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What are the cyborg ghosts jumping for?
I'm sick. It's not ghost mode.
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Angular jump (w+a, w+d, a+s, s+d).
The angle jump is also called the "limit jump" elsewhere because it is currently the farthest way to jump, and the principle is: we assume that the front, back, left and right sides of the line of fire are a force of magnitude 1 in a fixed direction. To be precise, the principle of angular jumps is the same thing as the law of vector parallelograms (squares are special parallelograms).
If you don't understand physics and haven't gone to high school, you can only use the Pythagorean theorem of triangles (ps: Strictly speaking, this is not right, the Pythagorean theorem calculates the magnitude of the length (force) and has no direction), because the diagonals of the square are equal, so it can be calculated in this way.
Theoretically, but the in-game values aren't that big. Since the speed at which the gun is held on flat ground, the angle jump does not change our movement speed, but only makes us jump farther away, not higher. There are usually shadows of this kind of jumping in various maps of biochemistry, w+a, w+d is particularly common, s+a, s+d can also be used, but few people use it, and it is difficult to grasp.
Point examples:1The second floor platform on the wall of the biochemical pyramid.
2.Silent Village ** Square.
3.Biochemical pyramid suspension bridge.
Combo jump (jump + jump + squat).
The combo jump is a popular jump in the whole line of fire. On a one-person tall box, continuous jumping is currently the most convenient way to get on (there is no one), whether it is in the explosion, team or other modes, there will be continuous jumps. As a jumping method evolved from ghost jumping, continuous jumping has become a must-have jumping method for the whole people.
The key to this jumping method is the mastery of distance and the coordination of squatting and jumping, and squatting earlier or later is not enough.
Point example: Silent Village ** Square House Jumping Method.
Super Jump (w+s+jump+jump+squat).
Super jump is also a more commonly used jump in the past few years, at that time even jumping has not been popularized, the general one person high is through the super jump, skilled is good, unskilled need to jump for a long time. However, the height of the super jump jump is a little higher, after all, it is a fixed-point jump, so after the popularity of the jump, this jump method will soon become extinct except for some specific maps.
Point example: The highest point of the biochemical pyramid.
Jumping squatting is also a very important skill in FPS games. When I first started playing Fire, I didn't pay much attention to the use of squats, but squats are an essential skill. The first FPS game I came into contact with was Crossfire, and I discovered the importance of squatting in the points of interest.
Places of interest and historic sites, two simple wall jump points, without the cooperation of jumping and squatting, will not work.
Point examples:1Monuments are walled.
2.Monuments of Interest, Altar, Attic.
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The ghost jump you said should be a dog jump.。。
Just the stool socks are the kind of continuous little jumps!
It's very simple and lacking a single thing.,Set the squat key to the mouse wheel.,Roll the wheel if you want to jump.。。 Kiri argues roughly. It's very convenient!
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First of all, press and hold [Squat Zheng Repentance] and hold it.
Second, hold down the S.
Finally, press [Space] + [Space] at the moment of landing + [Shouting Space] at the moment of hitting the date
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Fingering. Speaking of 3J jumps, this kind of jump can jump double-layer boxes (such as trails, under CT bridges, WC), and jump single-layer high boxes (3J jumps can be on big jumps).
Technique: Leaning against a wall.
Press w+s at the same time.
Then jump and immediately press the crouch (CTRL).
Repeat the cycle.
Upper Wall [High Box High Jump]: 3J Jump.
w+s [hold down].
Then press in a loop.
Jump and squat immediately - cycle until you jump.
Application location: trail box, CT bridge box, WC box, etc.
Into the wall [drill the box, retreat]: A+D
Where to use: All angular places.
Jump off the wall, jump high, jump big: w afterburner, press immediately.
Jump and then squat.
Location: Point B broken wall, low chest, high bag on point B green box in blasting. Wait. Example.
Biochemical Desert - Rooftop on point B.
Jump up from the broken wall at point B. You can't jump with 3J during the jump, you can only use jump squatting (big jump).
First squat (standing at the break.
w+ jump squat) second squat (stand in the middle of the wall.
w + diagonal left jump + squat.
The left slope is slightly lower than the middle plane, so the big jump has a chance to go up, which is difficult, and if you finish it, you can go up 60%)
The third squat (squatting right to the right slope, is a small slope, you can rush up directly, but it is easy to fall down in the right shift).
Biochemical Desert - Upper Trail Wall.
1 fingering. Speaking of 3J jumps, this kind of jump can jump double-layer boxes (such as trails, under CT bridges, WC), and jump single-layer high boxes (3J jumps can be on big jumps).
