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Dota is the Dragon Knight, and the DK in the regular station is the Death Knight, both of which are relatively powerful heroes.
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DK is a dead rider.
The average DK rides a skeleton warhorse.
Alsace rides a goat.
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DK is a Death Knight, the leader of the undead, who rides not a warhorse, but a goat without meat.
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In WOW it means death knight
Death Knight: A normal DK riding a skeleton warhorse.
Alsace rides a goat.
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..Death Knight Arthas is DK
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The Death Knight, the one who threw the poop.
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In WOW it means death knight
Death Knight.
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··· This... Dead knight and dragon knight... It can be abbreviated as DK, but if you generally say, because the influence of World of Warcraft is relatively deep, so probably the DK you see generally refers to the Death Knight, but if you play DOTA, it refers to Dragoon.
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Death Ride Originally, Baron Rivendell of Stratholme called it DK, and Baron Rivendell had a chance to produce DK horses at that time, that is, skeleton horses (Thousand Golden Horses), which could also be ridden by the Alliance.
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I don't know what the original name of the dragon rider was, maybe we named it to him, maybe ...... itIt is recommended that you go to the next English Dota to see the truth.
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Dragon Knight DK is Chinese English, Dragon Knight.
The Death Rider in Dota should be called the Hell Lord, and the so-called Death Rider is just called ** in the battle (Death Knight is DK).
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Because it's in English, dragon knight naturally translates to dragon rider.
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It says so in the English book.
d(don't) k(know)
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The Dragon Knight was originally a Dragon + Knight. Just like the devil wrong hand is demon (demom) + hunter (hunter), not Chinese English, but English translation is like that. This is how many technical terms are translated.
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Both titles are fine, but we Chinese literally like to say dragon knight
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The dragon knight is called Dragon Knight, and it is not in Chinese English
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Whoever called it, you can just ask him.
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Let's compare that.
Let's talk about the situation of T first, I myself am a dead rider, and when I was a monoclonal anti-boss, I personally feel that there is no T that can be compared with DKT. DKT is commonly known as manual transmission, and other T are all automatic transmissions, and they can't compare; Anti-mobs, because there is no shield, so the pressure is a little, because only the blood shield of the spirit world strike is free of injury, so once the spirit world is broken, the blood is like spurting blood, which is indeed QST and ZST have an advantage because there is a shield, they are stable blood loss. But DKT has more survival skills to make up for it, vampire science is known as the most popular life-saving skill, 1 minute CD, anti-magic shield 45 seconds at a time, bone shield a minute 4 and so on.
Personally, I think that the ability is determined by the ability to resist the boss; As for the hatred problem, you don't have to think about it.,Whether it's a group of monsters or a single pull.,There's basically no problem with ot.,Change the boss of the t 2T as soon as I take over, I have to stop the output, otherwise 2T won't be able to grab the hatred.。
Let's talk about the DPS situation, it's not that I said, my ice DK output doesn't have the punishment ride that I can see. By the time it comes to version, the only melee that can squeeze into the first group of DPS is the DK.
As for milk, DK doesn't have this ability. To be honest, the milk ride is really powerful! I'm very objective about this. No matter what the team, as long as there are milk riders on the field, the pressure will be reduced quite a bit.
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DK is now brainless and powerful, like a rogue. DPS is extremely powerful.,DKT I always feel that the blood is out of balance.,Or don't lose blood.,A drop of blood is a big chunk.,Thrilling.。。
Paladin, if you're referring to punishment, it's a matter of fact, punishment has always been the least popular among the loveless. The milk ride is still relatively good in all aspects, and the anti-riding is also relatively hard, although it is not as good as the 80s.
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There's nothing good or bad dk sq is a lot.。。 If you want to play DPS, now it's better to choose DK If you don't play alone, it depends on what your team has for now. T's initial hatred is not enough Milk is ok Although my play QS's。。。
The inner cow is full of faces
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I read someone else's answer.,The answer with the longest answer is very good.,I'm NQ.,It's true that NQ is very strong.,As **,The T I want to see the most is DK.,Because DK is too strong.,Slow blood loss.,Can resist.,And ZF,Super powerful,With DK,The pressure of milk can be much smaller.,Of course, it still depends on what you want to play.,Although QS can also T,But DK is stronger.,DPS,CJQ has no advantage at all (I'll use CJ to do daily now),**If you decisively choose QS,After all, DK can't** Yes.
