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Press and hold the squat and don't let go, then press the space bar, space s, space s, space s, space s, remember, it is connected, and the time you jump is directly related to the distance you jump.
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You press the first squat press and then jump, and then you jump, and immediately jump + and you're done.
Regardless of whether you jump the first time and don't show it, you keep jumping, and if you jump a few more times, it won't appear.
The first jump is the back jump, and from the second jump onwards, it's the back jump.
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Hold down Ctrl and then press S
Give a backward boost after space+sspace+s
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Press and hold !! first Ctrl in press s and then jump! Landing is in the press s!! You can ghost jump in a row.
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Hold down Ctrl, then press S, then press Space at the same time, and so on.
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Gen 2 Ghost Jump: Ctrl is always held down. Press S to take off and press the spacebar, the space time should be long (give yourself a backward inertia), press the space S after pressing it, press and hold the space in the air, release it before landing, press the space bar (the second jump) at the same time as landing, press the space bar after holding down the space bar and then press S (in the air space and S are pressed), and then repeat the second jump.
The key here is that from the second jump, you must first space and then s, and you must not press s all the time.
3rd generation ghost jump: Method 1: On the basis of the 2nd generation ghost jump, the time to press the space bar should be exactly about a second before the moment of landing (according to my experience, there is a high probability of jumping out of the 3rd generation before landing), that is to say, it is the same as the method of the 2nd generation jump, but the time requirements for the space bar are very demanding!
Some skilled players who jump 2 generations occasionally find that they jump a very far ghost jump, that is the 3rd generation, find that feeling) What the 3rd generation needs is feeling, no one can jump every 3 generations, and they need to practice more.
Method 2: You don't need any foundation, you just need to master the timing of the jump, the same time as the one mentioned above, you can run one step forward, and then hold down the squat, and then the same as the 3rd generation jump; You can also jump back, left and right, you only need to master the feeling of jumping at the moment of landing, and with this jump, no matter how high you fall, as long as you jump down at the moment of landing, you won't fall blood. (Facing the police, it's easier to kill the opponent, no need to jump with your back to the police).
4th generation ghost jump: After the first method of the 3rd generation ghost jump is mastered, in the connection process of jumping, turn 180 degrees and turn S into W at the same time, or turn 90 degrees and turn S into A or D (it is particularly difficult, it must be practiced in the 3rd generation to learn again).
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Ghost Jump is divided into 6 types (don't call if you don't know, it's out of 6 generations) 1Squat and jump.
The method is suitable for beginners, as the name suggests, squat, back, jump.
Not the downside: slow speed.
2.Squat and jump continuously.
Squat the key, release the s after the back jump, and even jump to the ground when the s jump disadvantages: the footsteps are loud.
3.Crouch and jump (fast version).
Press the squat and squeeze, and press the jump rhythmically.
Disadvantages: If you don't grasp it well, the first jump is easy to show.
4.Squat forward jump.
Jump the 3rd generation first, then make a 180-degree turn with the mouse in the air.
Then use inertia to jump rhythmically.
Note: The squat button is never released, release the s after turning
There is another way.
Take a few steps back.
Then jump forward, then press the crouch and jump rhythmically.
Super disadvantages: the first 2 jumps are revealed.
5.In the 4th generation a turn was added.
Jumping up the 4th generation, the other keys remain the same, in the air according to the direction you want to turn, the mouse also follows the disadvantages: it is not easy to master, and it can only turn a little bit at a time.
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I'll teach you 4 generations of ghost jumping, keep walking forward, jump when you walk, jump into the air and squat.
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Squat plus jump plus s
Remember to go back and turn your back to others.
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Generation 4 is to jump forward.
Ghost mode.
Ghost Jump can make CT invisible to you.
Let me tell you about my experience.
It is very important to take off well, and if the jump is not obvious, it means that the problem behind it is not big.
The CTRL key is held down in the ghost jump, and the S space is not visible after the ghost jump (the connection is good, and it needs to be practiced more).
After the 1st generation jumps, press Space ......By inertia is getting slower and slower.
If you don't jump well, you can use this trick to pick up 2 or 3 generations, and you can also observe 4 weeks in the middle of 1 generation).
After the start of the 2nd generation s (slightly longer when pressed) space space s space repeatedly.
The jump is much farther than the 1st generation, but be careful that the s time should not be too long, otherwise it will become a movement after landing, which will be obvious).
After the 3rd generation CF revision, the 3rd generation has become very simple, and there is no frequency limit.
It can basically be understood as 2 generations.
After the 2nd generation lands, the timing of the space should be good, then you will find that even if you don't press s, it will slide out a long way.
Beginners are still good with it, and there is a distance of 2 generations if the 3 generations can't come out).
And then the 3rd generation can also jump straight and sideways, in short, it feels good and jumps far no matter what.
Some people understand it as 4 generations and 5 generations.
4 generations, I said 4 generations, 3 to 4
After the 3rd generation became proficient, the mouse turned down, and the camera turned 180 degrees to jump forward.
At this time, it is easier to kill, of course, the sensitivity of the ghost's mouse should be turned up.
There is also a kind of 4th generation is to run forward and then jump up and press the squat space, which is simple but generally used when there is no CT next to it).
Generation 5 is the direction of the forward jump.
I don't know what other people online think.
But ghost jumping relies on inertia, and on the whole, the 5th generation is the cooperation of the previous generations.
On the way to the 3rd or 4th generation, use the 1st or 2nd generation to connect in a different direction.
