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Generally, it is the type of attack - the type of armor is in a relationship with each other.
Normal Attack--- No Armor 100%, Light Armor 100%, Medium Armor 150%, Heavy Armor 100%, Heroes 100%, Walls 100%.
Piercing Attack--- No Armor 150%, Light Armor 200%, Medium Armor 075%, Heavy Armor 100%, Hero 050%, Wall 035%.
Siege Attack--- No Armor 150%, Light Armor 100%, Medium Armor 050%, Heavy Armor 100%, Heroes 050%, Walls 150%.
Magic Attack--- No Armor 100%, Light Armor 125%, Medium Armor 075%, Heavy Armor 200%, Hero 050%, Wall Walls 035%.
Hero Attack--- No Armor 100%, Light Armor 100%, Medium Armor 150%, Heavy Armor 100%, Heroes 100%, Wall 050%.
Chaos Attack--- No Armor 100%, Light Armor 100%, Medium Armor 150%, Heavy Armor 100%, Heroes 100%, Walls 100%.
Melee combat is generally a basic attack.
Remote is generally a puncture.
Mages are generally demonic attackers.
The three airs are magic attacks.
Bulldozers (who demolish houses) are generally siege cities.
Meat shields are generally heavy armor.
Ranged is generally a mid-range.
In the air, it is generally light armor.
Mages are generally unarmed.
For example, for example, the stone statue is a melee attack against the air, so it is a basic attack, but it is a long-range attack on the ground, so it is a piercing.
It's an air unit, so it's light armor.
Then make a few special notes.
For example, the fawn is pierced without armor.
For example, the peasants are in the middle of the general attack.
For example, the wolf ride is a demolition of the house.
For example, although the tower is a building, the Terran tower and the orc tower are heavy armor.
For example, the dark night building is heavy armor when it stands up, and it is city armor when it is planted.
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If you want to wait another 10 years for Warcraft 4.
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This one is not useful, so it is recommended that you take a look at the attack types, armor types, and damage bonuses between the various classes. If you want to change your own tactics according to the opponent's tactics, you can also refer to the class restraint.
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There's no such thing, you can go and look at the armor meter.
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I suggest you take a look at the armor restraint table, I feel that Warcraft does not have obvious class restraints, not as obvious as interstellar.
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Let's practice the operation first.
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Been playing for years, what is this?
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