On a side note, I don't like FQ the most, 5 people at the time, FQ and NQ (I) are together, often extinguished, 3 QS, leave decisively, haha.
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Conclusion: Play T milk first knight output on dk
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In terms of DPS T, there is still a big advantage in DK, and NQ is very strong in terms of **.
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Now the country F If you like the exchange of DPS and T, it is recommended that you play DK If it's milk, play QS Other milk professions are adding blood and QS is brushing blood, and milk riding is ruthless.
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T has its own advantages The knight's blood line is stable, and DT T is prone to sudden and large blood loss, but if DK T has a better understanding of boss skills and good techniques, you can get a better living space in some boss battles. If you output, DK will completely suppress QS.
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How to say it.,If you like to be DPS,Or choose a dead ride.,The punishment of the CTM era is wasted.,Milk riding and anti-riding are fragrant.,If you have a good technique to be a T or willing to be a wet nurse.,Then choose a paladin.,FB is also easy to shoot.。
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The DKDPS is definitely higher than the QS, but the NQ is very powerful. QS can also be t. Depending on your interests.
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The Hero class at the time of death is now as full of streets as the Paladin, but in the current Cataclysm version, the Death Knight is clearly better than the Paladin.
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I think the DK is pretty good, the PVE and PVP are stronger, but the SQ playability is relatively high, and the DPS is up to you.
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In the current version, I feel that DK is basically stronger than the Paladin except that it can't be milk.
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I feel like it's still dk, but it depends on what you want to play...
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It depends on whether you prefer T or DPS or milk.
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Hello, Dragon Knight is a late-game hero, not a gank hero. In the early stage, you can play money with peace of mind along the way, and build equipment and level advantages. Loadouts are generally prosthetic, dominant, assault, battle axe, dragon heart, vanguard shield, etc.
The dragon rider is very powerful when it turns into a dragon, and the team battles and tower pushing are very strong, especially when level 16 is as big as level 3. Don't fight with others when you're not a dragon.
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LQ is the main task in the late stage, and the speed needs to be level 16, and if you can get out of the prosthetic leg in 20 minutes, you can dominate and be excited.
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Dragon Knight gank is tired!The dragon knight is a very strong hero in the era of 48 The powerful power of non-ban is selected** in a wave of the 16th level ice dragon (ice dragon deceleration + long-range splashing) opened bkb and directly inserted into the mage group The dragon rider of this era can no longer be a hero against the sky, but because of the existence of passive skills, it is easier to mix the line to play money, and at the same time, the attack stunts and additional movement speed after changing the dragon can occasionally save the world in passers-by, and the recommended route out 1 tree, 1 jar, 3 branches, 1 mending knife and axe, and then turning the big magic wand, prosthetic legs, domination, use domination, pull the ancient wild, and then 4 waves of wild clearing, come to the money quickly, and then out bkb exhilarating Satan At level 16, if you have bkb and inspiring, that wave will be a very powerful wave!After that, you can turn Satan and attack the Golden Hoop Stick, and if the dragon's heart needs to be led, turn the flying shoes!
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I'm playing QS, DK, 85 main play DK, all kinds of single brushes. QS can't bear the boss with DK single brush,But after opening level 90, the main play QS.,FQ single brush stacks the revenge holy seal to return blood properly.,The damage is still high.,Revenge weakened.,But the punishment talent can also be single-brushed HLK and zero lights when equipped.。 The output talent is really fast.
The output talent of DK has a slightly weaker ability to regenerate.
If you like a single brush, you can choose LR remotely, don't choose FS, now LR output is very fierce, and there is a single brush ability, if the copy is good and the team is formed, FS, LR is almost, LR chain mail equipment competition is less, DK, QS choose QS, ** is very popular I often see others shouting at the time: 10 people ordinary Og to DPS550, **535 ......Occasionally, there are **7 3 ......
