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Even jumping. This is not something that can be practiced overnight, but can be learned by spinning and jumping. It's not easy to learn.
Spin and jump: press w (run forward) quickly release w press d mouse at the same time the mouse like a right turn is right... It is also possible to jump to the left.
Practice more
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Shift plus CTRL press space plus w or s Hold down w and s and then aim the crosshair at the top of the box Then press jump Jump slowly After a while you can go up to the box Practice by yourself Shift plus CTRL press space plus w or s Hold down w and s and then aim the crosshair at the top of the box Then press jump slowly After a while, you can go up to the box and get to the front of the box at the same time press w and s to press the space all the time Practice by yourself Thank you for me.
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If you want to jump higher, you can press w+space+ctrl or w, s, and ctrl together, and then press space all the time.
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Triple jump: WS press the combination of + jump squat together "Scope of application: 2 layers of small boxes and higher stone platforms. > pay attention to the place: Be sure to stick your body to the place you want to go on, and jump a second time after jumping, and do not jump continuously.
AD Half: A+D key combination. The rat standard star pulls to the place where it can't continue down, and jumps to the right corner of the place where it wants to enter.
Press A and then D until an understroke appears and the wall half-body is successful. The whole process is done in squatting. Scope of Application:
Must be used in conjunction with flash squats. A common method for entering small boxes and low tables. > pay attention to the place:
The time of pressing A and D must be even, that is to say, the range of movement must be symmetrical on both sides of the corner, not too large on one side, remember not to squat loosely after entering the wall, otherwise there will be a situation of half body entering the wall.
Flash squat: Ctrl+W key combination, half back from Ctrl to W in the action of changing to Ctrl. The moment you change ctrl to w, you feel like your whole body is entering the wall, and in an instant you change back to ctrl "Scope of application:
Same as above, must be used in conjunction with AD half-body. > pay attention to the place: the time to press W must be short.
If it is a little longer, the lower half of the body will enter the wall. If you can't control the distance you can move, pull the mouse to a position where you can't pull it to ensure that your movement distance is reduced to the shortest.
Squatting and slipping: Ctrl+W+S key combination, the mouse standard star is pulled to the foot, with his back to the corner to enter, jump and then press W in press S, until the whole body is trapped in the wall or long box for success, the whole process is to squat to complete the "Scope of application: all long boxes wooden boxes and 90 degree right-angled tables" Note place:
Like AD half, I won't explain it in detail.
Big jump: Ctrl+W+Space, hold Ctrl, then press Space, press W while pressing Space. Scope of Application:
The last two steps of the third stage of the biochemical desert B room and the slippery slope of the place to pay attention to: when jumping, you must be one step away from the place you want to jump, otherwise there will be a downward stroke or stuck.
Squatting front half body: Ctrl+W key combination, W is not loose, quickly press the squat to squat a few times below to enter the half-body state. Scope of Application:
There is a capped ramp and an iron fence under the platform in District 13, and the platform is facing the wall of the stairs inside the side door of the car.
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Press and hold down close to the box ws,Press the second in the jump squat (press after 2 seconds,Press the time for seconds) and then press the jump squat,Press again (release on time S on time) and go up,If you want to jump higher, don't use the bar s to let go.,Let's do the steps just now.,The last jump must be put down.。 (Generally not 3 times) as long as you press and hold it together close to the box WS, press the second in the jump squat (press it after 2 seconds, press the time for seconds) and then press the jump squat, and then press it again (put it off on time) and go up, OK.
I hope you will adopt it, thank you.
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Jump some taller boxes? Ordinary press the space bar is not able to jump, super jump press w + s + space and finally + ctrl proficiency a few times, , there is a kind of fast super jump, press w + two spaces (the second space to wait for the first time just landed to press) + squat (ctrl) lz more practice is easy to get on some boxes.
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Start right next to where you're going to jump (don't be too high, like in the sky. Then press the W and S keys together (keep it, I say stop and stop), press it twice again, then press Jump, then press Squat. WS don't loosen, repeat, rhythmically press two squats, then press and jump, then press and squat, just a few times!
After going up, release the WS and let the back jump forward.
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Super Jump press w+s+space+ctrl
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Press ws and then squat to jump, squat to be rhythmic.
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Zombies jump high because they are set up like this, and the setting of zombies is to run faster than humans and jump high. The normal jump of a zombie is equivalent to that of a human, jumping and crouching.
