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1.Full force can be a skeleton dt
Force 1 sensitive force 1 body.
Force 1 endurance 1 resistance 1 body.
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The Blood-Resistant Lobby is king.
The all-out lobby and the Harder lobby in our area fight.
The Harder lobby has never lost.
Their equipment ** card. Everything is not much worse.
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Datang plus points: Resistant dt, by definition, should be resistant to add points. Compared to 5 power dt, the skull dt may be slightly deficient in damage, but the survivability is much higher.
I think I can give up speed completely, although the speed is low, and it may be suppressed by the fast physics, but the high survivability and the main stunt-based strikes are not a big deal.
The speed is slow.,For tornadoes,Eagle Strike and other group dodging effects are still obvious.,Now PK is mainly based on blood-sensitive BB.,The strike order of the group method is the first target that you release the spell point.,And then it's to hit with the first few fast speeds.。 If it is not deliberately attacked, some group methods are still difficult to achieve in seconds.
In PK, Lenai DT mainly cleans up BB by releasing weaknesses or breaking blood, and shatters and controls the opponent's high-speed seal or ST blue. When releasing the three links, be optimistic about the timing, and make sure that the other party can lie down when the three links are released.
A standing DT, a DT that can attack at any time is the most terrifying.
Resources.
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Tang Dynasty Mansion:
Bonus method: 4 attack and 1 resistance (5 attack) [for new areas].
1 body, 3 attacks, 1 resistance [for old areas].
Stunt: Bloodbreaker Attack (Consumption SP: 80) is crazy and can attack twice in a row. (Preferred) Weak Tap Break (Cost: 50) to temporarily increase damage to attack opponents, suitable for dealing with high defenses. (Advantages: less consumption, large attack).
Shattered Musou (consumes SP: 80) physically attacks the enemy and reduces the opponent's MP by the same amount as HP loss. (The most special stunt, it is quite easy to use for the Lan Shaozhi sect, and it is not recommended to use it for martial arts).
Gemstones: **: Red Agate (preferred).
Sunstone (recommended for dart missions).
Hats: (Recommended) There are 2 hats for those who are at the highest level, one for red agate and one for moon stone.
Clothes: According to the attributes of clothes, such as +12 body, defense is the national standard, and the light above 3J moon and 4J is played.
If the body + is much, there is no need to shine.
Belt: Radiant Stone.
Black Gem (2 belts are recommended, blood bursts).
Shoes: Black Jewel (mandatory).
Andy for your answer, thank you! o(∩_o...
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The first body at level 50 has 3 attacks and one resistance, and the last body at level 50 has 4 attacks and one resistance.
Resistant, 5 attacks after level 70! You too.
You can add 5 attacks from level 0, and the violence is very strong but the blood is less! Personally, I think it would be better to add it like this as I said earlier! Whatever you like!!
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Look at preference.
There is a bt addition with 5 forces.
There is an addition of 4 forces and one sensitive. There is also the conservative one.
4 force and 1 resistance. Or 4 forces and one blood. See for yourself.
The most classic addition method 1T3L1N!
I don't know how you added it before.
Is it full strength or blood resistance? >>>More
Flying up to 15 levels is equivalent to you losing 15 levels of potential points It won't give you so much potential, and you can still add the same when you go back up in the future, but after you ascend, it will give you an extra 10 potential points to you + points, which is equivalent to comparing with people who have not ascended, you have soared more than the number of the same level that has not soared by 10 points, and everything else is the same, and there is no ascension when the four repairs can only point to 20, and after the ascension, you can point to 25 repairs. But it is recommended that you repair to 18 or 19 (remember not to hate clearly, the insurance point is still better to point to 19) when you go up, that is suitable for although the repair will drop 5 levels, but the same his upper limit also mentioned 25, if you are 13 or 13 and below when you ascend, although it will not be downgraded at that time, but the upper limit of your repair is still 20 When the time comes, you still need to slowly reduce the repair point when you point to repair, not to mention the trouble And relative to the former, It costs more money than the former (of course, if you want you to play 129 if you plan to play.,It's no longer going to upgrade in the future.,Then it's recommended that you fly off when you repair 13.,And then when you point to 19, go down to repair and then point to 21.,It's OK.,It's more cost-effective)That's pretty much it Except for some BBs that can only be brought when they fly.,It's no different.,It's just my personal opinion.。。
First of all, Kingdebao is an open-ended reciprocal company, and its main investment strategy is in the foreign exchange market, which is carried out by a star-level management team licensed in London, which has an excellent track record over the past decade. >>>More
Upstairs is not right. There must be three additional statuses in a row, such as Guard. Injuries. Plus hits. The three add up. There is a chance to sweep in the second round.