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Let's hang up and search for cheats on the Internet.
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Prophet of Death or Prophet of Recruiter?It's supposed to be the Prophet of Death.,I don't think the Prophet solo of the Recruiter should be useless.。 If the landlord's operation is not very good, it is still a little difficult, because the death prophet has no brains to push the tower, and there is no need for any operation, 2 R clear soldiers, and open a large consumption tower.
If the 6J front line is not easy to take advantage of due to poor operation, it is really difficult. The method is also very simple, it is impossible to kill him, only push each other's lines. SF, the push line is strong, there is an outbreak, but the operation is difficult.
Poison is actually a good choice, the main snake stick, but also brainless push tower, 6J can also take a little advantage before, 2J snake stick began to insert infinitely, out of a temple, Macon and other push line loads, and the prophet against consumption. Others to operate are not recommended, if the landlord wants to use others, it is recommended to look at solo's **.
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The Death Prophet's push tower is recommended to also choose a bone method that clears the soldiers quickly.,I feel good.,The source of pain's sleep is also good.,It seems.,I feel that the current version of the solo pain of the 1 skill is particularly fierce after the 2-level weakness can make his attack reduced to more than 10 at all.。
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It's very simple to sprinkle with a skeleton mage (little bald head), blast his little tree man, and send the experience to be destroyed.
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You can use a dog's head, one on each road, and the prophet will die when he comes.
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In the early stage, mix the line, and after 6, you have to advance in a group, and your R2 will clear a wave of soldiers, and wait for your own soldiers to open a tower after the big move.
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Is it possible to make every page you open valid?
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In recent months, the ladder has been disgusting, and the trend of pushing towers led by the Death Prophet and the Shadow Shaman has been going on for a long time. This is due to the fact that the Dota 2 update greatly enhanced the ability of the Death Witch and the Shadow Shaman to push towers.
Death Prophet's ultimate ultimate: [Exorcise Evil Spirits].
Unleash evil spirits to steal the lives of enemy units and buildings. At the end of the duration, the Death Prophet gains a percentage of the damage dealt.
AoE: 700
Health Regeneration: 25%.
Wraith Attack: 58
Mana cost: 200 300 400
Level 1 - Unleash 8 evil spirits.
Level 2 - Unleash 16 Evil Spirits.
Level 3 - Unleash 24 Evil Spirits.
The area of effect represents the range within which the spirits around the Prophet of Death are looking for targets.
Evil Spirit's damage cannot be blocked.
Shadow Shaman's ultimate ultimate [Serpent Guard]:
Summons 10 Viper Guards to attack enemy units and buildings. Wards are immune to magic. Each ward is destroyed after two hits.
Aghanim's Scepter can be used to upgrade the power of the skill.
Gives the Serpent Guardian a splash attack, attacking two units at the same time and dealing full damage. Increases the attack range of Serpent Wards.
Attack damage: 40 70 100
Scepter Upgrade Attack Range Bonus: 225
Damage Type: Physical.
Pierces Spell Immunity: Yes.
Mana cost: 200 350 600 points.
Look, such a terrible poke ability can tear down a tower in three or two clicks.
That's why we have to restrain him.
To beat the Prophet of Death, there must be a clockwork, the first big piece must be blade armor, the second must be the Book of Necromancy, if the Prophet of Death does not open the big one, he will definitely die.
First of all, Clockwork uses his ultimate ultimate move to hook over, and then uses the second skill to frame the blade armor and then open the Necromantic Book, when the Death Prophet is big, due to the characteristics of the Necromantic Warrior and the strength of the Death Prophet's ultimate, the Necromantic Warrior will 100% die in his hands, and then the Necromantic Warrior's passive can be triggered, hundreds of divine damage is enough for her to drink a pot, plus the blade armor, if you dare to push the tower, you have to die, but you must be conscious, and there must be no return to restrain the Death Prophet with a clockwork, but it is worth it to win so steadily.