If you want to jump high and jump far in CSOL, you can go to the Internet to find some, spin jumps, slash acceleration jumps and other jumps, which are very famous in CS, and this needs to be practiced.
But if you don't want to practice, and if you want to do it quickly, there's only one way, wait for the Tiancheng bar gene potion to be updated, HF is already a gene potion, and after humans use it, they can jump as high as zombies and run as fast as zombies.
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Zombies are random! 1. When being chased, don't waste bullets, when he gets close, hit him with a shot or two, let him slow down, don't keep sweeping! When you run out of bullets, quickly knock out the bullets, hit him away, and then change the bullets immediately, don't run with a knife, you can't outrun him!
2. Try to stand in the alley, there is generally only one entrance and exit, so that if there are many people, you can hold on for a while, one person will finish the bullet, and the other will be on top, don't all fight together, otherwise the gap between the bullets will be wiped out! 3. Go to a place with a lot of people, so that if you want to die together, there will be more zombies, and it is easy to fight, you must guard together, and zombies will die quickly! 4. In high places, pay attention to zombies who will play Arhat!
If you fight alone, you will be destroyed! It's like the eaves of the big square of the office, it's a good place to go, be careful, if there aren't many people, try to use it where you need it, shoot him down when the zombie jumps up in the air, don't stand on the edge of the eaves, because if there are stacks of arhats below, you will be cut down! 5. Countdown, try to rush to the ideal dodge point as fast as possible!
Try to think about the nearest ones, and pull a few more people! 6. Recommended guns: even sniper, QBB ......(75 rounds), Destroyer MG3 (to have money), large pineapple (100 rounds), double guns, ......Also, if it's a zombie, let's introduce a few of them:
1. Find the nearest person to be infected, if there are too many people to move, use others to fly you, jump and escape, pay attention to whether there is a lone army chasing and killing when fleeing, you can take the opportunity to fight back! 2. When you are surrounded by a crowd of people, while fleeing, pay attention to whether anyone cuts you with a knife (I cut it when I was besieging zombies), and infect him when you turn around! 3. Try to gather as many zombies as possible to exterminate human dens!
4. Let some zombies attract the attention of humans and take the opportunity to destroy them all! 5. If there is no blood, it is best to hide, because being killed as a zombie will directly add 3 deaths (which is not conducive to the record)! 6. Dedicate yourself to your teammates as a bench for them to play Arhat, and catch them all without the knowledge of humans (but it will be difficult to run if you are discovered)!
7. Clever use of terrain, the office has 2 places, and you can go directly to the eaves without a human ladder (I often use this point ** many humans)! Calculation of battle record: 1, ordinary zombies are killed as 3 deaths 2, from humans to zombies are counted as 1 death 3, killing an ordinary zombie is counted as 3 killings 4, infecting a human is counted as 1 killing 5, killing a parent is counted as 4 killings (uncertain) 6, killing a mother is counted as 4 deaths (uncertain) 7, humans win a game, all surviving humans plus 2 killings 8, zombies win a game, all surviving zombies plus 1 killing matrix zombie blood depends on the number of people, and the number is also, The maximum number of people is more than 10,000 blood, and the minimum is 4,000!
1 parent for less than 10 people, 2 for 10 20 people, 3 for more than 20 (uncertain).
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You can jump high with a certain amount of running distance.
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Fingering. Speaking of 3J jumps, this kind of jump can jump double-layer boxes (such as trails, under CT bridges, WC), and jump single-layer high boxes (3J jumps can be on big jumps).
Technique: Leaning against a wall.
Press w+s at the same time.
Then jump and immediately press the crouch (CTRL).
Repeat the cycle.
Upper Wall [High Box High Jump]: 3J Jump.
w+s [hold down].
Then press in a loop.
Jump and squat immediately - cycle until you jump.
Application location: trail box, CT bridge box, WC box, etc.
Into the wall [drill the box, retreat]: A+D
Where to use: All angular places.
Jump off the wall, jump high, jump big: w afterburner, press immediately.
Jump and then squat.
Location: Point B broken wall, low chest, high bag on point B green box in blasting. Wait. Example.
Biochemical Desert - Rooftop on point B.
Jump up from the broken wall at point B. You can't jump with 3J during the jump, you can only use jump squatting (big jump).
First squat (standing at the break.
w+ jump squat) second squat (stand in the middle of the wall.
w + diagonal left jump + squat.
The left slope is slightly lower than the middle plane, so the big jump has a chance to go up, which is difficult, and if you finish it, you can go up 60%)
The third squat (squatting right to the right slope, is a small slope, you can rush up directly, but it is easy to fall down in the right shift).