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If you're a newbie, you can choose Paladin to play to level 55 first, and if it's not fun, you can start playing Death Rider. Theoretically, the Paladin dungeon with the defensive talent is still relatively easy to team up.
Dead riding as a t is also good for teaming.
As for mages and hunters, teaming up is more ......
The single brush of the Hunter Death Rider Paladin is good, and the Mage is slightly worse.
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For novices, it's more suitable for playing death riding, which is simple and sharp.
Dead Rider is recommended to play with blood talents, survivability first, but blood talents are all tank talents, and if you enter the book, it will be more troublesome if you can't pull the monster.
But after getting familiar with the skills, you will lose a wither, and it will be no problem to boil blood.
It is recommended to play hunters remotely, with strong self-protection ability, can fight, drag and run, and the operation is also simple.
These two classes are to the late stage of the single-brush class.
Rub your sister! I didn't choose Lao Tzu's answer!
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Newbies can only play Paladins, and Deadriders must have a max-level character on their account to create them. If you already have it, it's still a holy knight, because in the three series of knights, in terms of the current situation, the sacred is not a single-brush benchmark, which regiment needs. In addition, the anti-riding damage reduction mechanic determines that he is universal to all bosses.
DK is suitable for magic damage burst bosses, XD is suitable for physical damage burst bosses, ZS is suitable for physical damage burst bosses, warrior monks are suitable for large-scale continuous damage bosses, and if you pay attention to QS's talents and skills, you will find that it is suitable for any boss. It may not stand out, but it is by no means mediocre. His description is "xx% reduction in all damage taken".
Mages and hunters, play hunters according to your preferences, both are long-range pure dps professions, and they are all easy to employ, as long as you output your strength, you don't have to worry about work. But there are a lot of fs, and many bosses of fb can't be brushed alone or are not good at brushing. For example, the ethereal mecha of the Storm Fortress, how can the infinite silence be broken?
Do you knock with a staff? It can only be emptied of ice guns, bullets, etc. There is also Kaizi P2** flow, the shield will be interrupted, and if you don't master the rhythm well, it is the fate of being infinitely interrupted.
So it's better to be physically active.
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Newbies playing Paladins are better. You can be a wet nurse. Playing death riding can basically only t, and if you can't play t, it's easy to be scolded. And the wet nurse is a little easier. Both of these professions do dps are sewer professions.
Long-ranged, this version of the LR is the first group, with high damage, life-saving, better than FS. But depending on your requirements, I think Warlock is more suitable for you. It's a good team, you can brush it alone, and the damage is high.
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Choose your own holy rides. Don't choose DK, DK is not suitable for novices, and there are a bunch of skills when you come out, and you have to be familiar with it for a long time. The paladin is now pvE and pvp are very strong and the punishment ride is restrained dk, and the paladin output is very simple, the life and blood are first-class, and the three-day empowerment t can milk can output The milk ride is the basic configuration of the team, which regiment does not bring a milk ride?
Let's talk about DK, this version of DKT has been reduced to a second-rate T DPS is not close to the first group, I think the commander will definitely give priority to the knights.
If it's remote, it's recommended to play fs to get started quickly The output loop is simple and violent.,The late fire method is also a proper first group.,LR is very fierce but novices still forget it.,Not to mention all kinds of show-off skills and skills.,Catch a baby with obsessive-compulsive disorder and have a headache to death.,Novices don't choose too many professions.,So you'll be a little confused.,It's OK to play a good series.。
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Stop! You don't have a character above level 55 You can't build a dead rider This dead rider has something to do with the plot of this profession So it's better to qs it first But then again, what profession to choose, don't look at others, look at your own liking.
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What kind of newbie are you referring to? If you are a dead rider, you don't have a number above level 55, so you can't choose it, right? FB.,When T is good to form a team.。。
Paladins can also ** (+1). The DK is more advantageous if you have a single brush (not that the Paladin can't). The mage is known as his own son, and the hunter is also good.
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The Mage is Blizzard's own son, and the Death Rider is a Blizzard hero class.
Needless to say, the rest. But there are more mosquitoes in these two professions than in the toilet... If you like FB, you can also brush it alone, and it's good to form a team. DK Small German Knights But they have to graduate at least two days off.。。
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