Technique: Leaning against a wall.
Press w+s at the same time.
Then jump and immediately press the crouch (CTRL).
Repeat the cycle.
Step 2. Use 3J jumps.
Jump the second layer of the trail box, and then there is a relatively low wall on the right, you can jump on it with 3J, let go of the arrow keys after jumping if you don't drop, the mouse points to a break on the wall of the avenue, and then move parallel to the right, the mouse should be translated in a relatively small amount during the translation process, if the super is good, even if the translation hits the wall, it will not fall, if it is super.
It's not good to jump up with 3J when you are still less than a step away (the wall at the corner of the cf trail is one level higher than the wall you just jumped on), and don't retreat too far back to the roof when you arrive, directly on.
The front end of the second high wall is relatively safe.
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WS (front and back) press and hold.
Then press crouch (ctrl) + jump (space) and you're done.
I hope it can be adopted, thank you.
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Hold your body against the box and press W+S
Note that both are pressed.
There are also stickers in boxes, and then it's like a normal jump.
Repeat the squat.
No matter how good the master is, you have to jump at least three times to get on.
That's the big jump. Thank you for adopting.
Pure handmade tricks.
bs copy the child.
If you don't have a hand, copy it.
Brother won't blame you.
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You can't jump with 3J during the jump, you can only use jump squatting (big jump). The first squat (standing at the break w+ jumping squat).
Second squat (standing in the middle of the wall.
w + diagonal left jump + squat.
The left slope is slightly lower than the middle surface, so the big jump has a chance to go up, which is difficult, if you complete it, you can go up 60%) The third squat (squatting right to the right slope, is a small slope, directly w rush up, but it is easy to fall down in the right shift) - on the trail wall.
Speaking of 3J jumps, this kind of jump can jump double-layer boxes (such as trails, under CT bridges, WC), jump single-layer high boxes (big jumps can not be on the 3J jump) Technique: against the wall.
Press w+s at the same time.
Then jump and immediately press the Ctrl and repeat the cycle.
Use 3J jumps.
Jump the second layer of the trail box, and then there is a relatively low wall on the right, you can jump up with 3J jump, if you don't drop the arrow keys after jumping, the mouse points to a break in the wall of the avenue, and then moves parallel to the right, the mouse should be translated in a relatively small way during the translation process, if the super is good, even if the pan hits the wall, it will not fall, if the super is not good, it is best to jump up with 3J when it is not a step away (the wall at the corner of the CF trail is one layer higher than the wall you just jumped on), don't retreat too far to the roof after arriving.
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Personally, it's okay to stack ladders.,Hehe.,Biochemistry is very cool to play.,But it's not invincible upstairs.,Zombies can also quickly climb up from the car behind the building.。 Desert: A person can also jump on it, (The way to jump is:
Press and hold back and forth together and then jump up and squat) so that you can jump to the house of the trail by jumping continuously.
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CF Mobile Game Biochemical Ghost Jump After Jumping Tutorial CrossFire Mobile Game, in the era of mobile Internet, the mobile game is highly sought after by players in the market as soon as it is launched, want to know more about CF Mobile Game Biochemical Ghost Jump After Jump Tutorial CrossFire Mobile Game? As a veteran player, the following is answered by the old driver Xiao Gu, hoping to help you have a deeper understanding of the CF mobile game Biochemical Ghost Jump After Jumping Tutorial CrossFire Mobile Game.
CF mobile game biochemical ghost jump tutorial after jumping even the technique is learned,Ghost jump technology is the easiest to learn map in biochemical mode and ghost mode,At present, there are two kinds of ghost jump technology including squatting back jump and squatting continuous jump technology,Players with a handle can use the handle to practice ghost jumping on the screen, it is difficult to achieve ghost jump。 The front ghost jumps, the back ghost jumps, you can jump the box, you can jump higher than usual, you can follow fast, and many times others can't catch us at all. Stand high when you jump the box at an accelerated pace.,Where it's generally impossible for people to be there, it's often very simple to sneak up on others.,If you escape, you basically can't catch up.。
The strongest ghost jumps up the 3rd generation, and it has been jumping the 3rd generation, adjusting the direction with the mouse is actually the 3rd generation plus turning, but it can jump the S-shape, turn around, and jump the circle The first step: back jump.
CF Mobile Game Ghost Mode Map.
Step 2: Move the joystick (left and right) in the air.
Step 3: Jump after landing.
Step 4: Move the joystick (left and right) in the air.
Step 5: Jump after landing). Cons: None.
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