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You're really good enough. The witch doctor really can't kill the necromancer, he curses, you add blood. If he opens up, you also open up, and his bigness is gone. In the late game, the necromancy method is quite advantageous.
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Forehead. It seems that this is the comparative advantage of NEC. The range is farther than 51, the endurance is much better than 51, and he is still a late-stage hero, so he won't lose if he pays attention to his positioning.
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First out of the vanguard shield and tenacity, 51 has no magic attack skills, out of the vanguard and hit him right, when he opens big, you admit fake, or when he opens big, you also use big to interrupt him. With Vanguard Shield, 51 basically can't kill you. No matter how you look at it, I think NEC is 100% victorious...
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In fact, it seems that your hero has a small advantage First of all, your big can be restrained by the stun effect directly without damage Don't ask for any blood The witch doctor's stick is chaotic and the attack hurts again The witch doctor is a dizzy bone You solo basically see if the RP is all on the pawn and the curse (the curse is basically useless if it is not big) There is also a blood increase (this is too blue, basically useless in the early stage) And your necromancer has d and has a halo and a killer back to the blue There must be an advantage It should be a technical problem.
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NEC does have an advantage over the witch doctor, and he's right.
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The necronomicon is better than the witch doctor, and the necronomicon is a road rage.
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The late 40 is stronger, and the early 51 is stronger, but it mainly depends on the operation.
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There is no difference between the two heroes, depending on the operation.
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There's no advantage, right?,,It's still up to you to operate the consciousness outfit.。。
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No, you have to get a sheep knife, or a wind rod to defeat his ultimate.
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I think you're better than him.,Absolutely your hero is an advantage.,Does he have any dps?? It's not just a stick, or still do not move, let me tell you, you play the mage solo with him, and the outfit is BKB + any shoes + blue fight (enhance your big, 40 big NB) + red rod (big nuke) + plus dragon heart or pioneer + sheep knife, you see he doesn't eat. It's the technique that needs to be exercised more, he has little blood, and you can basically hang up if you put a big nuke.
Don't take PK too seriously between classmates, it's not good to hurt your feelings.
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Necromancer :
Since he has a passive skill to replenish his demons, the first skill regains health. Go out and pack 2 +3 Intelligence, Ointment, Tree, 2 Branches.
At the beginning, you can first come out with a tenacity ball to recover magic + blood, and it is best to fly shoes if you can hold the flying shoes.
Because his skill range is too limited, it's better to fly shoes, but it's really good to not be in phase.
Then the sheep knife is the best, the sheep knife can be + magic, + return to the devil, and become a sheep.
Then it depends on the opponent's hero.,If the opponent controls more heroes, you can get out of bkb.。
If you don't control many heroes, you can play HY, or Blood Essence Stone.
Then come out of the Dragon's Heart. That's pretty much it.
Witch Doctor: Going out is about the same as 40 methods.
It is recommended to use the red cane or wind cane first. Both can be used to kill.
51 The most powerful thing about him is his curse.
The curse was used well, and the other party almost always died on the way home.
The sheep knife is the best equipment for mages, and it is a god-level equipment. BKB is very helpful for 51 because his big is continuously released and can be interrupted. So there is a great need for equipment like BKB and witch doctors.
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The main thing for a necromancer is to be able to stand, you can first pioneer the shield and then the blue staff ice armor, and if you have an advantage, you can directly use the blue staff. The witch doctor can first have a red staff and then a blue staff, and of course, the other party can control more and the black emperor first.
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There is no absolute look at the selection of the lineup and the situation development.
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Necromancer :
Let's talk about the standard outfit first, NEC is positioned in a position of half milk and half meat, very energy-consuming, plus a rather NB big move, generally 6 god outfits in the late stage: flying shoes, Xiwa, sheep knife, dragon heart, A account, blood essence, radiance, big root. Depending on the initial situation and the abilities of oneself and teammates, the equipment will be different.