The main disgusting thing about fighting a shadow shaman is a snake stick, can anyone get rid of it efficiently? The decisive Karl Tinker and the musket, these two attack distances are super long, and the clear stick is not bad, but the shadow shaman still feels not as stable as against the Death Prophet, and then I think about it, in fact, the Beastmaster's porcupine is not bad, just outside the range of the serpent guards.
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Dota is so nostalgic.,It's a game I played when I was in college.,I was still playing dota1 at that time.,Although dota2 is also out.,But I still have a soft spot for dota1.。
When I was a freshman, I didn't have an Internet, so I could only use my laptop to open a local area network, a class. Two dormitories play together. 3v3 battles.
At that time, I was a newbie, new to Dota, and I couldn't tell anyone's skills how to use them, and moving or something was rubbish. So we lost in the dormitory at the beginning, but we still have to say that we still have this thing, and after two months, their dormitory no longer fights with our dormitory, and when we see people in their dormitory, they shout "crippled" and "garbage".
Later, when I went to college,There began to be the Internet.,On the Haofang platform on the Internet,Later, I went to the 11 platform to fight with people on the Internet.,At this time, we formed a team to open the black。 Then I came into contact with the so-called push tower flow.
The first is to make a hidden knife, or if there is a jumping knife, it is a surprise anyway, control Xiao Y when he doesn't react, and then kill him before he releases his ultimate.
The second way is to not attack their people, first knock out the small snakes in the ultimate, although these small snakes have relatively high attack power, but the amount of blood is small, and one or two hits can be defeated.
I miss the game at that time and my college comrades, I should really have to play another game with them when I have time.
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There are only two kinds of push tower flows: the small black system or the skill flow of small y and dp.
Both genres have a common flaw, that is, the core is very brittle in the early stage and likes to pile up, and knowing the flaws naturally has a way to deal with it.
The first is to rush to the face to gather the fire flow, through the white bull, gods, centaurs, patting this kind of hero who can catch the opposite side off guard and destroy the formation at the same time, and is very meaty, with the captain or the mystery control field (the captain is highly recommended, the ultimate is the favorite of the face) to set fire to the opposite core such as dp and Xiao Hei, and then the opposite side of the missing core at the same time facing our defense tower and the face must not be able to beat, so it cracks the push tower.
The second method is for restraint, for example, if the opposite side is a small black system, take an all-round, DP small Y system take a silence, use the restraint of the ultimate move to force a group when the opponent does not have an advantage, and the little black or the mage who has no skills is a super soldier, and can only fail miserably under your offensive.
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Breaking the tower flow, the key is to shout the earth god cow, almighty, and other heroes who are good at fighting and defending and can advance, the strongest thing to push the tower flow is the repair of the 59 era, three-way robots, ask if you are afraid. BKB flew away, down and another wave. I used to be 6 gods spe was just patched and dragged for an hour.
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Dude, I have a birthday today, and I sent a 500 red envelope on Alipay, which is the password copy and then open Alipay kvrgb901j0
Online teammates can be jungled if they are strong, but don't jungle on a high platform, otherwise take the advantage of the full map support, fly over the T people, A, passers-by eat less trees. >>>More
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<> following are personal views only.
1st place, bone method. Dota is a group game, so you can't look at it from one perspective alone, so I put bone law first. Regardless of whether the bone method is playing the No. 2 or No. 3 position in the middle laner, or playing the dominant lane support or inferior single, it can exert a super high blood grinding effect and has a strong survivability. >>>More
Prophet jungler, generally we call it brainless jungle, first learn to fly first, fly to the high ground on the river, wild monsters out of the jungle without danger is very brainless. If you want to play faster, it is necessary to make a little gold, if you can operate it, then divide the way to pull the wild, use the little tree man to see the time, and when it comes to 52 seconds, you can brush one more wave, and so on, if you want to brush a little more, every more time you come to this 2 seconds in advance, for example, when you come to the first wave of the first wave is 52 seconds to attract wild monsters, in the case of not clearing these two waves of wild monsters, you have to pull it again in 50 seconds, and so on, the more wild monsters, the more advanced. It's a lot faster. >>>More
Berserk? Add a vampire? Another assault? Can butterflies also be sprinkled?