Biochemical Desert - Upper Trail Wall.
1 fingering. Speaking of 3J jumps, this kind of jump can jump double-layer boxes (such as trails, under CT bridges, WC), and jump single-layer high boxes (3J jumps can be on big jumps).
Technique: Leaning against a wall.
Press w+s at the same time.
Then jump and immediately press the crouch (CTRL).
Repeat the cycle.
Step 2. Use 3J jumps.
Jump the second layer of the trail box, and then there is a relatively low wall on the right, you can jump on it with 3J, let go of the arrow keys after jumping if you don't drop, the mouse points to a break on the wall of the avenue, and then move parallel to the right, the mouse should be translated in a relatively small amount during the translation process, if the super is good, even if the translation hits the wall, it will not fall, if it is super.
It's not good to jump up with 3J when you are still less than a step away (the wall at the corner of the cf trail is one level higher than the wall you just jumped on), and don't retreat too far back to the roof when you arrive, directly on.
The front end of the second high wall is relatively safe.
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The gun is definitely the first choice M60, introduce a trick, I hope to promote, because the requirements for keeping a are higher, and if you don't cooperate with the old ones, you won't listen, I hope you know that this skill will not make me crazy when I go in.
Desert guard A, first of all, people should be in 4-7 people is the best, take 51 or other things that can be effective to fight the ghost, build a human wall, the position of the human wall is on the sign (that is, the sign on the top of the pit on the head of Avenue A) in the middle of the place slightly away from the side of the box, the first floor of the human wall is best two people, at most three people, all test the middle station (because sometimes the ghost jumps, although it can't jump up due to interference, but the attack in the air can hit the people outside the station!! The higher the wall, the better, to be fully vibrant, and the higher the human attack is more effective at preventing ghosts from tuning to the brand!
Secondly, shooting, saving bullets, and a small number of people decided that it was unrealistic to kill all the incoming ghosts, so it should be a priority to delay the time, and should shoot (point shot) when the ghost is running, when jumping, and when he is in a correct position to jump, and destroy his jump.
Last night, 5 of us had withstood the ghost of 12 people to impact the big 85s, and finally won, once set up a 4-layer human wall, although there are often no people who will not join in the fun and stand too far away to cause us to be destroyed, but the final score is 12 to 5, mercenaries 12, of which each game A can share at least 40s of pressure for B on average, and even hold it directly to the end, or let them give up a total of A!!
Principle - point A brand is very difficult to jump, as long as the ghost of attack A can continue to effectively interfere so that it can not jump on the brand, they will continue to go up and down the hole, due to the change of the point A pit, the pit has been greatly deepened, the time of each recombination attack is several times that of attack B, resulting in a great reduction in the intensity of their attack, it turns out that more than 5 zombies work together to build a human wall to attack point B, almost no solution, they just need to remember in a corner to jump up.
Of course, this can be resolved, but it is very difficult, that is, everyone sticks to the wall and builds the human wall, which is basically unrealistic, because there are always people who don't listen, and when they stand on the side and can't see anyone (the ghost is so high under their feet), it is almost inevitable that someone can't help but attack on the side - B will break because of this.
There are two protruding places on the rotten wall of the house at point B, hereinafter referred to as 1 ladder and 2 ladders, you first step on the 1 ladder, many people can't jump on the 2 ladders, you step on the middle of the 1 ladder, and then jump and squat on the 2 ladders, you may not go up at a time, jump a few more times, jump up after you get stuck and you don't keep squatting, squat and stand for a while, slowly move to the right, there is a line in the middle of the ladder, slowly move to the middle of the line, and then rush up a little, to squat and stand up, and finally stand up and press to jump at the same time, Just go up. w+s jump squat cycle on the hope. >>>More
W+S press together. Then squat jump squat. Once you get acquainted with it, you can jump on it in two clicks at most. I use it this way. Personal testing is available. Hope.
First contact the jump, that is, jump when you are about to land, grasp the rhythm, and then use the rhythm of the jump, next to the box, press w to jump, and then jump and squat, and you will be on.
First of all you need a keyboard that fits your hands!! Preferably a bigger one!! At least the S build and the spacebar should be a little farther away!! >>>More
16 years old is still very young, how tall are you, now you can touch the frame, but you can't buckle it, right? Hit more penalty kicks, run (robes), frog jump, jump up and touch the rebound continuously, and when your calf muscles are more developed, dunks will be fine.