Ghost Jump proficiency is key.
It is recommended to play this picture of the Underground Research Institute.
Ghost Jump Play completely.
Tips in the 3rd generation practice, the feeling of the 3rd generation can be practiced like this. The underground research institute exited through the door near Point A and jumped straight down.
The feeling of not shedding blood is right. Other high places can also be this just by the way)
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Fourth-generation: It is an improved version of the third generation, which can jump forward and the operation is more complex. You must keep holding down the squat key and the S key At this time, it is backward and then press jump If you find that the jump is far away and it is not obvious, then you succeed At this time, you can grasp the rhythm and keep holding the squat key and the S key + jump + jump. . .
Note that when you jump fast and inconspicuously, immediately rotate the mouse 180 degrees (i.e. the front of the character is facing the front and the back!). The other buttons remain the same! If the operation is correct, then you will find that you are jumping forward quickly, you have to grasp the jump yourself, and it is very powerful to practice more, if you find that the jump is not far and obvious, then you have to start again according to the above steps, this is the most detailed step, it is summarized by yourself, the important thing is to practice more by yourself!!
Suggestion: Find a few more masters to practice You must be confused when I say this.
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The method of the 4th generation is that you have to jump out of 1-2 3 generations first, and then at the high point in the air (that is, the highest point from the ground after you feel jumped), quickly turn around, and grasp the rhythm at the moment of landing and then follow the W + space + W + space cycle in turn. Note that this is not the S+ space of the 3rd generation, but the W+ space, but the rhythm should be the same as the 3rd generation.
The principle of the 3rd generation ghost jump is to use the inertia of jumping backwards to quickly jump backwards without being visible.
The principle of the 4th generation ghost jump is to use the inertia of the 3rd generation ghost jump backward and quickly jump out of the front.
Many players may scold me, thinking about announcing the 4th generation by themselves but not talking about the operation method of the 3rd generation, the 3rd generation ** is now everywhere, please go and see it yourself, after opening the computer and practicing more, the 3rd generation is proficient, and it will be very easy for you to jump the 4th generation.
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Go to Beijing District 1, the Russian team will be.
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To tell you simply, you will have 3 generations in one generation, that is, find a good keyboard soft keyboard, it is easy to come out. In fact, the same method is the timing of the press.
I see.
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Jump back first, using inertia. Continue to jump. After jumping, press S "Backward".Put S before landing on the ground and then take off and then S. after jumpingJust repeat it.
Press the squat button when jumping.
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Ghost Jump 3 can jump forward or backward, faster than running speed!
I think some people, when they are ghosts jumping, also have that feeling, suddenly jumping far away!
About the 3rd generation of ghost jumping, if you want to learn, then if you want to learn to jump, what is jumping? (dive, w+space, space, space,) is to jump forward, or (s+spacespacespace, space, backward. SD can be,)
What are the benefits of a double jump?
When you jump, it's as fast as running, but there's no sound, no footsteps, jumping in the water, there's no sound, that's the benefit of jumping, I think some masters who play ghosts should be able to, and that's that, if you jump and practice well, you jump from a high place, and you won't drop hp!!Note: It will not be ,!! sound
So I'm going to talk about ghost jumping now, about ghost jumping, I like everyone knows, I keep pressing CTRL, S+SPACE, S+SPACE, and jumping like this!
What about the 3rd generation of Ghost Jump?
It's actually very simple, if you practice continuous jumping, then you can try it, dive jump. Keep pressing ctrl+space,Space,Space,Note:Forward 3 generations,It is not necessary to build in the direction.,If you want to press it, you can also.,But if you don't jump.,Press the direction to build it will be revealed.,If you don't press it, you won't.。 )
In this way, you can jump out of the so-called ghost jump 3 generations,
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Hello, I don't know what everyone calls the three generations of jumping, but I have learned how to jump by masters.
I don't know if you're interested.,Press and hold w before you don't let go.,Suddenly squatting in the jump.,Press the squat don't put it.,Do this before and after.,If you want to go there.,I'm going there.,I'm using the trick.,It's not to the point of landing silent.,But I'm jumping fast.,You can get to the hall in six seconds.,When you land silent.,I think you're also a ghost master.。
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First of all, it will be 3 generations connected to the empty after turning around and pressing w on o.
Simple,Don't be too wordy,Hee,Generation:Hold down Ctrl and don't let go,Press the S and then press the spacespace,Release the S at the same time,Press the space bar again at the moment of landing,Then press the back S,Then it's a repeat of jumping after jumping and jumping after.。。。 Remember to hold down ctrl all the time and don't let go, press the length of time after s to determine how far you jump Second generation: >>>More
Listen to the sound of footsteps and breathing, as well as the sound of the ghost's body and objects colliding, such as paste, iron, rustling, plank sound, etc., can be a good way to confirm the location of the ghost, the master can ghost jump to eliminate the sound But there is often a master at the bend (the ghost jumps badly, and there will be a sound when hitting the wall) This is the only fatal point of the master. Ghost rookies can squat down and press w to slowly approach after encountering enemies, and the frequency has to be slower, look.
What are the cyborg ghosts jumping for?
I'm sick. It's not ghost mode. >>>More
I only know 3 and 4 generations.
Generation 3: Hold down the squat and squeeze, then start the rhythmic jump, it's easy! >>>More
The brightness is the highest, the hit effect, and the eyes are not too good, basically no problem >>>More