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The Ethereal Beast is a rare grass-based pet in the Locke Kingdom. Primary Attribute: Grass Secondary Attribute:
None Color: Green Growth: Naughty personality Hobbies:
Likes to bask in the sun Distribution: Can't be caught, can only be obtained by doing the Spirit Beast Mystery quest Evolution: Ethereal Beasts can't evolve Initial Skill:
Onslaught: Power 35 pp 35 Parasitic Seed: pp 10 Vine Whip:
Power 35 pp 15 Scream: pp 10 The starting skills that can be learned in the Pet Skills Academy are: Poison Mist Power:
0 pp:35 Poison opponent Hypnotic powder Power: 0 pp:
15 A certain chance to put the opponent to sleep Ethereal Beast Skill List: Level 13 Learn to Rush: Get close to the opponent to attack, but you will also be injured, power 90, pp 20 Level 15 Learn Flying Blade:
Has a chance to increase Critical Strike Level. Power 55 pp 25 Level 17 Learn Sweet Scent: Reduces your opponent's evasion level.
PP 20 Level 19 Learn to increase your magic efficiency: Increase your magic attack level. PP 40 Level 21 Learn to be Reckless:
Attack your opponent while taking minor damage yourself. Power 120, PP 15 Level 23 Learn to be awake: Within a few rounds, sleep immunity.
pp 10 Level 25 Learn Photosynthesis: Restore a certain amount of self 5 Level 27 Learn Seed Bomb: Deal some damage to the opponent.
Power 15 Level 37 Sun Exposure Power 120 Grass Magic Gather light on the first turn, attack on the second turn, and use the Ethereal Beast if the weather is sunny Energy 65 Energy 75 Attack 90 Attack 55 Defense 65 Defense 70 Magic Attack 61 Magic Attack 55 Magic Resist 61 Magic Resist 85 Speed 100 Speed 110 Initial Physical Slam Power 35 Deal heavy damage to your opponent. Initial Special Parasitic Seed -- Parasitizes a seed inside the opponent's body, absorbing a certain amount of HP each turn Initial Special Cry -- Reduces the opponent's attack level Initial Physical Vine Whip Power 35 Deals damage to the opponent. Memory Special Hypnotic Powder -- Has a chance to put the opponent to sleep Memory Special Poison Mist -- Poisons the opponent 13 Physical Dash Power 90 Attacks when you get close to the opponent, but you will also be injured, 15 Physical Leaf Knife Power 55 Has a chance to increase the Critical Strike Level.
17 Special Sweet Scents -- Decreases the opponent's evasion level. 19 Special Magic Boost -- Increases your Magic Attack Level. 21 Physical Reckless Power 120 Attack opponents while taking minor damage to yourself.
23 Special Awake -- Within a few rounds, sleep immunity. 25 Special Photosynthesis -- Restores a certain amount of HP to the self. 27 Physical Seed Bomb Power 80 Deal damage to opponents.
37 Magic Attack Sun Exposure Power 120 Prepare for this round, launch an attack in the next round, and deal great damage to the opponent You can also level up more.
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An ethereal beast, a grass-based spirit that fades out of most people's sight. Its uniqueness and inconspicuous racial value make filial piety and sue it even if it has a gorgeous appearance, it will inevitably become one of the unpopular favorites.
Ethereal Beast Race:
The Ethereal Beast is not without its laurels in terms of race, as a grass elf, let's take a look at how it compares to two of its most popular pets, Bouncy (Magic Cat) and Gran Ball.
Ethereal beast bouncing.
Stamina 65 St. 80
Attack 90 Attack 82
Defense 65 Defense 83
Magic Attack 61 Magic Attack 100
Magic Resist 61 Magic Resist 100
Speed 100 Speed 80
Ethereal Beast Gran Ball.
Energy 65 Energy 75
Attack 90 Attack 55
Defense 65 Defense 70
Magic Attack 61 Magic Attack 55
Magic Resist 61 Magic Resist 85
Speed 100 Speed 110
Through comparison, it can be seen that the ethereal beast is a striker in the physical aspect of the grass ethereal beast skills and identification:
Initial Physical Slam Power 35 Deal heavy damage to opponents.
Initial Special Parasitic Seed - Parasitize a seed inside your opponent's body, draining a certain amount of HP per turn
Initial Special Scream - Lowers the opponent's attack level.
Initial Physical Vine Whip Power 35 Deal damage to opponents.
Memory Special Hypnotic Powder -- Has a chance to put the opponent to sleep.
Memory Special Poison Mist - Poisons opponents.
13 Physical Dash Power 90 Attack when you get close to the opponent, but you will also be injured, 15 Physical Blade Power 55 Chance to increase Critical Strike Level.
17 Special Sweet Fragrance -- Lowers the opponent's evasion and other skill levels.
19 Special Magic Boost -- Increases your Magic Attack Level.
21 Physical Reckless Power 120 Attack opponents while taking minor damage to yourself.
23 Special Awake -- Within a few rounds, sleep immunity.
25 Special Photosynthesis -- Restores a certain amount of HP to the self.
27 Physical Seed Bomb Power 80 Deal damage to opponents.
37 Magic Attack Sun Exposure Power 120 Prepare for this round and launch an attack in the next round to deal great damage to your opponent.
It can be seen that the physical skills are still enough to act as a physical striker, and the good speed can also be applied to the combination of hypnosis + parasitic skills as a certain protective barrier.
In addition, through the knowledge of skills and races, a certain identification of ethereal beasts can be made, but due to its uniqueness, the following identification is not practiced.
Ethereal Beast Criteria:
Imitation is my identification of a high-grade ethereal.
Energy Talent 15+
Attack Talent 25+
Defense Talent 15+
Magic Attack Talent 0+
Magic Resistance Talent 15+
Speed talent 25+
Personality aspect: cheerful and stubborn.
Impatient and naughty.
Innocent and withdrawn.
Both are good choices, although I prefer speed (after all, there are too many pets in the speed 100 range, and the competition is fierce).
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