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Wow, upstairs pk spared no expense.
I'd like to talk about it.
dz pk faint to death is basically impossible.
Otherwise, everyone would have gone to play DZ.
I would like to ask for y03715
Kicks are hard to use well.
It's not something that can be used just by talking.
DZ kills cloth clothes.
It's hard to kill. Buyi has its own way to rescue (being attacked by a sneak attack (not a sneak attack skill)), and Buyi, who has good operation and awareness, is very difficult to kill.
And also. I add acumen.
But there was no bleeding.
I don't know if the bleeding will interrupt the gouge.
If you say you PK don't need to chisel... I didn't say that.
Personally, I think. dz is still a little better to go and control.
After all, it's leather armor.
Not durable. Quite agree with the 3rd floor:
3.Skill mastery: The articulation of skills is key. Different Tactics for Different Classes For a successful thief, tactics are the key to victory.
Daggers, of course.
Don't think about killing someone else.
Of course, DZ's PK philosophy is all about quick fixes.
But other players are not vegetarians.
Based on your own experience, equip and explore a set of your own PK routines.
I want PK good.
Success = Equipment + Operations + Tactics.
There is also about taotao5453 said that the thief's seamless attack is the order of attack that is stunned:
Sneak Attack Backstab Gouge Hit Tea Backstab Kidney Strike Backstab Blinding (6 seconds stealth) Sneak Attack . And then the cycle goes on ...
Speaking of which: From the first backstab to the chisel it takes 120 energy to connect.
For most Z.
It can't be achieved at the moment ...
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Even the skill is 95% of the hits when PK, almost every person hit misses at least once, and it is difficult to achieve fainting to death.
It's still easy to get Bu Yi from magic to die with kicks.
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There's a concept called 'control skill decline'
That is, if you reuse the same control skill twice in 15 seconds, the duration of the skill will be reduced.
For example, if you sneak attack, run away from the fight, and continue the sneak attack, then your second sneak attack lasts about 2 seconds instead of 4 seconds.
So when you've finished a set of stuns, you need to figure out how much time has passed since your first sneak attack before you can continue using it.
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Anyway, it's just to use the skill What sneak attack chisel hit kidney hit blinds during this period to wait for the energy to return a little or full used to put down a skill.
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Other class badges can relieve kidney blows, but thieves can't.
So as long as the opponent has a badge, don't want to faint to death
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It is impossible to have an absolute gap for warriors and hunters It's better, but it's not absolute (warrior hunter friends, don't scold me, just say that there is no absolute strong person in wow) like ms ss, you forget it, now thieves are not as good as before In saying that every profession should be moved, and only those who are anxious to draw conclusions if they don't understand others can faint to death I'm most afraid of fs now It's too painful Damn.
The upstairs also said that the hit side is not up to you, forget it, the elephant orc, you can't accept 25% anti-stun.
How do you guarantee fainting to death.
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Damn, how can I not faint to death, I have a bottle of chrysanthemum tea, 2 astigmatism powder, 2 blind powder, everyone is dizzy to death, I have to add a second opportunity to be ready to go, and cold-blooded.
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Do you call 74 to see if you can stun him?
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Very simple.
First (Goal):
What kind of profession do you have to understand to stun him?
Mage, Knight, there is no hope that these 2 classes will flash invincibility, so we must rule it out first.
Then (control condition):
Moving on to other classes, to keep your opponents under control, you need to have consistent energy and a faster network than others.
The second is to look at your means, dizzy skills:
Stuffy Stick (Stealth), Ambush (Stealth), Kidney Strike, Chisel Strike, Blind (Magic), Disappear (Recycling Condition).
Finally (practical action):
The best way to control the opponent is naturally the Stuffy Stick, which can make the opponent wait in place for 10 seconds, which has a good effect on riding and accelerating classes (but be careful not to use it on classes with pets), because pets will actively attack you, making you lose the starting condition for stealth.
Fixed operation: Ambush for 5 seconds - bleeding and so on (small energy star accumulation skill) - 5 star kidney strike - move to the front of the enemy - slash flat for 4 seconds (create conditions for future energy) - chisel attack - turn back - can blind first - wait for the energy to recover - disappear and ambush - reset the skill before the cycle again
In this way, you can achieve the effect of stun, but it is not absolute, because the badge can be lifted, and JJC is almost always played with badges, so it is necessary to speed up the disappearing step to achieve the effect, so you need to do more practice to complete.
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Premeditated sneak attack four-star will go around to the front chisel attack and wait for one second left to hit the kidney and five stars will directly hit the kidney.
Drink tea, kidney strike, near the end, disappear, sneak attack, bleeding, blindness, wait for the battle to end, stealth, blindness, one second left, sneak attack.
Waiting for an opportunity Chisel Strike Kidney Strike Kidney Strike is almost over Disappear Sneak Attack If you haven't died yet, you can die yourself.
