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Single-handedly Wind, Chaos, Little Naga, Wurm. Personally, I think it's very popular, but many people say chaos, and it's easy to be pressed when you encounter chaos heads-up, and it's hard to get up. 3v3 is actually similar to 5v5, 1 late, 2 with output support, small y, prophet, ancient law, Swain, witch doctor, popular can do.
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If it's a 3v3 mid lane.
30 minutes is still quite a grace time.
First of all, 3v3 must be based on fighting and pushing the line, and it is basically impossible to play money or anything.
The following lineups can be selected:
Prophet, Phoenix, Little Y
The advantages of this lineup: DPS, group control, AOE, tower pushing skills, and strong control.
It is strong in the early stage and even stronger in the later stage.
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Push the line, 3v3, at the end of 30 minutes, I feel like it's pushing the line, and there are fewer people pushing the tower and more money. I'll give you a lineup.,Lao Lu,DP,Xiao Y,Each of the three has a soul ring.,Ba keeps using skills all the way.,Xiao Y Speed Secret Chapter A.,The other two speed blood essence.。 It is estimated that it will be over in 20 minutes, and the three people of the soul ring are basically abusive and crippled against whoever they are on.
Depending on the situation, everyone has a green account, which is the weakness of Xiao Y, and the other two are absolutely strong. If you don't worry, change Xiao Y for a werewolf, push the line as fiercely and have a bit of late-stage ability.
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Chaos TS bone method.
Thirty minutes of boosting is not a big problem, first of all, chaos has the first hand control, and there is a certain possibility of a strong kill under the tower. The large propulsion capacity is not bad. Needless to say, the TS bone method is promoted.
Advantages: There is a first move, and there is a strong ability to push and counter-propulsion.
However, it should be pushed off in 30 minutes, no big problem.
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The current version of the hero punch face type is relatively strong, white bull and so on. However, the number of 3v3 personnel is insufficient, and more emphasis is placed on the hero's single kill ability and small-scale team battles. Prophet, White Bull and Sven.
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Old deer, big tree, dragon knight, old deer push tower with strong ability to lead the line, big tree ignores the control of BKB, plus the ability of road rage level, dragon knight needless to say, can play big late stage, is a good fighter in the early and middle stages.
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fur is a must.
It's good to get 3 A's, such as fur wr qop.
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Ground repairer,You don't need to operate well.,Just upgrade the equipment.,Wait for you to level 11 or 16.,And then it's a floor to pass.,Unless you're a novice who doesn't know anything.,Otherwise, you generally won't lose.。 The equipment is Macon.,Sacrifice.,If the output of the opposite law system is relatively high, you can also make a flute.,The rest of the equipment is out at will.。
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In the later stage, Shadow Demon, Big Naga, Musket, Ants can be, 3v3 has less chance of being caught, and the development is fast: if it's control or assistance, Lion, Fire Girl, vs, plagiarism, Sand King can be: there are others, like the god online suppression is particularly strong, and the night demon is very good at catching people with less control in 3v3.
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Pat it, that's good! Let's have a late stage, and then two more controls, such as lysracene, Lao Niu or something! After the clap! Abuse! Three of them! v587!
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Try to choose some pseudo-late stages that can play gank.,Try not to choose the early legal system and the big late stage is OK.。
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Choose a roadmaster plus post-production, such as Carl, Shadow Fiend, Pat Pai, and so on.
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The rhythm of 3v3 is relatively fast, and it is definitely not possible to play Butcher Hills.
Looking at their formations, that's 2 high-burst controls and 1 late-game.
I suggest you: Desire Mother Spider is good and powerful in the late stage and still presses people in the early stage A skill is also a good tower pushing and clearing skills.
Walking on the road Generally, trolls take the advantage path in the late stage, and trolls don't have control skills, and seeing a level 6 mother of desire is certain to die)
Almighty Knight: In the early stage, when the mother does not have BKB, help him play a set to open invincible, and there is also a limitation of the deceleration aura.
Wanting a mother is an invincible existence, and as a wet nurse, he is definitely not afraid of being pressed.
The general advantage lane is given to the troll, and the middle lane should be the fire girl, and the next lane is Blue Fat, and the all-round is on the line with Blue Fat.
I can guarantee that he will not be a soldier).
Demon Wizard: The hero most targeted at the Fire Maiden The combination of one skill and three skills can make you have unlimited magic If the Fire Maiden is blue, just e-him and draw the creeps (3 skills must be full) And the control of 2 skills is as long as 4 seconds.
In the case that the opponent does not have BKB, it is a nightmare, and the ultimate is not ambiguous, and level 6 can cause 500 points of damage.
The blow to an anemic hero like the Fire Girl is fatal (some people will say that the Fire Girl is teasing the base cover and the damage is higher, but you have the first skill, and after a set of skills, he doesn't even have a chance to shoot).
P.S. If they change the line in order to avoid the suppression of the line, you should follow the change and crush them to death (don't change the mother).
Let's explain the second question:
I think what the landlord is talking about should be the problem of moon riding.
Moon Rider's 2 skills do not allow any orbs other than vampirism such as double blades.
However, the dominant vampire orb will override the remnant blade withering effect of the double blade, making the double blade orb useless, so that it will no longer affect the second skill of the moon rider, so it can suck blood again, and there is the movement effect of the double knife, as well as the ejection.
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Shadow Demon, Tide, Mammoth, 3 ultimates will be wiped out, Mammoth + Shadow Demon Clear Soldier, Tide Top Tower, Push can also be.
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3v3 is different from 5v5, you can choose the late stage as much as possible to choose the hero, only with the group to return to the tower to guard the tower, you can basically stick to the late stage.
Based on this principle, it is basically undesirable to combine the three halos, it is not advisable to chase and kill invincible, and it is not advisable to combine any team battles.
Of course, it's not enough just in the later stage, for example, if the other party uses the combination of prophet, oblivion, and spider, you basically can't stand it, these three guys can recruit a lot of younger brothers, the prophet can limit, the spider's big move explodes high, and oblivion can clear the soldiers, and it's easy to tear down your tower. It will not give you a chance to develop later.
So, it's not good to say it now, the key depends on what your opponent is, if you have this kind of quick push stream that can recruit a lot of younger brothers on the other side, you can't have a mask, trolls, you must have a strong range, and you can clear the soldiers, such as the light method, the light method is a good hero to resist the rush stream, and he can have a mask or something.
Basically, every hero has a restrained and restrained object, and you need to understand the basics of this aspect first, and then choose your own combination according to the opponent's combination is the way to win.
Here, what is the stab, the fit, the consciousness and so on assume that you are on the same level.
Although the butcher and the moon girl have an advantage in the middle stage, as long as you pay attention to the position, they are not difficult to deal with, and the spider, oblivion, and prophet can definitely kill them around level 10 and surrender.
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Enemy law advantage road, mid-term money flying, later his ability to lead the line surpasses any late stage, mid-lane beastmaster, vision can be guaranteed, there is a stable control of ignoring the magic exemption, there is aoe, the disadvantage road is popular, the endurance is strong and you can play the second position, there is escape and control, there is aoe, this lineup is 67, 2 is basically unsolvable.
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