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First of all, the subject of the Dreadbook can easily be woken up after taking damage (see Ice Ring).
The advantage of changing into a sheep is that it has a long working time, long enough to break away from the battle, allowing the mage to sit down to eat and drink. This is arguably the biggest advantage of being a sheep (becoming a sheep when you are at a disadvantage, eating and drinking, and doing everything all over again).
In addition, it is also due to the long control time of changing sheep, which can exceed the 15 seconds of diminishing return time, so it can be infinitely changed into a sheep (the enemy will inevitably resist after fear 3 times), which is especially useful when controlling monsters in dungeons.
Third, you can start your hand, or accidentally let the opponent turn into a sheep after adding blood.
As for the advantages of Dread, as you said, you can continue to attack in a state of fear.
Finally, don't compare 2 skills monotonously (e.g. Sheep and Fear), Mages also have a lot of skills that Warlocks don't have (e.g. Refrigerators), and the 2 classes are looking for an overall balance of all skills, rather than just comparing 2 skills to each other.
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Changing sheep is not an attack skill, and it is generally only used at the beginning of the game.
1。If you start to become a sheep, then FS has the initiative, and if you launch an attack first, the chances of winning will be much greater, which is the most important aspect.
2。Encounter 2 monsters at the same time, turn into one of the sheep, and then break each one, which is much less effort than pulling together to explode; In the dungeon, you will often encounter 3 or 4 monsters in a group of JY, and changing to 1 will reduce a lot of pressure on the team.
3。When you run away, you don't have much health, so you can turn the opponent or monster into a sheep, and then get on the horse or run away.
4。Changing a sheep can pull the opponent off the horse directly: if the opponent is riding a horse and using the sheep transformation technique on him, he will not be on the horse, even if he changes back to human form, he will not be riding.
Thinking about it so much for the time being, FS has to become a sheep or many professions are taboo...
Fear is not very useful.,Because the frightened person or monster has a large range of activities.,If there's a sudden fear in the fight against monsters.,It's likely to be scared and blamed directly into the pile of other monsters.,Pull a group of monsters together.,It's not a problem that you can attack at the same time.,Hurry up and run.。。
ps: Fear and changing sheep can be solved with badges, and a person with a level 2 rank is still not too afraid, both of which have an impact on PK win rate, but they are not decisive. Above.
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Morphing is a control skill, for example, when you are almost out of blood, you can change into an opponent's sheep and bandage yourself; The starting change can widen the distance from the melee and amplify the move; Let's take your time.
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1-to-many, when you run away, when you need to control monsters when you team up a dungeon, you need to turn into a sheep.
If you wear a Clan Emblem or Alliance Emblem (Rank 1 Infantry), you are immune to Transfiguration, Fear, Sleep, etc. After level 60, mages can do a small task to learn the art of turning into a pig, and they can also get a book on the magic of turning into a ghost in the advanced dungeon.
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What a good skill to turn into a sheep, one of the most important skills of a mage.
Not to mention the rest, it is very useful to change sheep and open flags on the battlefield.
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Like the Knight's Invincible, you can use Hearthstone after using it.
FS mirror station.
Sheep steals buff to start, Ice Arrow-Sheep-Ice Arrow-Sheep, in order to deceive the rebellious. The masters of this trick like to use it, and they also like to use it if they don't operate well. A well-manipulated opponent will not easily fight back. >>>More
I think the original magic resistance of the hero upstairs is right in the armor.,After changing into a sheep, because the special effects of the equipment on the hero are neutralized, the role of the challenge should be gone.,Regarding whether the hero is equipped with an effect after changing a sheep, you can refer to the dodge of butterflies (even if the hero has a butterfly after changing a sheep, it is impossible to dodge) and the hero's own passive skills are all canceled after changing into a sheep.,You can refer to the situation that there is no possibility of dodging after the phantom thorn is turned into a sheep.。 Therefore, the magic resistance of the hero after being the sheep should be 75 of the spell, and there is no essential difference between the sheep and the sheep knife of Lion and Xiao Y, so it should be the same.
Now this version of the quest to become a pig is gone.
Turning into a turtle can go to zug brush, and the hidden fishman boss is dropped. >>>More
Brother, to be honest, 48 wants to learn the self-defense technique that can save your life in a crisis, it is really a fantasy, first of all, you have to fight in the street, there are three points in the actual combat are the key. >>>More
It's okay at any time, chasing and killing, and the big war can also be put and wasted to be operated by others.