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Upstairs completely ignores the diminishing effect of vertigo strongman... So idealized ... Blizzard has changed its talent many times to prevent people from fainting, and now thieves want control, not fainting.
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Level 70 is already difficult to do to faint to death
At level 60, you can!
Now there's a decreasing setting! The time of the halo will decrease Besides, the blood of level 70 blood characters is now about 10,000 It's almost impossible.
If you want to be dizzy, it is recommended that you wash it into a blood thief
Now the Keen Blood Thief overpowers the Dagger Thief and the Destruction Thief in an all-round way
Suggested talent 20 0 41 This is the talent to play JJC, Deep Poison!. Or 0 20 41 This is a talent for heads-up and control.
Now the emblem can relieve dizziness, and it is not realistic to faint to death. Bloodstorm pushes WOW into the realm of competitive games Faint to death, instant kills and other ways to kill people will not exist The game wants to be balanced
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The first career is critical.
My first one was fs,,, and then I played with the blue class and it was smoother. Like ss, ms, etc. Then I saw that the heads of blue-free professions such as DZ and ZS were all big.
If you want to have fun, just play a ss.,PvP is more powerful.,It's easier to get started.,Mission fighting monsters is also very powerful.。 Pay attention to if you want to play SS, use Pain SS to upgrade.,Don't listen to slander and say that EVA comes out and use demon upgrades and other)
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lr bar dark night fake death shadow escape all kinds of disengagement without fighting, very sharp. ZS has a high attack, a single pull monster is strong, and the physical defense is high, but playing ZS requires better skills and belongs to high-level players.
Actually, it's good to play dz well, at least you don't have to worry too much about the blue bar or something, and dz's kidney attack is very obscene in the later stage, fainting and not waking up from the attack, and the pvp is very sharp.
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What faint to death, how is it possible, even if everyone doesn't use the emblem, the mage needless to say, there is a flash, refrigerator, ss is even more impossible, how can the current ss also have 10,000 2 plus blood, 500 tenacity ss are about to come out, and the baby is responsible for the damage, ms is also very hard, just add blood and be depressed, talent has anti-dizziness, 70 seems to be fighting equipment to fight a protracted war.
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Look at the operation and network speed, talent, but now the blood volume of each class is constantly increasing, and the addition of toughness, it is still a little difficult to faint to death.
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Theoretically, it is possible to faint to death, but it is still difficult to succeed due to many reasons, such as network speed, the strength of the opponent, the profession, etc.
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Prevent DZ from being dizzy You can't let DZ face you, not that you don't face him.
DZ's skills,If I'm not mistaken,Only backstabs.,Sneak attack.,Cut throat.,Destroy 4 needs to be behind the target.,Everything else can be released in the face of the target.。
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It can reduce the success rate of points, after all, there are parries and blocks in the front, and the chance of dodging is higher than in the back.
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As long as the DZ is facing you, it will stun you when it can reach you!
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DZ can be forced to hide and run to your back. You can't see it.
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Face dz ?Looks like it's even more dizzy...However, if DZ wants to stun you, the kidney blow is OK, and the best way is not to let him get close is the king.
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Kidney strikes don't need angles, as long as they are 5 yards near you to stun you, but gouge strikes need to face you to be used.
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...Sneak Attack、Kidney Strike These 2 skills are not divided into before and after.,The same can be stunned.。
Chisel can only be used when facing an opponent. Paralysis seconds (see how the talent is added).
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Look at how he sets it up Cerberus and imps and fat people are generally set to the second one and will hit you Succubi are generally passive But SS can control the succubus to charm you.
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, of course it will and you can control BB
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Continue to farm honors in exchange for loose pieces, including bracers, belts, shoes, necklaces, rings, etc., the level of these equipment has reached the level of SW, of course, the exchange needs the support of individual points in the arena.
It's also a hassle to have equipment gems.,This requires you to brush copies.,If the daily hero copy is troublesome.,Just form the KLZ group and the zam group.,These copies go down to 35 hero chapters in one trip.,ZAM can also play 2 times.,That is, there are 48 chapters a week.。 The equipment that can be exchanged for hero badges is also good.
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If you want to pvp, continue to brush zc If you want pv, you can wash the battle under the fb Don't go to the hero first, beat the ordinary ones first Now is the era of a strong party.
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The equipment of the same level as S2 is at least above ZAM If you have a T6 team, you can consider changing to T6 level FB equipment Otherwise, you can honestly play lunch and change to S3S4 garrison defense.
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If you go to a pve dungeon with equipment like yours, it is estimated that it will be difficult to form a team. Either you go to the G regiment of T4-T5. It's okay to arrive. If you don't have the money, you'll have to keep farming the battlefield and change all your equipment to purple.
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ZC first.,At the beginning, I also graduated from ZC.,In going to FB or JJC.,ZC doesn't graduate DZ and no one wants it.,No matter what**。
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PvP affirms the battlefield to the end, and going to the dungeon is also for the brand to change the equipment, hero dungeons and klz
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