It depends on the situation, first of all, according to your own lineup to determine the positioning of NEC (is meat, milk, or to save the world), if you mix the line comfortably money rises fast, just fly shoes (the recommended time is within 12 minutes, if it is exceeded, it is meaningless to directly transfer to large materials) and then you can consider the tenacity ball to do recovery subsidies, and then out of the big piece, if the early mix is very bitter, poured a few times and your own side has a disadvantage, support 2 wrist guards, and then out of the big root, at least you still have a big move, and then turn according to the situation.
Witch Doctor: Because the trajectory of this thing is good, and the attack growth is relatively high (early stage), the mending knife is very comfortable, plus if it's a line with teammates, generally speaking, level 5 is definitely a head (the curse of the main ascension), and then it's a big root directly, if you can get a big root in about 15 minutes, then you can be in the limelight this time. Late God Outfit:
Level 5 big root,A account,BKB,Flying shoes,Blood essence,Xiwa,Sheep knife,There is no absolutely accurate initial route,It's not the kind of real three fixed 5v5,It depends on the situation.,If you play dota to a fixed point,Then it's not dota,
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Bloodstone Flying Shoes Khiva Challenge Dragon Vanguard Above the Necromancy.
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Necromancer :
Outfit: one tree, one medicine bottle, two intellectual cloaks.
Middle: Flying Shoes Blood Essence.
After: Dragon's Heart Sheep Knife A Staff.
Witch Doctor: Going out: One tree, one medicine bottle, two noble rings.
Middle: Black and yellow phase.
After: Flying Shoes Red Cane A Cane Sheep Knife.
Whether the equipment can be up depends on your ability to repair the knife.
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Not so strong that you ask the reason for it to tell you very clearly.
Due to the starting reasons of 51.
51 put the skill of the starting style is too long, resulting in 51 can not effectively play high explosive, high cd skills and high consumption blue can not support 51 in the middle of the consumption, the most important thing is that 51 itself lacks attributes, not suitable for the middle lane, although 51 has been developed in the recent cw, but it is basically a combination of 51 + es (sacred cow), this combination emphasizes field warfare, that is to say, gank and team battles without pawns, and curse as a powerful auxiliary skill It can be used very well with various heroes to kill each other, and it is much easier to use than the first hand to stun and so on.
The above is my understanding I hope it helps you.
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It's very clear to you, not strong.
He should be on the wing to cooperate with others.
Powerful mid laner heroes include Shadow Demon, Night Demon, Soul, Source of Pain, Fire Maiden, Goblin, Little Y, and Zeus.
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If you have a lot of money, you can go straight to the red cane.
E + C + Red Cane.
It's solved.
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Witch Doctor Comparative Advantage.
I don't understand the comparative advantage of the fawn... Do you think the witch doctor is still the paralyzing potion and the curse in the solo? And how could the witch doctor give the fawn a chance to distance himself and let it advance.
Even if you think the fawn's health is the curse of the witch doctor, regardless of the fawn's health time is only 10 seconds, the curse lasts 12 seconds. It takes 170 mana to add health to the fawn, and the cooldown time is 45 seconds. Do you think that every time the fawn dares to open the blood and curse against the witch doctor?
The witch doctor doesn't need to amplify the voodoo reply, he just needs to keep walking close to the fawn against A, and the one who dies will inevitably be the fawn.
If the level is not equal, when I didn't say.
There's no way, the fawn is too crispy, the strength growth is only 1, and you can't go to the wild online when you solo. In the early days, the witch doctor can stand on the fawn heights, and the fawn against A, the fawn before level 3 does not support the attribute is less than 500 blood, even if the fawn's blood return skill is very imba, in the fawn highlands by the tree 2 people together to open the blood to the point, the witch doctor is completely pressed against the deer.
