My anti riding measurements, ask questions, ask questions about the attributes of anti riding measur

Updated on amusement 2024-05-16
4 answers
  1. Anonymous users2024-02-10

    The plugin display is all fake.

    First of all, there is a decreasing dodge level, and this plugin is not counted. Secondly, the dodge plug-in triggered by [Kael'thas Praise] is also counted, which directly counts more than 150 dodge levels.

    There are also holy relics, and the 42 blocks are also counted.

    Measurements like you don't have to think about fattering anymore, and the blood of BT SW is the key. As long as the gem is rewarded with a loss of less than 4 resistance, it is recommended to put all 15 resistance.

    At present, there is a bug in the Holy Light Trial, and there will basically be no one to OT in the trial, unless you don't open the Wrath of Justice, so there is no need to change DPS to increase hatred.

    It's better to pull the monster with a slow **, because the Holy Seal of Justice is now basically eliminated, and they are all martyred. The trial of martyrdom is very high speed ** family into a very high speed trial 900+ not violent. There is also the Hammer of Justice, which is based on the second injury, not the upper limit.

    So the choice is mainly the slow speed with high second damage**.

    I'm now pulling monsters with s4**. The goal is to change the village.

  2. Anonymous users2024-02-09

    What so many requirements. It's good to just mess around and wait for wlk yourself,

  3. Anonymous users2024-02-08

    Of course, the panel prevails, and the boss only looks at your panel.

    There is a saying that there is no end to resistance, and the longer the blood bar, the greater the room for error. Dodging parrying and missing is just RP, and the person is ugly and has no blood bar to support the floor a few times in a row.

    The cruel ones are obviously better than dragon scales, and the shape is not counted. **To use high hatred, it's okay to be cruel without a village.

  4. Anonymous users2024-02-07

    1.When the three are full, the higher the dodge parry, the higher your damage avoidance. Because it's about dodging and parrying first.

    At this point, the overflowing block rate (mastery) is useless. In addition to the specific skills of the boss (the secondary roll point mechanism, such as the ice dragon's slash, the boss in the dragon soul seems to be very rare?) Ignore it).

    2.As mentioned above, you should indeed lower your block to improve your flash.

    3.However, it is important not to deliberately "downgrade" mastery. The dragon soul has a large amount of spell damage in both the normal and H stages, and the anti-riding is relatively weak, and the effect of endurance is relatively increased.

    The margin for error is also high for high HP, isn't it? So generally speaking, the mastery gem is replaced with the stamina (you see that in general, the red slot parry mastery, the yellow slot mastery, the blue slot mastery stamina, the prism mastery, right, the current development trend is the red slot parry stamina, the yellow slot is proficient stamina, the blue slot stamina, and the prism stamina). But full 3 circumference is the premise.

    Remember to count the trumpet of DK and your own king's blessing. Just 3 circumferences are the best.

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