game plugin icon on the minimap in the upper left corner of the game. Open the plugin configuration page and select the Battle Information page. You can set the display of the battle value inside.
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Chase damage and attack actually have an effect on skills and flat slashes. The difference is that the chase and damage will not be counted in the chain、Critical hit、Super must-kill when the flat slash is made.,The attack is a bonus to these.,That is, with a full chase and a full attack.,In fact, the speed of the flat slash to hit the monster is about the same.,The personal feeling of the attack can be faster.。
But CK and bow are not.,It's recommended not to use chasing injuries if there are super must-kill professions.,Skills are like what they said above.,How much skill chasing is how much the bonus is.。
For example, chasing 80 your skill bonus to fight monsters will be between 75 and 85, but it's not how much they say it's fixed, up and down is a little floating, the attack is with the power of your skills, the skill is powerful, you can fight more and less, if you don't break the defense, then fight, chase the injury when you don't break the defense, you can hit your own chasing injury.
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1. The meaning is different.
Chase: It increases the damage value of monsters.
Attack: Increases the damage and damage value of monsters.
2. The bonuses are different.
Chase Damage: When slashing flat, Chase Damage plus damage will not be counted in Chain, Critical Hit, and Super Kill.
Offensive Draft: When slashing flat, there is a bonus to chasing damage and damage.
3. The damage value is different.
Chase: The chase damage value is fixed.
Attack: The chase damage value is not fixed.
4. The characteristics are different.
Chasing the injured world-leased state: Generally, one is transferred to chasing, the second is used to attack, and after the third transfer, it is all martial arts.
Attack: The attack power is strong, and the higher the martial arts.
5. Different uses.
Chasing: It is suitable for trumpet skipping monster farming, which requires skills.
Attack: Suitable for level-level monster farming.
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The critical hit value on the board is not your actual damage value, the critical hit value affects your critical hit probability and critical damage percentage, the most obvious of which is the critical hit chance. When I hit 1000, the critical hit chance is about 28%, and the critical damage is 120%, and when I hit 2500, the critical hit chance is 51%, and the critical damage is 160% (not counting the critical damage added by jewelry, etc.).
If my attack power is 380, the normal damage of a skill is 500, and when I hit 1000 crit, I can have about 3 crit, and the damage after the crit is 500*120%*3=1800, and 7 normal attacks are 500*7=3500, and the skill causes a total of 5300 actual damage after 10 hits.
After I reached 2500 critical hits, I also used this skill to hit 10 times, that is, there are about 5 critical hits 500*160%*5=4000, and there are 5 normal attacks 5*500=2500, and 10 times cause a total of 6500 actual damage. It can be seen that the increase in critical hits has an increase in self-damage.
However, with the crit after 2000, especially after 2500, the increase in the critical hit probability will decay, and the explosion damage is even more obvious, which means that the critical hit can be appropriately increased after the critical hit exceeds 2000, after all, the higher the explosion percentage, the higher the actual damage caused by the critical hit. What I provide is a method for calculating regret vertical traces.,The value may not be very accurate.,Friends who are worried about whether to pile up critical hits or blasts can calculate it themselves.。
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The attack is almost a handful**, and there is not much room for improvement. The damage increase mainly depends on the critical hits of the Bagua card.
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