And the witch doctor belongs to the hero of the high explosive skill.,Belongs to the hero that the fawn is most afraid of.,Even if you let the fawn learn to advance in 6 in solo.,As long as the witch doctor doesn't give the fawn a chance to pull away and let it advance.,The personal output of the fawn can't beat the witch doctor at all.。
The witch doctor pressed the fawn too much in the early stage, and after the big root came out in the middle stage, he died directly after cursing a red rod and basically dying of the fawn's blood volume.
Xiaolu is no longer one of the Four Heavenly Kings. Now that the fawn is out of the vanguard, it is less than 1000 blood, how can a hero like a witch doctor who casually plays 200 in the later stage of curse damage not laugh.
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Fawn Fawn plus blood is very good at witch doctor curses. The Witch Doctor has a certain advantage in early attack power and projectiles. After 6, there is basically no chance. The fawn is very strong and hot in solo, and the witch doctor is very average.
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I didn't say it, Xiaolu、、、 but it depends on the operation.
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Let's put it this way, the fawn is finished with the witch doctor, and after the sixth level, the fawn hits the witch doctor with a t, and the witch doctor is empty, and when the fawn is in danger, it is OK to return blood with an r.
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Actually, you should usually leave a little bit in case of an accident For example, if someone comes up, gank you, or add back blood, maybe there is hope for life Although it only seems to be 50 drops, but if no one gank, adding a halo can still burn people's blood. Although there are also very few.
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The difference between the damage of level 1 and level 2 of that thing is not very big, and you can start to disgust people, as for d, it doesn't make a big deal to use it when you are level 1, and it is not that you have to wait at least until level 3 - -so....
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There are a lot of blue cats. Most of those who have strong AOE skills are not afraid, after all, he has no push skills.
Needless to say, the witch doctor.,Almost all of the strong heroes of solo aren't afraid of him.。。。 SF, BR, BL, VP, etc.
Let's just say your SS and the cat's solo. Your focus is on supporting attributes. Bring your wand early, then two or three and a condom, and a prosthetic leg. Stick a snake all the way, don't die, he will lose helplessly.
You know the rules of solo. Three dead or two towers down, and you win.
As for you running out of blue and blood, you can use a bird to transport it, and if it's gone, just run back to TP and come over.
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The end is good, there is a big one, and you can kill yourself with a level cannon, and it will be difficult for him to mess with you.
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In the case of solo, it is relatively simple to divide the hero of the blue cat into 2 bells. One is the Silent Hero, including the Death Prophet. Black Bow.
Doomsday. Bloodfiend and so on. Playing a blue cat is a dish.
Silence or death, the other is high outburst. Take the demon wizard. The Fire Lady is the representative.
Faint and die. Blue cat solo is actually very wasteful. To practice solo, it is recommended to choose SF.
The self-contained Sage Relic (2 skills) press to extinguish (3 skills), 3 consecutive big roots (1 skill), plus a variety of sao ultimate. If this hero is well operated, solo is not afraid of anyone. Of course, the specific method of dealing with SF can refer to the blue cat.
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I feel that the blood demon is very easy to fight, make up to the sharp point, and fight a forbidden demon before.
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**Auxiliary high town professions can resurrect players, and then the Split Mind Wide Witch Doctor level 60 battle resurrection can resurrect people in a combat state. Necromancer Bright, uh, does the necromancer summon something that is not alive = =
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Behind the successful mid-lane solo, there is always an obscure chicken.
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nb?That's up to you.
Choosing a good hero is at least a good one.
Buy j flying shoes, eat and drink, this has to be taken care of.
In fact, it depends on the awareness and operation, and it would be good to play more.
Solo recommends a hero like Spider who can push and fight.
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The key is to make up the knife, sharp positive and counter-supplemental, skills to suppress the opponent, and to be able to play money quickly. In fact, the mid-laner solo planing out the hero itself is compared to the mending knife.
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First of all, you have to choose later, because there is a lot of money at the beginning.
Then it depends on the level of the mending knife.
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Key - Filling, Positioning, Technique, Timing, Observation.
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